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ComfyFactorio/maps/dungeons/biome_concrete.lua
2024-01-28 20:42:28 +01:00

68 lines
2.5 KiB
Lua

local Functions = require 'maps.dungeons.functions'
local BiterRaffle = require 'utils.functions.biter_raffle'
local DungeonsTable = require 'maps.dungeons.table'
local table_shuffle_table = table.shuffle_table
local math_random = math.random
local function add_enemy_units(surface, room)
local dungeontable = DungeonsTable.get_dungeontable()
for _, tile in pairs(room.room_tiles) do
if math_random(1, 2) == 1 then
local name = BiterRaffle.roll('biter', Functions.get_dungeon_evolution_factor(surface.index) * 1.5)
surface.create_entity({name = name, position = tile.position, force = dungeontable.enemy_forces[surface.index]})
end
end
end
local function concrete(surface, room)
local dungeontable = DungeonsTable.get_dungeontable()
for _, tile in pairs(room.path_tiles) do
surface.set_tiles({{name = 'concrete', position = tile.position}}, true)
end
if not room.room_border_tiles[1] then
return
end
table_shuffle_table(room.room_tiles)
for key, tile in pairs(room.room_tiles) do
surface.set_tiles({{name = 'stone-path', position = tile.position}}, true)
if math_random(1, 16) == 1 then
surface.create_entity({name = 'iron-ore', position = tile.position, amount = Functions.get_common_resource_amount(surface.index)})
end
if math_random(1, 128) == 1 then
Functions.crash_site_chest(surface, tile.position)
end
if key % 128 == 1 and math_random(1, 3) == 1 then
Functions.set_spawner_tier(surface.create_entity({name = 'biter-spawner', position = tile.position, force = dungeontable.enemy_forces[surface.index]}), surface.index)
end
end
table_shuffle_table(room.room_border_tiles)
for key, tile in pairs(room.room_border_tiles) do
surface.set_tiles({{name = 'refined-concrete', position = tile.position}}, true)
end
for key, tile in pairs(room.room_border_tiles) do
if key % 8 == 1 then
Functions.place_border_rock(surface, tile.position)
else
surface.create_entity({name = 'stone-wall', position = tile.position, force = 'dungeon'})
end
end
if room.entrance_tile then
local p = room.entrance_tile.position
local area = {{p.x - 1, p.y - 1}, {p.x + 1.5, p.y + 1.5}}
for _, entity in pairs(surface.find_entities_filtered({area = area})) do
entity.destroy()
end
end
add_enemy_units(surface, room)
end
return concrete