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Error was in --Friendly Fire History -> local function on_entity_died(event) There is a unique case, when an item dies and is not within blacklisted_types (belts and so on), but is within the whitelist_types array (I would guess this is for trees?), the friendy_fire history is incremented, but not checked for a limit. Previously, this was a none-issue, as the list would be cleared when any other case is trigger. Now, however, only 1 log entry is deleted when it overflows, and only without that case. So every time somebody triggers that special case, by lets say destroying a tree, the array is increased by one without removing the first entry. This should hopefully fix that.
Comfy Repository
ComfyFactorio
A factorio scenario.
Using Comfy maps
- Check out the wiki for getting started.
- We're also live at discord. Don't hesitate to reach out if you're having issues getting started!
- The scenario is free to play, host or modify, however, you are welcome to visit our servers.
Factorio Version
- We always try to use the latest stable branch, meaning - if you want to play our maps then you need to be on the stable branch.
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