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https://github.com/ComfyFactory/ComfyFactorio.git
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48 lines
1.4 KiB
Lua
48 lines
1.4 KiB
Lua
-- rocks and wreckage heal over time -- by mewmew
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local event = require 'utils.event'
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local healing_amount = {
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["rock-big"] = 4,
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["sand-rock-big"] = 4,
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["rock-huge"] = 16,
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["mineable-wreckage"] = 4
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}
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local function heal_rocks()
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for key, rock in pairs(global.damaged_rocks) do
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if rock.last_damage + 54000 < game.tick then
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if rock.entity then
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if rock.entity.valid then
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rock.entity.health = rock.entity.health + healing_amount[rock.entity.name]
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if rock.entity.prototype.max_health == rock.entity.health then
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global.damaged_rocks[key] = nil
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end
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else
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global.damaged_rocks[key] = nil
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end
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else
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global.damaged_rocks[key] = nil
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end
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end
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end
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end
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local function on_entity_damaged(event)
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if not event.entity.valid then return end
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if not healing_amount[event.entity.name] then return end
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global.damaged_rocks[tostring(event.entity.position.x) .. tostring(event.entity.position.y)] = {last_damage = game.tick, entity = event.entity}
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end
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local function on_player_joined_game(event)
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if not global.damaged_rocks then global.damaged_rocks = {} end
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end
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local function on_tick(event)
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if game.tick % 3600 ~= 1 then return end
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heal_rocks()
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end
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event.add(defines.events.on_tick, on_tick)
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event.add(defines.events.on_player_joined_game, on_player_joined_game)
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event.add(defines.events.on_entity_damaged, on_entity_damaged) |