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ComfyFactorio/maps/modules/rocks_regenerate_health.lua
2019-02-09 11:42:02 +01:00

31 lines
749 B
Lua

---- WIP!
local event = require 'utils.event'
local healing_amount = {
["rock-big"] = 4,
["sand-rock-big"] = 4,
["rock-huge"] = 16
}
local function heal_rocks()
for key, rock in pairs(global.damaged_rocks) do
if rock.last_damage + 300 < game.tick then
if rock.entity.valid then
rock.entity.health = rock.entity.health + healing_amount[rock.entity.name]
if rock.entity.prototype.max_health == rock.entity.health then global.damaged_rocks[key] = nil end
else
global.damaged_rocks[key] = nil
end
end
end
end
local function on_entity_damaged(event)
if not event.entity.valid then return end
if event.entity.type == "simple-entity" then
end
end
event.add(defines.events.on_entity_damaged, on_entity_damaged)