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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-06 00:23:49 +02:00
ComfyFactorio/maps/planet_prison/config.lua
2021-03-28 16:58:54 +02:00

807 lines
23 KiB
Lua

local Public = {}
Public.player_ship_loot = {
{
name = 'piercing-rounds-magazine',
count = 35
},
{
name = 'grenade',
count = 2
},
{
name = 'submachine-gun',
count = 1
},
{
name = 'light-armor',
count = 1
},
{
name = 'iron-plate',
count = 30
},
{
name = 'copper-plate',
count = 10
},
{
name = 'raw-fish',
count = 2
},
{
name = 'small-lamp',
count = 1
}
}
Public.permission_orbit = {
defines.input_action.activate_copy,
defines.input_action.activate_cut,
defines.input_action.activate_paste,
defines.input_action.add_permission_group,
defines.input_action.add_train_station,
defines.input_action.admin_action,
defines.input_action.alt_select_area,
defines.input_action.alt_select_blueprint_entities,
defines.input_action.alternative_copy,
defines.input_action.begin_mining,
defines.input_action.begin_mining_terrain,
defines.input_action.build_item,
defines.input_action.build_rail,
defines.input_action.build_terrain,
defines.input_action.cancel_craft,
defines.input_action.cancel_deconstruct,
defines.input_action.cancel_new_blueprint,
defines.input_action.cancel_research,
defines.input_action.cancel_upgrade,
defines.input_action.change_active_item_group_for_crafting,
defines.input_action.change_active_item_group_for_filters,
defines.input_action.change_active_quick_bar,
defines.input_action.change_arithmetic_combinator_parameters,
defines.input_action.change_blueprint_book_record_label,
defines.input_action.change_decider_combinator_parameters,
defines.input_action.change_item_label,
defines.input_action.change_multiplayer_config,
defines.input_action.change_picking_state,
defines.input_action.change_programmable_speaker_alert_parameters,
defines.input_action.change_programmable_speaker_circuit_parameters,
defines.input_action.change_programmable_speaker_parameters,
defines.input_action.change_riding_state,
defines.input_action.change_shooting_state,
defines.input_action.change_single_blueprint_record_label,
defines.input_action.change_train_stop_station,
defines.input_action.change_train_wait_condition,
defines.input_action.change_train_wait_condition_data,
defines.input_action.clear_cursor,
defines.input_action.clear_selected_blueprint,
defines.input_action.clear_selected_deconstruction_item,
defines.input_action.clear_selected_upgrade_item,
defines.input_action.connect_rolling_stock,
defines.input_action.copy_entity_settings,
defines.input_action.craft,
defines.input_action.create_blueprint_like,
defines.input_action.cursor_split,
defines.input_action.cursor_transfer,
defines.input_action.custom_input,
defines.input_action.cycle_blueprint_book_backwards,
defines.input_action.cycle_blueprint_book_forwards,
defines.input_action.deconstruct,
defines.input_action.delete_blueprint_library,
defines.input_action.delete_blueprint_record,
defines.input_action.delete_custom_tag,
defines.input_action.delete_permission_group,
defines.input_action.destroy_opened_item,
defines.input_action.disconnect_rolling_stock,
defines.input_action.drag_train_schedule,
defines.input_action.drag_train_wait_condition,
defines.input_action.drop_blueprint_record,
defines.input_action.drop_item,
defines.input_action.drop_to_blueprint_book,
defines.input_action.edit_custom_tag,
defines.input_action.edit_permission_group,
defines.input_action.export_blueprint,
defines.input_action.fast_entity_split,
defines.input_action.fast_entity_transfer,
defines.input_action.go_to_train_station,
defines.input_action.grab_blueprint_record,
defines.input_action.import_blueprint,
defines.input_action.import_blueprint_string,
defines.input_action.import_permissions_string,
defines.input_action.inventory_split,
defines.input_action.inventory_transfer,
defines.input_action.launch_rocket,
defines.input_action.lua_shortcut,
defines.input_action.map_editor_action,
defines.input_action.market_offer,
defines.input_action.mod_settings_changed,
defines.input_action.open_achievements_gui,
defines.input_action.open_blueprint_library_gui,
defines.input_action.open_blueprint_record,
defines.input_action.open_bonus_gui,
defines.input_action.open_character_gui,
defines.input_action.open_equipment,
defines.input_action.open_gui,
defines.input_action.open_item,
defines.input_action.open_kills_gui,
defines.input_action.open_logistic_gui,
defines.input_action.open_mod_item,
defines.input_action.open_production_gui,
defines.input_action.open_technology_gui,
defines.input_action.open_train_gui,
defines.input_action.open_train_station_gui,
defines.input_action.open_trains_gui,
defines.input_action.open_tutorials_gui,
defines.input_action.paste_entity_settings,
defines.input_action.place_equipment,
defines.input_action.quick_bar_pick_slot,
defines.input_action.quick_bar_set_selected_page,
defines.input_action.quick_bar_set_slot,
defines.input_action.remove_cables,
defines.input_action.remove_train_station,
defines.input_action.reset_assembling_machine,
defines.input_action.rotate_entity,
defines.input_action.select_area,
defines.input_action.select_blueprint_entities,
defines.input_action.select_entity_slot,
defines.input_action.select_item,
defines.input_action.select_mapper_slot,
defines.input_action.select_next_valid_gun,
defines.input_action.select_tile_slot,
defines.input_action.set_auto_launch_rocket,
defines.input_action.set_autosort_inventory,
defines.input_action.set_behavior_mode,
defines.input_action.set_car_weapons_control,
defines.input_action.set_circuit_condition,
defines.input_action.set_circuit_mode_of_operation,
defines.input_action.set_deconstruction_item_tile_selection_mode,
defines.input_action.set_deconstruction_item_trees_and_rocks_only,
defines.input_action.set_entity_color,
defines.input_action.set_entity_energy_property,
defines.input_action.set_filter,
defines.input_action.set_heat_interface_mode,
defines.input_action.set_heat_interface_temperature,
defines.input_action.set_infinity_container_filter_item,
defines.input_action.set_infinity_container_remove_unfiltered_items,
defines.input_action.set_infinity_pipe_filter,
defines.input_action.set_inserter_max_stack_size,
defines.input_action.set_inventory_bar,
defines.input_action.set_logistic_filter_item,
defines.input_action.set_logistic_filter_signal,
defines.input_action.set_logistic_trash_filter_item,
defines.input_action.set_request_from_buffers,
defines.input_action.set_research_finished_stops_game,
defines.input_action.set_signal,
defines.input_action.set_single_blueprint_record_icon,
defines.input_action.set_splitter_priority,
defines.input_action.set_train_stopped,
defines.input_action.setup_assembling_machine,
defines.input_action.setup_blueprint,
defines.input_action.setup_single_blueprint_record,
defines.input_action.smart_pipette,
defines.input_action.stack_split,
defines.input_action.stack_transfer,
defines.input_action.start_repair,
defines.input_action.start_research,
defines.input_action.stop_building_by_moving,
defines.input_action.switch_connect_to_logistic_network,
defines.input_action.switch_constant_combinator_state,
defines.input_action.switch_inserter_filter_mode_state,
defines.input_action.switch_power_switch_state,
defines.input_action.switch_to_rename_stop_gui,
defines.input_action.take_equipment,
defines.input_action.toggle_deconstruction_item_entity_filter_mode,
defines.input_action.toggle_deconstruction_item_tile_filter_mode,
defines.input_action.toggle_driving,
defines.input_action.toggle_enable_vehicle_logistics_while_moving,
defines.input_action.toggle_equipment_movement_bonus,
defines.input_action.toggle_map_editor,
defines.input_action.toggle_personal_roboport,
defines.input_action.toggle_show_entity_info,
defines.input_action.translate_string,
defines.input_action.undo,
defines.input_action.upgrade,
defines.input_action.upgrade_opened_blueprint,
defines.input_action.use_artillery_remote,
defines.input_action.use_item,
defines.input_action.wire_dragging
}
Public.self_explode = 60 * 60 * 10 -- time until main shipwreck explosion
Public.claim_markers = {
'gun-turret',
'laser-turret',
'stone-wall'
}
Public.claim_max_distance = 15
Public.base_costs = {
['gun-turret'] = 1,
['laser-turret'] = 5,
['stone-wall'] = 0.1
}
Public.raid_costs = {
{
cost = 1,
chance = 300,
gear = {
{
weap = 'shotgun',
ammo = 'shotgun-shell',
armor = 'light-armor'
},
{
weap = 'pistol',
ammo = 'firearm-magazine',
armor = 'light-armor'
}
}
},
{
cost = 15,
chance = 150,
gear = {
{
weap = 'shotgun',
ammo = 'shotgun-shell',
armor = 'light-armor'
},
{
weap = 'pistol',
ammo = 'firearm-magazine',
armor = 'light-armor'
}
}
},
{
cost = 30,
chance = 100,
gear = {
{
weap = 'shotgun',
ammo = 'shotgun-shell',
armor = 'light-armor'
},
{
weap = 'pistol',
ammo = 'firearm-magazine',
armor = 'light-armor'
}
}
},
{
cost = 40,
chance = 100,
gear = {
{
weap = 'shotgun',
ammo = 'shotgun-shell',
armor = 'heavy-armor'
},
{
weap = 'pistol',
ammo = 'firearm-magazine',
armor = 'heavy-armor'
}
}
},
{
cost = 70,
chance = 100,
gear = {
{
weap = 'shotgun',
ammo = 'piercing-shotgun-shell',
armor = 'heavy-armor'
},
{
weap = 'pistol',
ammo = 'piercing-rounds-magazine',
armor = 'heavy-armor'
}
}
}
}
Public.wreck_loot = {
['iron-plate'] = {
rare = 0.1,
count = {20, 40}
},
['copper-plate'] = {
rare = 0.1,
count = {10, 30}
},
['empty-barrel'] = {
rare = 0.4,
count = {1, 1}
},
['copper-cable'] = {
rare = 0.5,
count = {5, 20}
},
['electronic-circuit'] = {
rare = 0.6,
count = {5, 20}
},
['firearm-magazine'] = {
rare = 0.4,
count = {1, 2}
},
['steel-plate'] = {
rare = 0.8,
count = {1, 5}
},
['explosives'] = {
rare = 0.85,
count = {1, 5}
},
['advanced-circuit'] = {
rare = 0.9,
count = {1, 5}
},
['processing-unit'] = {
rare = 0.95,
count = {1, 2}
},
['electric-engine-unit'] = {
rare = 0.95,
count = {1, 1}
},
['battery'] = {
rare = 0.95,
count = {1, 2}
},
['piercing-rounds-magazine'] = {
rare = 0.99,
count = {1, 2}
}
}
Public.technologies = {
['military'] = true,
['artillery'] = false,
['artillery-shell-range-1'] = false,
['artillery-shell-speed-1'] = false,
['automation-3'] = false,
['battery-equipment'] = false,
['battery-mk2-equipment'] = false,
['belt-immunity-equipment'] = false,
['distractor'] = false,
['destroyer'] = false,
['discharge-defense-equipment'] = false,
['energy-shield-equipment'] = false,
['energy-shield-mk2-equipment'] = false,
['exoskeleton-equipment'] = false,
['explosive-rocketry'] = false,
['flamethrower'] = false,
['fusion-reactor-equipment'] = false,
['kovarex-enrichment-process'] = false,
['land-mine'] = false,
['logistics-3'] = false,
['military-4'] = false,
['modular-armor'] = false,
['night-vision-equipment'] = false,
['nuclear-fuel-reprocessing'] = false,
['nuclear-power'] = false,
['personal-laser-defense-equipment'] = false,
['personal-roboport-equipment'] = false,
['personal-roboport-mk2-equipment'] = false,
['power-armor'] = false,
['power-armor-mk2'] = false,
['refined-flammables-1'] = false,
['refined-flammables-2'] = false,
['refined-flammables-3'] = false,
['refined-flammables-4'] = false,
['refined-flammables-5'] = false,
['refined-flammables-6'] = false,
['refined-flammables-7'] = false,
['rocketry'] = false,
['solar-panel-equipment'] = false,
['stack-inserter'] = false,
['stronger-explosives-2'] = false,
['stronger-explosives-3'] = false,
['stronger-explosives-4'] = false,
['stronger-explosives-5'] = false,
['stronger-explosives-6'] = false,
['stronger-explosives-7'] = false,
['physical-projectile-damage-4'] = false,
['physical-projectile-damage-5'] = false,
['physical-projectile-damage-6'] = false,
['physical-projectile-damage-7'] = false,
['weapon-shooting-speed-4'] = false,
['weapon-shooting-speed-5'] = false,
['weapon-shooting-speed-6'] = false,
['energy-weapons-damage-1'] = false,
['energy-weapons-damage-2'] = false,
['energy-weapons-damage-3'] = false,
['energy-weapons-damage-4'] = false,
['energy-weapons-damage-5'] = false,
['energy-weapons-damage-6'] = false,
['energy-weapons-damage-7'] = false,
['laser-shooting-speed-2'] = false,
['laser-shooting-speed-3'] = false,
['laser-shooting-speed-4'] = false,
['laser-shooting-speed-5'] = false,
['laser-shooting-speed-6'] = false,
['laser-shooting-speed-7'] = false,
['follower-robot-count-2'] = false,
['follower-robot-count-3'] = false,
['follower-robot-count-4'] = false,
['follower-robot-count-5'] = false,
['follower-robot-count-6'] = false,
['follower-robot-count-7'] = false,
['tank'] = false,
['uranium-ammo'] = false,
['uranium-processing'] = false,
['atomic-bomb'] = false
}
Public.merchant_offer = {
{
price = {
{
type = 'item',
name = 'iron-plate',
amount = 10
},
{
type = 'item',
name = 'advanced-circuit',
amount = 2
},
{
type = 'item',
name = 'battery',
amount = 2
},
{
type = 'item',
name = 'small-lamp',
amount = 2
},
{
type = 'item',
name = 'copper-cable',
amount = 5
},
{
type = 'item',
name = 'steel-plate',
amount = 1
}
},
offer = {
type = 'nothing',
effect_description = 'Construct a GPS receiver'
}
},
{
price = {
{
type = 'item',
name = 'coin',
amount = 100
}
},
offer = {
type = 'give-item',
item = 'heavy-armor'
}
},
{
price = {
{
type = 'item',
name = 'coin',
amount = 500
}
},
offer = {
type = 'give-item',
item = 'modular-armor'
}
},
{
price = {
{
type = 'item',
name = 'coin',
amount = 12000
}
},
offer = {
type = 'give-item',
item = 'power-armor'
}
},
{
price = {
{
type = 'item',
name = 'coin',
amount = 100
}
},
offer = {
type = 'give-item',
item = 'night-vision-equipment'
}
},
{
price = {
{
type = 'item',
name = 'coin',
amount = 70
}
},
offer = {
type = 'give-item',
item = 'battery-equipment'
}
},
{
price = {
{
type = 'item',
name = 'coin',
amount = 700
}
},
offer = {
type = 'give-item',
item = 'battery-mk2-equipment'
}
},
{
price = {
{
type = 'item',
name = 'coin',
amount = 1200
}
},
offer = {
type = 'give-item',
item = 'exoskeleton-equipment'
}
},
{
price = {
{
type = 'item',
name = 'coin',
amount = 2500
}
},
offer = {
type = 'give-item',
item = 'fusion-reactor-equipment'
}
},
{
price = {
{
type = 'item',
name = 'coin',
amount = 200
}
},
offer = {
type = 'give-item',
item = 'personal-roboport-equipment'
}
},
{
price = {
{
type = 'item',
name = 'coin',
amount = 400
}
},
offer = {
type = 'give-item',
item = 'personal-roboport-mk2-equipment'
}
},
{
price = {
{
type = 'item',
name = 'coin',
amount = 90
}
},
offer = {
type = 'give-item',
item = 'solar-panel-equipment'
}
},
{
price = {
{
type = 'item',
name = 'coin',
amount = 300
}
},
offer = {
type = 'give-item',
item = 'energy-shield-equipment'
}
},
{
price = {
{
type = 'item',
name = 'coin',
amount = 2000
}
},
offer = {
type = 'give-item',
item = 'energy-shield-mk2-equipment'
}
},
{
price = {
{
type = 'item',
name = 'coin',
amount = 50
}
},
offer = {
type = 'give-item',
item = 'flamethrower-ammo'
}
},
{
price = {
{
type = 'item',
name = 'coin',
amount = 1
}
},
offer = {
type = 'give-item',
item = 'firearm-magazine'
}
},
{
price = {
{
type = 'item',
name = 'coin',
amount = 5
}
},
offer = {
type = 'give-item',
item = 'piercing-rounds-magazine'
}
},
{
price = {
{
type = 'item',
name = 'coin',
amount = 1000
}
},
offer = {
type = 'unlock-recipe',
recipe = 'flamethrower'
}
},
{
price = {
{
type = 'item',
name = 'coin',
amount = 50
}
},
offer = {
type = 'give-item',
item = 'defender-capsule'
}
},
{
price = {
{
type = 'item',
name = 'coin',
amount = 200
}
},
offer = {
type = 'give-item',
item = 'distractor-capsule'
}
},
{
price = {
{
type = 'item',
name = 'coin',
amount = 250
}
},
offer = {
type = 'give-item',
item = 'destroyer-capsule'
}
},
{
price = {
{
type = 'item',
name = 'coin',
amount = 70
}
},
offer = {
type = 'unlock-recipe',
recipe = 'filter-inserter'
}
},
{
price = {
{
type = 'item',
name = 'coin',
amount = 100
}
},
offer = {
type = 'unlock-recipe',
recipe = 'stack-inserter'
}
},
{
price = {
{
type = 'item',
name = 'coin',
amount = 170
}
},
offer = {
type = 'unlock-recipe',
recipe = 'stack-filter-inserter'
}
}
}
Public.manual =
[[
[font=heading-1]Planet Prison (1.1.0) - Manual[/font]
[font=default-bold]You did naughty things and was sent to this planet with a one way ticket. Once an industrial site, turned into non-hospitable planet due to pollution and war. Among other inmates, there are still bandits scavenging through the junk looking for rare items.
This is an ultimate survival scenario with very hostile environment.
- You die, you lose everything.
- You leave, you lose everything if you don't reconnect within 5 minutes.
- Technology cost is 10x lower.
- The merchant is a gateway to PvP.
- Flee by a rocket is a win. (Put a car into a rocket and enter the rocket).
- The light is your best friend.
[/font]
[font=heading-1]NAP contractors (A non-aggression pact)[/font]
[font=default-bold]Grab a raw fish [img=item/raw-fish] and drop it on someone with [virtual-signal=signal-Z] button (in default setting). This way you request an inmate to get in NAP with you.[/font]
[font=default-bold]Grab a coal piece [img=item/coal] and drop it on someone with [virtual-signal=signal-Z] button (in default setting). This way you discard NAP with an inname.[/font]
[font=heading-1]Starter base[/font]
[font=default-bold]The starter base will automatically deconstruct itself if you pick something up or if the time reaches it's limit.[/font]
[font=heading-1]Coins[/font]
[font=default-bold]Coins [img=item/coin] are the main medium that you use in the market. You obtain them by researching stuff and pvp activites.[/font]
[font=heading-1]Other[/font]
[font=default-bold]If you find any bugs/balancing issues, report it to getcomfy.eu/discord at #opendev. Thanks for playing this map.[/font]
]]
return Public