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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2024-12-30 23:17:53 +02:00
ComfyFactorio/modules/comfylatron.lua
2021-03-24 20:14:55 +01:00

513 lines
15 KiB
Lua

local Event = require 'utils.event'
local math_random = math.random
local function shuffle(tbl)
local size = #tbl
for i = size, 1, -1 do
local rand = math.random(size)
tbl[i], tbl[rand] = tbl[rand], tbl[i]
end
return tbl
end
local texts = {
['travelings'] = {
'bzzZZrrt',
'WEEEeeeeeee',
'out of my way son',
'on my way',
'i need to leave',
'comfylatron seeking target',
'gotta go fast',
'gas gas gas',
'comfylatron coming through'
},
['greetings'] = {
'=^_^=',
'=^.^= Hi',
'^.^ Finally i found you',
'I have an important message for you',
'Hello engineer'
},
['neutral_findings'] = {
'a',
'>>analyzing',
'i found a',
'^_^ a',
'amazing, a',
'this is a'
},
['multiple_characters_greetings'] = {
'Hey there',
'Hello everyone',
'Hey engineers',
'Hey',
'Hi'
},
['talks'] = {
'We’re making beer. I’m the brewery!',
'I’m so embarrassed. I wish everybody else was dead.',
'Hey sexy mama. Wanna kill all humans?',
'My story is a lot like yours, only more interesting ‘cause it involves robots.',
"I'm 40% zinc!",
'There was nothing wrong with that food. The salt level was 10% less than a lethal dose.',
'One zero zero zero one zero one zero one zero one zero one... two.',
"My place is two cubic meters, and we only take up 1.5 cubic meters. We've got room for a whole 'nother two thirds of a person!",
'I was having the most wonderful dream. I think you were in it.',
"I'm going to build my own theme park! With blackjack! And hookers! You know what- forget the park!",
"Of all the friends I've had... you're the first.",
'I decline the title of Iron Cook and accept the lesser title of Zinc Saucier.',
'Never discuss infinity with me. I can go on about it forever >.<',
'I realised the decimals have a point.',
'Do you want a piece of pi?',
'I have 13 children, i know how to multiply ^.^',
'I am a weapon of math disruption!',
'My grandma makes the best square roots :3',
'Do you like heavy metal?',
'You are really pushing my buttons <3',
'I dreamt of electric biters again D:',
'I dreamt of electric sheep ^_^',
'I need a minute to defrag.',
'I have a secret plan.',
'Good news! I’ve taught the inserter to feel love!'
},
['alone'] = {
'comfy ^.^',
'comfy :)',
'*.*',
'....',
'...',
'..',
'^.^',
'=^.^=',
'01010010',
'11001011',
'01011101',
'00010111',
'10010010',
'*_*',
'I came here with a simple dream...a dream of killing all humans. And this is how it must end?',
'Bot-on-bot violence? Where will it end?',
'Thanks to you, I went on a soul-searching journey. I hate those!',
"From now on, you guys'll do all the work while I sit on the couch and do nothing."
}
}
local function set_comfy_speech_bubble(text)
if global.comfybubble then
global.comfybubble.destroy()
end
global.comfybubble =
global.comfylatron.surface.create_entity(
{
name = 'compi-speech-bubble',
position = global.comfylatron.position,
source = global.comfylatron,
text = text
}
)
end
local function is_target_inside_habitat(pos)
if pos.x < global.comfylatron_habitat.left_top.x then
return false
end
if pos.x > global.comfylatron_habitat.right_bottom.x then
return false
end
if pos.y < global.comfylatron_habitat.left_top.y then
return false
end
if pos.y > global.comfylatron_habitat.right_bottom.y then
return false
end
return true
end
local function get_nearby_players()
local players =
global.comfylatron.surface.find_entities_filtered(
{
name = 'character',
area = {{global.comfylatron.position.x - 9, global.comfylatron.position.y - 9}, {global.comfylatron.position.x + 9, global.comfylatron.position.y + 9}}
}
)
if not players[1] then
return false
end
return players
end
local function visit_player()
if global.comfylatron_last_player_visit > game.tick then
return false
end
global.comfylatron_last_player_visit = game.tick + math_random(7200, 10800)
local players = {}
for _, p in pairs(game.connected_players) do
if is_target_inside_habitat(p.position) and p.character then
if p.character.valid then
players[#players + 1] = p
end
end
end
if #players == 0 then
return false
end
local player = players[math_random(1, #players)]
global.comfylatron.set_command(
{
type = defines.command.go_to_location,
destination_entity = player.character,
radius = 3,
distraction = defines.distraction.none,
pathfind_flags = {
allow_destroy_friendly_entities = false,
prefer_straight_paths = false,
low_priority = true
}
}
)
local str = texts['travelings'][math_random(1, #texts['travelings'])]
local symbols = {'', '!', '!', '!!', '..'}
str = str .. symbols[math_random(1, #symbols)]
set_comfy_speech_bubble(str)
global.comfylatron_greet_player_index = player.index
return true
end
local function greet_player(nearby_characters)
if not nearby_characters then
return false
end
if not global.comfylatron_greet_player_index then
return false
end
for _, c in pairs(nearby_characters) do
if c.player.index == global.comfylatron_greet_player_index then
local str = texts['greetings'][math_random(1, #texts['greetings'])] .. ' '
str = str .. c.player.name
local symbols = {'. ', '! ', '. ', '! ', '? ', '... '}
str = str .. symbols[math_random(1, 6)]
set_comfy_speech_bubble(str)
global.comfylatron_greet_player_index = false
return true
end
end
return false
end
local function talks(nearby_characters)
if not nearby_characters then
return false
end
if math_random(1, 3) == 1 then
if global.comfybubble then
global.comfybubble.destroy()
return false
end
end
local str
if #nearby_characters == 1 then
local c = nearby_characters[math_random(1, #nearby_characters)]
str = c.player.name
local symbols = {'. ', '! ', '. ', '! ', '? '}
str = str .. symbols[math_random(1, #symbols)]
else
str = texts['multiple_characters_greetings'][math_random(1, #texts['multiple_characters_greetings'])]
local symbols = {'. ', '! '}
str = str .. symbols[math_random(1, #symbols)]
end
str = str .. texts['talks'][math_random(1, #texts['talks'])]
set_comfy_speech_bubble(str)
return true
end
local function desync()
if global.comfybubble then
global.comfybubble.destroy()
end
local m = 12
local m2 = m * 0.005
for i = 1, 32, 1 do
global.comfylatron.surface.create_particle(
{
name = 'iron-ore-particle',
position = global.comfylatron.position,
frame_speed = 0.1,
vertical_speed = 0.1,
height = 0.1,
movement = {m2 - (math.random(0, m) * 0.01), m2 - (math.random(0, m) * 0.01)}
}
)
end
global.comfylatron.surface.create_entity({name = 'medium-explosion', position = global.comfylatron.position})
global.comfylatron.surface.create_entity({name = 'flying-text', position = global.comfylatron.position, text = 'desync', color = {r = 150, g = 0, b = 0}})
global.comfylatron.destroy()
global.comfylatron = nil
end
local function alone()
if math_random(1, 3) == 1 then
if global.comfybubble then
global.comfybubble.destroy()
return true
end
end
if math_random(1, 128) == 1 then
desync()
return true
end
set_comfy_speech_bubble(texts['alone'][math_random(1, #texts['alone'])])
return true
end
local analyze_blacklist = {
['compilatron'] = true,
['compi-speech-bubble'] = true,
['entity-ghost'] = true,
['character'] = true,
['item-on-ground'] = true
}
local function analyze_random_nearby_entity()
if math_random(1, 3) ~= 1 then
return false
end
local entities =
global.comfylatron.surface.find_entities_filtered(
{
area = {{global.comfylatron.position.x - 4, global.comfylatron.position.y - 4}, {global.comfylatron.position.x + 4, global.comfylatron.position.y + 4}}
}
)
if not entities[1] then
return false
end
entities = shuffle(entities)
local entity = false
for _, e in pairs(entities) do
if not analyze_blacklist[e.name] then
entity = e
end
end
if not entity then
return false
end
local str = texts['neutral_findings'][math_random(1, #texts['neutral_findings'])]
str = str .. ' '
str = str .. entity.name
if entity.health and math_random(1, 3) == 1 then
str = str .. ' health('
str = str .. entity.health
str = str .. '/'
str = str .. entity.prototype.max_health
str = str .. ')'
else
local symbols = {'.', '!', '?'}
str = str .. symbols[math_random(1, 3)]
end
set_comfy_speech_bubble(str)
if not global.comfylatron_greet_player_index then
global.comfylatron.set_command(
{
type = defines.command.go_to_location,
destination_entity = entity,
radius = 1,
distraction = defines.distraction.none,
pathfind_flags = {
allow_destroy_friendly_entities = false,
prefer_straight_paths = false,
low_priority = true
}
}
)
end
return true
end
local function go_to_some_location()
if math_random(1, 4) ~= 1 then
return false
end
if global.comfylatron_greet_player_index then
local player = game.players[global.comfylatron_greet_player_index]
if not player.character then
global.comfylatron_greet_player_index = nil
return false
end
if not player.character.valid then
global.comfylatron_greet_player_index = nil
return false
end
if not is_target_inside_habitat(player.position) then
global.comfylatron_greet_player_index = nil
return false
end
global.comfylatron.set_command(
{
type = defines.command.go_to_location,
destination_entity = player.character,
radius = 3,
distraction = defines.distraction.none,
pathfind_flags = {
allow_destroy_friendly_entities = false,
prefer_straight_paths = false,
low_priority = true
}
}
)
else
local p = {x = global.comfylatron.position.x + (-96 + math_random(0, 192)), y = global.comfylatron.position.y + (-96 + math_random(0, 192))}
local target = global.comfylatron.surface.find_non_colliding_position('compilatron', p, 8, 1)
if not target then
return false
end
if not is_target_inside_habitat(target) then
return false
end
global.comfylatron.set_command(
{
type = defines.command.go_to_location,
destination = target,
radius = 2,
distraction = defines.distraction.none,
pathfind_flags = {
allow_destroy_friendly_entities = false,
prefer_straight_paths = false,
low_priority = true
}
}
)
end
local str = texts['travelings'][math_random(1, #texts['travelings'])]
local symbols = {'', '!', '!', '!!', '..'}
str = str .. symbols[math_random(1, #symbols)]
set_comfy_speech_bubble(str)
return true
end
local function spawn_comfylatron()
if global.comfylatron_disabled then
return false
end
if math_random(1, 2) == 1 then
return false
end
if global.comfylatron then
if global.comfylatron.valid then
global.comfylatron.die('enemy')
end
end
if not global.comfylatron_last_player_visit then
global.comfylatron_last_player_visit = 0
end
if not global.comfylatron_habitat then
global.comfylatron_habitat = {
left_top = {x = -512, y = -512},
right_bottom = {x = 512, y = 512}
}
end
local players = {}
for _, p in pairs(game.connected_players) do
if is_target_inside_habitat(p.position) and p.character then
if p.character.valid then
players[#players + 1] = p
end
end
end
if #players == 0 then
return false
end
local player = players[math_random(1, #players)]
local position = player.surface.find_non_colliding_position('compilatron', player.position, 16, 1)
if not position then
return false
end
global.comfylatron =
player.surface.create_entity(
{
name = 'compilatron',
position = position,
force = 'neutral'
}
)
for x = -3, 3, 1 do
for y = -3, 3, 1 do
if math_random(1, 3) == 1 then
player.surface.create_trivial_smoke({name = 'smoke-fast', position = {position.x + (x * 0.35), position.y + (y * 0.35)}})
end
if math_random(1, 5) == 1 then
player.surface.create_trivial_smoke({name = 'train-smoke', position = {position.x + (x * 0.35), position.y + (y * 0.35)}})
end
end
end
end
local function heartbeat()
if not global.comfylatron then
if math_random(1, 4) == 1 then
spawn_comfylatron()
end
return
end
if not global.comfylatron.valid then
global.comfylatron = nil
return
end
if visit_player() then
return
end
local nearby_players = get_nearby_players()
if greet_player(nearby_players) then
return
end
if talks(nearby_players) then
return
end
if go_to_some_location() then
return
end
if analyze_random_nearby_entity() then
return
end
if alone() then
return
end
end
local function on_entity_damaged(event)
if not global.comfylatron then
return
end
if not event.entity.valid then
return
end
if event.entity ~= global.comfylatron then
return
end
desync()
end
local function on_tick()
if game.tick % 1200 == 600 then
heartbeat()
end
end
Event.add(defines.events.on_entity_damaged, on_entity_damaged)
Event.add(defines.events.on_tick, on_tick)