mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-08 00:39:30 +02:00
65 lines
2.3 KiB
Lua
65 lines
2.3 KiB
Lua
local event = require 'utils.event'
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local main_caption = " --Cave Miner-- "
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local sub_caption = " *diggy diggy hole* "
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local info = [[
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Delve deep for greater treasures, but also face increased dangers.
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Mining productivity research, will overhaul your mining equipment,
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reinforcing your pickaxe as well as increasing the size of your backpack.
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Breaking rocks is exhausting and might make you hungry.
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So don´t forget to eat some fish once in a while to stay well fed.
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But be careful, eating too much might have it´s consequences too.
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Darkness is a hazard in the mines, stay near your lamps..
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]]
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local function create_map_intro(player)
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local frame = player.gui.left.add {type = "frame", name = "map_intro_frame", direction = "vertical"}
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local t = frame.add {type = "table", column_count = 1}
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local tt = t.add {type = "table", column_count = 3}
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local l = tt.add {type = "label", caption = main_caption}
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l.style.font = "default-frame"
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l.style.font_color = {r=0.6, g=0.3, b=0.99}
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l.style.top_padding = 6
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l.style.bottom_padding = 6
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local l = tt.add {type = "label", caption = sub_caption}
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l.style.font = "default"
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l.style.font_color = {r=0.99, g=0.99, b=0.2}
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l.style.minimal_width = 280
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local b = tt.add {type = "button", caption = "X", name = "close_map_intro_frame", align = "right"}
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b.style.font = "default"
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b.style.minimal_height = 30
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b.style.minimal_width = 30
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b.style.top_padding = 2
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b.style.left_padding = 4
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b.style.right_padding = 4
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b.style.bottom_padding = 2
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local tt = t.add {type = "table", column_count = 1}
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local frame = t.add {type = "frame"}
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local l = frame.add {type = "label", caption = info}
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l.style.single_line = false
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l.style.font_color = {r=0.95, g=0.95, b=0.95}
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end
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local function on_player_joined_game(event)
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local player = game.players[event.player_index]
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if player.online_time < 36000 then
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create_map_intro(player)
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end
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end
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local function on_gui_click(event)
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if not event then return end
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if not event.element then return end
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if not event.element.valid then return end
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local player = game.players[event.element.player_index]
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if event.element.name == "close_map_intro_frame" then player.gui.left["map_intro_frame"].destroy() end
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end
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event.add(defines.events.on_player_joined_game, on_player_joined_game)
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event.add(defines.events.on_gui_click, on_gui_click) |