mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-06 00:23:49 +02:00
807 lines
23 KiB
Lua
807 lines
23 KiB
Lua
local Public = {}
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Public.player_ship_loot = {
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{
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name = 'piercing-rounds-magazine',
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count = 35
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},
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{
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name = 'grenade',
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count = 2
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},
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{
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name = 'submachine-gun',
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count = 1
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},
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{
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name = 'light-armor',
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count = 1
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},
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{
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name = 'iron-plate',
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count = 30
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},
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{
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name = 'copper-plate',
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count = 10
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},
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{
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name = 'raw-fish',
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count = 2
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},
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{
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name = 'small-lamp',
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count = 1
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}
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}
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Public.permission_orbit = {
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defines.input_action.activate_copy,
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defines.input_action.activate_cut,
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defines.input_action.activate_paste,
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defines.input_action.add_permission_group,
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defines.input_action.add_train_station,
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defines.input_action.admin_action,
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defines.input_action.alt_select_area,
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defines.input_action.alt_select_blueprint_entities,
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defines.input_action.alternative_copy,
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defines.input_action.begin_mining,
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defines.input_action.begin_mining_terrain,
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defines.input_action.build_item,
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defines.input_action.build_rail,
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defines.input_action.build_terrain,
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defines.input_action.cancel_craft,
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defines.input_action.cancel_deconstruct,
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defines.input_action.cancel_new_blueprint,
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defines.input_action.cancel_research,
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defines.input_action.cancel_upgrade,
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defines.input_action.change_active_item_group_for_crafting,
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defines.input_action.change_active_item_group_for_filters,
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defines.input_action.change_active_quick_bar,
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defines.input_action.change_arithmetic_combinator_parameters,
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defines.input_action.change_blueprint_book_record_label,
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defines.input_action.change_decider_combinator_parameters,
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defines.input_action.change_item_label,
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defines.input_action.change_multiplayer_config,
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defines.input_action.change_picking_state,
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defines.input_action.change_programmable_speaker_alert_parameters,
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defines.input_action.change_programmable_speaker_circuit_parameters,
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defines.input_action.change_programmable_speaker_parameters,
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defines.input_action.change_riding_state,
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defines.input_action.change_shooting_state,
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defines.input_action.change_single_blueprint_record_label,
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defines.input_action.change_train_stop_station,
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defines.input_action.change_train_wait_condition,
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defines.input_action.change_train_wait_condition_data,
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defines.input_action.clear_cursor,
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defines.input_action.clear_selected_blueprint,
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defines.input_action.clear_selected_deconstruction_item,
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defines.input_action.clear_selected_upgrade_item,
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defines.input_action.connect_rolling_stock,
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defines.input_action.copy_entity_settings,
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defines.input_action.craft,
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defines.input_action.create_blueprint_like,
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defines.input_action.cursor_split,
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defines.input_action.cursor_transfer,
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defines.input_action.custom_input,
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defines.input_action.cycle_blueprint_book_backwards,
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defines.input_action.cycle_blueprint_book_forwards,
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defines.input_action.deconstruct,
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defines.input_action.delete_blueprint_library,
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defines.input_action.delete_blueprint_record,
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defines.input_action.delete_custom_tag,
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defines.input_action.delete_permission_group,
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defines.input_action.destroy_opened_item,
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defines.input_action.disconnect_rolling_stock,
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defines.input_action.drag_train_schedule,
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defines.input_action.drag_train_wait_condition,
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defines.input_action.drop_blueprint_record,
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defines.input_action.drop_item,
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defines.input_action.drop_to_blueprint_book,
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defines.input_action.edit_custom_tag,
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defines.input_action.edit_permission_group,
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defines.input_action.export_blueprint,
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defines.input_action.fast_entity_split,
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defines.input_action.fast_entity_transfer,
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defines.input_action.go_to_train_station,
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defines.input_action.grab_blueprint_record,
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defines.input_action.import_blueprint,
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defines.input_action.import_blueprint_string,
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defines.input_action.import_permissions_string,
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defines.input_action.inventory_split,
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defines.input_action.inventory_transfer,
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defines.input_action.launch_rocket,
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defines.input_action.lua_shortcut,
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defines.input_action.map_editor_action,
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defines.input_action.market_offer,
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defines.input_action.mod_settings_changed,
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defines.input_action.open_achievements_gui,
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defines.input_action.open_blueprint_library_gui,
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defines.input_action.open_blueprint_record,
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defines.input_action.open_bonus_gui,
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defines.input_action.open_character_gui,
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defines.input_action.open_equipment,
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defines.input_action.open_gui,
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defines.input_action.open_item,
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defines.input_action.open_kills_gui,
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defines.input_action.open_logistic_gui,
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defines.input_action.open_mod_item,
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defines.input_action.open_production_gui,
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defines.input_action.open_technology_gui,
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defines.input_action.open_train_gui,
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defines.input_action.open_train_station_gui,
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defines.input_action.open_trains_gui,
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defines.input_action.open_tutorials_gui,
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defines.input_action.paste_entity_settings,
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defines.input_action.place_equipment,
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defines.input_action.quick_bar_pick_slot,
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defines.input_action.quick_bar_set_selected_page,
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defines.input_action.quick_bar_set_slot,
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defines.input_action.remove_cables,
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defines.input_action.remove_train_station,
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defines.input_action.reset_assembling_machine,
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defines.input_action.rotate_entity,
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defines.input_action.select_area,
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defines.input_action.select_blueprint_entities,
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defines.input_action.select_entity_slot,
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defines.input_action.select_item,
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defines.input_action.select_mapper_slot,
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defines.input_action.select_next_valid_gun,
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defines.input_action.select_tile_slot,
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defines.input_action.set_auto_launch_rocket,
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defines.input_action.set_autosort_inventory,
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defines.input_action.set_behavior_mode,
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defines.input_action.set_car_weapons_control,
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defines.input_action.set_circuit_condition,
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defines.input_action.set_circuit_mode_of_operation,
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defines.input_action.set_deconstruction_item_tile_selection_mode,
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defines.input_action.set_deconstruction_item_trees_and_rocks_only,
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defines.input_action.set_entity_color,
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defines.input_action.set_entity_energy_property,
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defines.input_action.set_filter,
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defines.input_action.set_heat_interface_mode,
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defines.input_action.set_heat_interface_temperature,
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defines.input_action.set_infinity_container_filter_item,
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defines.input_action.set_infinity_container_remove_unfiltered_items,
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defines.input_action.set_infinity_pipe_filter,
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defines.input_action.set_inserter_max_stack_size,
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defines.input_action.set_inventory_bar,
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defines.input_action.set_logistic_filter_item,
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defines.input_action.set_logistic_filter_signal,
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defines.input_action.set_logistic_trash_filter_item,
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defines.input_action.set_request_from_buffers,
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defines.input_action.set_research_finished_stops_game,
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defines.input_action.set_signal,
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defines.input_action.set_single_blueprint_record_icon,
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defines.input_action.set_splitter_priority,
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defines.input_action.set_train_stopped,
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defines.input_action.setup_assembling_machine,
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defines.input_action.setup_blueprint,
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defines.input_action.setup_single_blueprint_record,
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defines.input_action.smart_pipette,
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defines.input_action.stack_split,
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defines.input_action.stack_transfer,
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defines.input_action.start_repair,
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defines.input_action.start_research,
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defines.input_action.stop_building_by_moving,
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defines.input_action.switch_connect_to_logistic_network,
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defines.input_action.switch_constant_combinator_state,
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defines.input_action.switch_inserter_filter_mode_state,
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defines.input_action.switch_power_switch_state,
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defines.input_action.switch_to_rename_stop_gui,
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defines.input_action.take_equipment,
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defines.input_action.toggle_deconstruction_item_entity_filter_mode,
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defines.input_action.toggle_deconstruction_item_tile_filter_mode,
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defines.input_action.toggle_driving,
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defines.input_action.toggle_enable_vehicle_logistics_while_moving,
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defines.input_action.toggle_equipment_movement_bonus,
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defines.input_action.toggle_map_editor,
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defines.input_action.toggle_personal_roboport,
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defines.input_action.toggle_show_entity_info,
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defines.input_action.translate_string,
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defines.input_action.undo,
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defines.input_action.upgrade,
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defines.input_action.upgrade_opened_blueprint,
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defines.input_action.use_artillery_remote,
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defines.input_action.use_item,
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defines.input_action.wire_dragging
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}
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Public.self_explode = 60 * 60 * 10 -- time until main shipwreck explosion
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Public.claim_markers = {
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'gun-turret',
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'laser-turret',
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'stone-wall'
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}
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Public.claim_max_distance = 15
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Public.base_costs = {
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['gun-turret'] = 1,
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['laser-turret'] = 5,
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['stone-wall'] = 0.1
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}
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Public.raid_costs = {
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{
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cost = 1,
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chance = 300,
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gear = {
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{
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weap = 'shotgun',
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ammo = 'shotgun-shell',
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armor = 'light-armor'
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},
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{
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weap = 'pistol',
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ammo = 'firearm-magazine',
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armor = 'light-armor'
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}
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}
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},
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{
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cost = 15,
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chance = 150,
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gear = {
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{
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weap = 'shotgun',
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ammo = 'shotgun-shell',
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armor = 'light-armor'
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},
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{
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weap = 'pistol',
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ammo = 'firearm-magazine',
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armor = 'light-armor'
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}
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}
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},
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{
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cost = 30,
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chance = 100,
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gear = {
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{
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weap = 'shotgun',
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ammo = 'shotgun-shell',
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armor = 'light-armor'
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},
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{
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weap = 'pistol',
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ammo = 'firearm-magazine',
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armor = 'light-armor'
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}
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}
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},
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{
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cost = 40,
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chance = 100,
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gear = {
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{
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weap = 'shotgun',
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ammo = 'shotgun-shell',
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armor = 'heavy-armor'
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},
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{
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weap = 'pistol',
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ammo = 'firearm-magazine',
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armor = 'heavy-armor'
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}
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}
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},
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{
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cost = 70,
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chance = 100,
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gear = {
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{
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weap = 'shotgun',
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ammo = 'piercing-shotgun-shell',
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armor = 'heavy-armor'
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},
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{
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weap = 'pistol',
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ammo = 'piercing-rounds-magazine',
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armor = 'heavy-armor'
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}
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}
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}
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}
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Public.wreck_loot = {
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['iron-plate'] = {
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rare = 0.1,
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count = {20, 40}
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},
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['copper-plate'] = {
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rare = 0.1,
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count = {10, 30}
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},
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['empty-barrel'] = {
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rare = 0.4,
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count = {1, 1}
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},
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['copper-cable'] = {
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rare = 0.5,
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count = {5, 20}
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},
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['electronic-circuit'] = {
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rare = 0.6,
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count = {5, 20}
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},
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['firearm-magazine'] = {
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rare = 0.4,
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count = {1, 2}
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},
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['steel-plate'] = {
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rare = 0.8,
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count = {1, 5}
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},
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['explosives'] = {
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rare = 0.85,
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count = {1, 5}
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},
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['advanced-circuit'] = {
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rare = 0.9,
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count = {1, 5}
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},
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['processing-unit'] = {
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rare = 0.95,
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count = {1, 2}
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},
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['electric-engine-unit'] = {
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rare = 0.95,
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count = {1, 1}
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},
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['battery'] = {
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rare = 0.95,
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count = {1, 2}
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},
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['piercing-rounds-magazine'] = {
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rare = 0.99,
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count = {1, 2}
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}
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}
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Public.technologies = {
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['military'] = true,
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['artillery'] = false,
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['artillery-shell-range-1'] = false,
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['artillery-shell-speed-1'] = false,
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['automation-3'] = false,
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['battery-equipment'] = false,
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['battery-mk2-equipment'] = false,
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['belt-immunity-equipment'] = false,
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['distractor'] = false,
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['destroyer'] = false,
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['discharge-defense-equipment'] = false,
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['energy-shield-equipment'] = false,
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['energy-shield-mk2-equipment'] = false,
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['exoskeleton-equipment'] = false,
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['explosive-rocketry'] = false,
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['flamethrower'] = false,
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['fusion-reactor-equipment'] = false,
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['kovarex-enrichment-process'] = false,
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['land-mine'] = false,
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['logistics-3'] = false,
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['military-4'] = false,
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['modular-armor'] = false,
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['night-vision-equipment'] = false,
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['nuclear-fuel-reprocessing'] = false,
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['nuclear-power'] = false,
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['personal-laser-defense-equipment'] = false,
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['personal-roboport-equipment'] = false,
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['personal-roboport-mk2-equipment'] = false,
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['power-armor'] = false,
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['power-armor-mk2'] = false,
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['refined-flammables-1'] = false,
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['refined-flammables-2'] = false,
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['refined-flammables-3'] = false,
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['refined-flammables-4'] = false,
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['refined-flammables-5'] = false,
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['refined-flammables-6'] = false,
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['refined-flammables-7'] = false,
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['rocketry'] = false,
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['solar-panel-equipment'] = false,
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['stack-inserter'] = false,
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['stronger-explosives-2'] = false,
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['stronger-explosives-3'] = false,
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['stronger-explosives-4'] = false,
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['stronger-explosives-5'] = false,
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['stronger-explosives-6'] = false,
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['stronger-explosives-7'] = false,
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['physical-projectile-damage-4'] = false,
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['physical-projectile-damage-5'] = false,
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['physical-projectile-damage-6'] = false,
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['physical-projectile-damage-7'] = false,
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['weapon-shooting-speed-4'] = false,
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['weapon-shooting-speed-5'] = false,
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['weapon-shooting-speed-6'] = false,
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['energy-weapons-damage-1'] = false,
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['energy-weapons-damage-2'] = false,
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['energy-weapons-damage-3'] = false,
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['energy-weapons-damage-4'] = false,
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['energy-weapons-damage-5'] = false,
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['energy-weapons-damage-6'] = false,
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['energy-weapons-damage-7'] = false,
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['laser-shooting-speed-2'] = false,
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['laser-shooting-speed-3'] = false,
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['laser-shooting-speed-4'] = false,
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['laser-shooting-speed-5'] = false,
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['laser-shooting-speed-6'] = false,
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['laser-shooting-speed-7'] = false,
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['follower-robot-count-2'] = false,
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['follower-robot-count-3'] = false,
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['follower-robot-count-4'] = false,
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['follower-robot-count-5'] = false,
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['follower-robot-count-6'] = false,
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['follower-robot-count-7'] = false,
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['tank'] = false,
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['uranium-ammo'] = false,
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['uranium-processing'] = false,
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['atomic-bomb'] = false
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}
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Public.merchant_offer = {
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{
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price = {
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{
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type = 'item',
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name = 'iron-plate',
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amount = 10
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},
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{
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type = 'item',
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name = 'advanced-circuit',
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amount = 2
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},
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{
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type = 'item',
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name = 'battery',
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amount = 2
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},
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{
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type = 'item',
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name = 'small-lamp',
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amount = 2
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},
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{
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type = 'item',
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name = 'copper-cable',
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amount = 5
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},
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{
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type = 'item',
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name = 'steel-plate',
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amount = 1
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}
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},
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offer = {
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type = 'nothing',
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effect_description = 'Construct a GPS receiver'
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|
}
|
|
},
|
|
{
|
|
price = {
|
|
{
|
|
type = 'item',
|
|
name = 'coin',
|
|
amount = 100
|
|
}
|
|
},
|
|
offer = {
|
|
type = 'give-item',
|
|
item = 'heavy-armor'
|
|
}
|
|
},
|
|
{
|
|
price = {
|
|
{
|
|
type = 'item',
|
|
name = 'coin',
|
|
amount = 500
|
|
}
|
|
},
|
|
offer = {
|
|
type = 'give-item',
|
|
item = 'modular-armor'
|
|
}
|
|
},
|
|
{
|
|
price = {
|
|
{
|
|
type = 'item',
|
|
name = 'coin',
|
|
amount = 12000
|
|
}
|
|
},
|
|
offer = {
|
|
type = 'give-item',
|
|
item = 'power-armor'
|
|
}
|
|
},
|
|
{
|
|
price = {
|
|
{
|
|
type = 'item',
|
|
name = 'coin',
|
|
amount = 100
|
|
}
|
|
},
|
|
offer = {
|
|
type = 'give-item',
|
|
item = 'night-vision-equipment'
|
|
}
|
|
},
|
|
{
|
|
price = {
|
|
{
|
|
type = 'item',
|
|
name = 'coin',
|
|
amount = 70
|
|
}
|
|
},
|
|
offer = {
|
|
type = 'give-item',
|
|
item = 'battery-equipment'
|
|
}
|
|
},
|
|
{
|
|
price = {
|
|
{
|
|
type = 'item',
|
|
name = 'coin',
|
|
amount = 700
|
|
}
|
|
},
|
|
offer = {
|
|
type = 'give-item',
|
|
item = 'battery-mk2-equipment'
|
|
}
|
|
},
|
|
{
|
|
price = {
|
|
{
|
|
type = 'item',
|
|
name = 'coin',
|
|
amount = 1200
|
|
}
|
|
},
|
|
offer = {
|
|
type = 'give-item',
|
|
item = 'exoskeleton-equipment'
|
|
}
|
|
},
|
|
{
|
|
price = {
|
|
{
|
|
type = 'item',
|
|
name = 'coin',
|
|
amount = 2500
|
|
}
|
|
},
|
|
offer = {
|
|
type = 'give-item',
|
|
item = 'fusion-reactor-equipment'
|
|
}
|
|
},
|
|
{
|
|
price = {
|
|
{
|
|
type = 'item',
|
|
name = 'coin',
|
|
amount = 200
|
|
}
|
|
},
|
|
offer = {
|
|
type = 'give-item',
|
|
item = 'personal-roboport-equipment'
|
|
}
|
|
},
|
|
{
|
|
price = {
|
|
{
|
|
type = 'item',
|
|
name = 'coin',
|
|
amount = 400
|
|
}
|
|
},
|
|
offer = {
|
|
type = 'give-item',
|
|
item = 'personal-roboport-mk2-equipment'
|
|
}
|
|
},
|
|
{
|
|
price = {
|
|
{
|
|
type = 'item',
|
|
name = 'coin',
|
|
amount = 90
|
|
}
|
|
},
|
|
offer = {
|
|
type = 'give-item',
|
|
item = 'solar-panel-equipment'
|
|
}
|
|
},
|
|
{
|
|
price = {
|
|
{
|
|
type = 'item',
|
|
name = 'coin',
|
|
amount = 300
|
|
}
|
|
},
|
|
offer = {
|
|
type = 'give-item',
|
|
item = 'energy-shield-equipment'
|
|
}
|
|
},
|
|
{
|
|
price = {
|
|
{
|
|
type = 'item',
|
|
name = 'coin',
|
|
amount = 2000
|
|
}
|
|
},
|
|
offer = {
|
|
type = 'give-item',
|
|
item = 'energy-shield-mk2-equipment'
|
|
}
|
|
},
|
|
{
|
|
price = {
|
|
{
|
|
type = 'item',
|
|
name = 'coin',
|
|
amount = 50
|
|
}
|
|
},
|
|
offer = {
|
|
type = 'give-item',
|
|
item = 'flamethrower-ammo'
|
|
}
|
|
},
|
|
{
|
|
price = {
|
|
{
|
|
type = 'item',
|
|
name = 'coin',
|
|
amount = 1
|
|
}
|
|
},
|
|
offer = {
|
|
type = 'give-item',
|
|
item = 'firearm-magazine'
|
|
}
|
|
},
|
|
{
|
|
price = {
|
|
{
|
|
type = 'item',
|
|
name = 'coin',
|
|
amount = 5
|
|
}
|
|
},
|
|
offer = {
|
|
type = 'give-item',
|
|
item = 'piercing-rounds-magazine'
|
|
}
|
|
},
|
|
{
|
|
price = {
|
|
{
|
|
type = 'item',
|
|
name = 'coin',
|
|
amount = 1000
|
|
}
|
|
},
|
|
offer = {
|
|
type = 'unlock-recipe',
|
|
recipe = 'flamethrower'
|
|
}
|
|
},
|
|
{
|
|
price = {
|
|
{
|
|
type = 'item',
|
|
name = 'coin',
|
|
amount = 50
|
|
}
|
|
},
|
|
offer = {
|
|
type = 'give-item',
|
|
item = 'defender-capsule'
|
|
}
|
|
},
|
|
{
|
|
price = {
|
|
{
|
|
type = 'item',
|
|
name = 'coin',
|
|
amount = 200
|
|
}
|
|
},
|
|
offer = {
|
|
type = 'give-item',
|
|
item = 'distractor-capsule'
|
|
}
|
|
},
|
|
{
|
|
price = {
|
|
{
|
|
type = 'item',
|
|
name = 'coin',
|
|
amount = 250
|
|
}
|
|
},
|
|
offer = {
|
|
type = 'give-item',
|
|
item = 'destroyer-capsule'
|
|
}
|
|
},
|
|
{
|
|
price = {
|
|
{
|
|
type = 'item',
|
|
name = 'coin',
|
|
amount = 70
|
|
}
|
|
},
|
|
offer = {
|
|
type = 'unlock-recipe',
|
|
recipe = 'filter-inserter'
|
|
}
|
|
},
|
|
{
|
|
price = {
|
|
{
|
|
type = 'item',
|
|
name = 'coin',
|
|
amount = 100
|
|
}
|
|
},
|
|
offer = {
|
|
type = 'unlock-recipe',
|
|
recipe = 'stack-inserter'
|
|
}
|
|
},
|
|
{
|
|
price = {
|
|
{
|
|
type = 'item',
|
|
name = 'coin',
|
|
amount = 170
|
|
}
|
|
},
|
|
offer = {
|
|
type = 'unlock-recipe',
|
|
recipe = 'stack-filter-inserter'
|
|
}
|
|
}
|
|
}
|
|
|
|
Public.manual =
|
|
[[
|
|
[font=heading-1]Planet Prison (1.1.0) - Manual[/font]
|
|
[font=default-bold]You did naughty things and was sent to this planet with a one way ticket. Once an industrial site, turned into non-hospitable planet due to pollution and war. Among other inmates, there are still bandits scavenging through the junk looking for rare items.
|
|
|
|
This is an ultimate survival scenario with very hostile environment.
|
|
- You die, you lose everything.
|
|
- You leave, you lose everything if you don't reconnect within 5 minutes.
|
|
- Technology cost is 10x lower.
|
|
- The merchant is a gateway to PvP.
|
|
- Flee by a rocket is a win. (Put a car into a rocket and enter the rocket).
|
|
- The light is your best friend.
|
|
[/font]
|
|
[font=heading-1]NAP contractors (A non-aggression pact)[/font]
|
|
[font=default-bold]Grab a raw fish [img=item/raw-fish] and drop it on someone with [virtual-signal=signal-Z] button (in default setting). This way you request an inmate to get in NAP with you.[/font]
|
|
[font=default-bold]Grab a coal piece [img=item/coal] and drop it on someone with [virtual-signal=signal-Z] button (in default setting). This way you discard NAP with an inname.[/font]
|
|
|
|
[font=heading-1]Starter base[/font]
|
|
[font=default-bold]The starter base will automatically deconstruct itself if you pick something up or if the time reaches it's limit.[/font]
|
|
|
|
[font=heading-1]Coins[/font]
|
|
[font=default-bold]Coins [img=item/coin] are the main medium that you use in the market. You obtain them by researching stuff and pvp activites.[/font]
|
|
|
|
[font=heading-1]Other[/font]
|
|
[font=default-bold]If you find any bugs/balancing issues, report it to getcomfy.eu/discord at #opendev. Thanks for playing this map.[/font]
|
|
]]
|
|
|
|
return Public
|