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ComfyFactorio/maps/lost.lua
Gerkiz 0e8c2dc760 player > character
these were all what I could find.
2019-05-02 21:17:22 +02:00

163 lines
5.2 KiB
Lua

--lost-- mewmew made this --
require "modules.landfill_reveals_nauvis"
require "modules.satellite_score"
require "modules.spawners_contain_biters"
local event = require 'utils.event'
local table_insert = table.insert
local math_random = math.random
local simplex_noise = require 'utils.simplex_noise'.d2
local disabled_for_deconstruction = {
["fish"] = true,
["rock-huge"] = true,
["rock-big"] = true,
["sand-rock-big"] = true,
["mineable-wreckage"] = true
}
local function shuffle(tbl)
local size = #tbl
for i = size, 1, -1 do
local rand = math_random(size)
tbl[i], tbl[rand] = tbl[rand], tbl[i]
end
return tbl
end
local function get_noise(name, pos)
local seed = game.surfaces[1].map_gen_settings.seed
local noise = {}
local noise_seed_add = 25000
if name == "ocean" then
noise[1] = simplex_noise(pos.x * 0.01, pos.y * 0.01, seed)
seed = seed + noise_seed_add
local noise = noise[1]
return noise
end
end
local function generate_outer_content(event)
local surface = event.surface
local left_top = event.area.left_top
for x = 0, 31, 1 do
for y = 0, 31, 1 do
local tile_to_insert = false
local pos = {x = left_top.x + x, y = left_top.y + y}
local noise = get_noise("ocean", pos)
if math.floor(noise * 8) % 2 == 1 then
surface.set_tiles({{name = "deepwater", position = pos}})
else
surface.set_tiles({{name = "water", position = pos}})
end
if math_random(1,256) == 1 then surface.create_entity({name = "fish", position = pos}) end
end
end
end
local function generate_inner_content(event)
local surface = event.surface
local left_top = event.area.left_top
for x = 0, 31, 1 do
for y = 0, 31, 1 do
local tile_to_insert = false
local pos = {x = left_top.x + x, y = left_top.y + y}
if pos.x < 2 and pos.y < 2 and pos.x > -3 and pos.y > -3 then
surface.set_tiles({{name = "grass-1", position = pos}})
surface.create_entity({name = "stone", position = pos, amount = 999999})
else
local noise = get_noise("ocean", pos)
if math.floor(noise * 8) % 2 == 1 then
surface.set_tiles({{name = "deepwater", position = pos}})
else
surface.set_tiles({{name = "water", position = pos}})
end
if math_random(1,256) == 1 then surface.create_entity({name = "fish", position = pos}) end
end
if pos.x == 0 and pos.y == 0 then
surface.create_entity({name = "rock-big", position = pos})
end
end
end
end
local function on_chunk_generated(event)
local surface = event.surface
if surface.name ~= "lost" then return end
local left_top = event.area.left_top
local tiles = {}
local entities = {}
for _, e in pairs(surface.find_entities_filtered({area = event.area})) do
if e.name ~= "character" then
e.destroy()
end
end
if event.area.left_top.x < 64 and event.area.left_top.y < 64 and event.area.left_top.x > -64 and event.area.left_top.y > -64 then
generate_inner_content(event)
else
generate_outer_content(event)
end
end
local function init_map()
if game.surfaces["lost"] then return end
local map_gen_settings = {}
map_gen_settings.water = "small"
map_gen_settings.cliff_settings = {cliff_elevation_interval = 22, cliff_elevation_0 = 22}
map_gen_settings.autoplace_controls = {
["coal"] = {frequency = "none", size = "none", richness = "none"},
["stone"] = {frequency = "none", size = "none", richness = "none"},
["copper-ore"] = {frequency = "none", size = "none", richness = "none"},
["iron-ore"] = {frequency = "none", size = "none", richness = "none"},
["crude-oil"] = {frequency = "none", size = "none", richness = "none"},
["trees"] = {frequency = "none", size = "none", richness = "none"},
["enemy-base"] = {frequency = "none", size = "none", richness = "none"}
}
game.create_surface("lost", map_gen_settings)
game.surfaces["lost"].ticks_per_day = game.surfaces["lost"].ticks_per_day * 2
game.surfaces["lost"].request_to_generate_chunks({0,0}, 3)
game.surfaces["lost"].force_generate_chunk_requests()
game.forces.player.manual_mining_speed_modifier = 0.5
game.forces["player"].technologies["landfill"].researched=true
end
local function on_player_joined_game(event)
init_map()
local player = game.players[event.player_index]
if player.online_time == 0 then
player.teleport(game.surfaces["lost"].find_non_colliding_position("character", {0, 2}, 50, 0.5), "lost")
end
end
local function on_player_mined_entity(event)
local entity = event.entity
if not entity.valid then return end
if entity.type ~= "simple-entity" then return end
if entity.position.x == 0 and entity.position.y == 0 then
entity.surface.create_entity({name = "rock-big", position = {0,0}})
end
end
local function on_entity_died(event)
on_player_mined_entity(event)
end
local function on_marked_for_deconstruction(event)
if disabled_for_deconstruction[event.entity.name] then
event.entity.cancel_deconstruction(game.players[event.player_index].force.name)
end
end
event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction)
event.add(defines.events.on_player_joined_game, on_player_joined_game)
event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
event.add(defines.events.on_entity_died, on_entity_died)
event.add(defines.events.on_chunk_generated, on_chunk_generated)