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ComfyFactorio/modules/rocks_yield_ore_veins.lua
2020-03-10 11:59:29 +01:00

162 lines
4.9 KiB
Lua

local math_random = math.random
local valid_entities = {
["rock-big"] = true,
["rock-huge"] = true,
["sand-rock-big"] = true,
["mineable-wreckage"] = true
}
local size_raffle = {
{"giant", 65, 96},
{"huge", 33, 64},
{"big", 17, 32},
{"small", 9, 16},
{"tiny", 4, 8},
}
local function get_chances()
local chances = {}
if game.entity_prototypes["angels-ore1"] then
for i = 1, 6, 1 do
table.insert(chances, {"angels-ore" .. i, 1})
end
table.insert(chances, {"coal", 2})
table.insert(chances, {"mixed", 2})
return chances
end
table.insert(chances, {"iron-ore", 25})
table.insert(chances, {"copper-ore", 18})
table.insert(chances, {"mixed", 15})
table.insert(chances, {"coal", 14})
table.insert(chances, {"stone", 8})
table.insert(chances, {"uranium-ore", 3})
return chances
end
local function set_raffle()
global.rocks_yield_ore_veins.raffle = {}
for _, t in pairs(get_chances()) do
for x = 1, t[2], 1 do
table.insert(global.rocks_yield_ore_veins.raffle, t[1])
end
end
if game.entity_prototypes["angels-ore1"] then
global.rocks_yield_ore_veins.mixed_ores = {"angels-ore1", "angels-ore2", "angels-ore3", "angels-ore4", "angels-ore5", "angels-ore6", "coal"}
return
end
global.rocks_yield_ore_veins.mixed_ores = {"iron-ore", "copper-ore", "stone", "coal"}
end
local function get_amount(position)
local distance_to_center = math.sqrt(position.x^2 + position.y^2) * 4 + 1500
local m = (75 + math_random(0, 50)) * 0.01
return distance_to_center * m
end
local function draw_chain(surface, count, ore, ore_entities, ore_positions)
local vectors = {{0,-1},{-1,0},{1,0},{0,1}}
local r = math_random(1, #ore_entities)
local position = {x = ore_entities[r].position.x, y = ore_entities[r].position.y}
for _ = 1, count, 1 do
table.shuffle_table(vectors)
for i = 1, 4, 1 do
local p = {x = position.x + vectors[i][1], y = position.y + vectors[i][2]}
if surface.can_place_entity({name = "coal", position = p, amount = 1}) then
if not ore_positions[p.x .. "_" .. p.y] then
position.x = p.x
position.y = p.y
ore_positions[p.x .. "_" .. p.y] = true
local name = ore
if ore == "mixed" then name = global.rocks_yield_ore_veins.mixed_ores[math_random(1, #global.rocks_yield_ore_veins.mixed_ores)] end
ore_entities[#ore_entities + 1] = {name = name, position = p, amount = get_amount(position)}
break
end
end
end
end
end
local function ore_vein(event)
local surface = event.entity.surface
local size = size_raffle[math_random(1, #size_raffle)]
local ore = global.rocks_yield_ore_veins.raffle[math_random(1, #global.rocks_yield_ore_veins.raffle)]
local icon
if game.entity_prototypes[ore] then
icon = "[img=entity/" .. ore .. "]"
else
icon = " "
end
local player = game.players[event.player_index]
for _, p in pairs(game.connected_players) do
if p.index == player.index then
p.print(
{"rocks_yield_ore_veins.player_print",
{"rocks_yield_ore_veins_colors." .. ore},
{"rocks_yield_ore_veins." .. size[1]},
{"rocks_yield_ore_veins." .. ore},
icon
},
{r=0.80, g=0.80, b=0.80}
)
else
game.print(
{"rocks_yield_ore_veins.game_print",
"[color=" .. player.chat_color.r .. "," .. player.chat_color.g .. "," .. player.chat_color.b .. "]" .. player.name .. "[/color]",
{"rocks_yield_ore_veins." .. size[1]},
{"rocks_yield_ore_veins." .. ore},
icon
},
{r=0.80, g=0.80, b=0.80}
)
end
end
local ore_entities = {{name = ore, position = {x = event.entity.position.x, y = event.entity.position.y}, amount = get_amount(event.entity.position)}}
if ore == "mixed" then
ore_entities = {{name = global.rocks_yield_ore_veins.mixed_ores[math_random(1, #global.rocks_yield_ore_veins.mixed_ores)], position = {x = event.entity.position.x, y = event.entity.position.y}, amount = get_amount(event.entity.position)}}
end
local ore_positions = {[event.entity.position.x .. "_" .. event.entity.position.y] = true}
local count = math_random(size[2], size[3])
for _ = 1, 128, 1 do
local c = math_random(math.floor(size[2] * 0.25) + 1, size[2])
if count < c then c = count end
local placed_ore_count = #ore_entities
draw_chain(surface, c, ore, ore_entities, ore_positions)
count = count - (#ore_entities - placed_ore_count)
if count <= 0 then break end
end
for _, e in pairs(ore_entities) do surface.create_entity(e) end
end
local function on_player_mined_entity(event)
if not event.entity.valid then return end
if not valid_entities[event.entity.name] then return end
if math_random(1, global.rocks_yield_ore_veins.chance) ~= 1 then return end
ore_vein(event)
end
local function on_init()
global.rocks_yield_ore_veins = {}
global.rocks_yield_ore_veins.raffle = {}
global.rocks_yield_ore_veins.mixed_ores = {}
global.rocks_yield_ore_veins.chance = 768
set_raffle()
end
local Event = require 'utils.event'
Event.on_init(on_init)
Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)