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ComfyFactorio/modules/rocks_heal_over_time.lua
2019-03-13 17:09:06 +01:00

48 lines
1.4 KiB
Lua

-- rocks and wreckage heal over time -- by mewmew
local event = require 'utils.event'
local healing_amount = {
["rock-big"] = 4,
["sand-rock-big"] = 4,
["rock-huge"] = 16,
["mineable-wreckage"] = 4
}
local function heal_rocks()
for key, rock in pairs(global.damaged_rocks) do
if rock.last_damage + 54000 < game.tick then
if rock.entity then
if rock.entity.valid then
rock.entity.health = rock.entity.health + healing_amount[rock.entity.name]
if rock.entity.prototype.max_health == rock.entity.health then
global.damaged_rocks[key] = nil
end
else
global.damaged_rocks[key] = nil
end
else
global.damaged_rocks[key] = nil
end
end
end
end
local function on_entity_damaged(event)
if not event.entity.valid then return end
if not healing_amount[event.entity.name] then return end
global.damaged_rocks[tostring(event.entity.position.x) .. tostring(event.entity.position.y)] = {last_damage = game.tick, entity = event.entity}
end
local function on_player_joined_game(event)
if not global.damaged_rocks then global.damaged_rocks = {} end
end
local function on_tick(event)
if game.tick % 3600 ~= 1 then return end
heal_rocks()
end
event.add(defines.events.on_tick, on_tick)
event.add(defines.events.on_player_joined_game, on_player_joined_game)
event.add(defines.events.on_entity_damaged, on_entity_damaged)