mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-10 00:43:27 +02:00
121 lines
4.6 KiB
Lua
121 lines
4.6 KiB
Lua
-- config tab --
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local Tabs = require 'comfy_panel.main'
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local functions = {
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["map_settings_blueprint_toggle"] = function(event)
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if event.element.switch_state == "left" then
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game.permissions.get_group("Default").set_allows_action(defines.input_action.grab_blueprint_record, true)
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game.permissions.get_group("Default").set_allows_action(defines.input_action.import_blueprint_string, true)
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game.permissions.get_group("Default").set_allows_action(defines.input_action.import_blueprint, true)
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global.bb_settings.blueprint_library_importing = true
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game.print("The blueprint library has been enabled!")
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else
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game.permissions.get_group("Default").set_allows_action(defines.input_action.grab_blueprint_record, false)
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game.permissions.get_group("Default").set_allows_action(defines.input_action.import_blueprint_string, false)
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game.permissions.get_group("Default").set_allows_action(defines.input_action.import_blueprint, false)
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global.bb_settings.blueprint_library_importing = false
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game.print("The blueprint library has been disabled!")
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end
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end,
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["map_settings_team_balancing_toggle"] = function(event)
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if event.element.switch_state == "left" then
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global.bb_settings.team_balancing = true
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game.print("Team balancing has been enabled!")
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else
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global.bb_settings.team_balancing = false
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game.print("Team balancing has been disabled!")
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end
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end,
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["map_settings_only_admins_vote"] = function(event)
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if event.element.switch_state == "left" then
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global.bb_settings.only_admins_vote = true
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global.difficulty_player_votes = {}
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game.print("Admin-only difficulty voting has been enabled!")
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else
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global.bb_settings.only_admins_vote = false
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game.print("Admin-only difficulty voting has been disabled!")
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end
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end,
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}
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local function add_switch(element, switch_state, name, description_main, description)
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local t = element.add({type = "table", column_count = 5})
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local label = t.add({type = "label", caption = "ON"})
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label.style.padding = 0
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label.style.left_padding= 10
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label.style.font_color = {0.77, 0.77, 0.77}
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local switch = t.add({type = "switch", name = name})
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switch.switch_state = switch_state
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switch.style.padding = 0
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switch.style.margin = 0
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local label = t.add({type = "label", caption = "OFF"})
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label.style.padding = 0
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label.style.font_color = {0.70, 0.70, 0.70}
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local label = t.add({type = "label", caption = description_main})
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label.style.padding = 2
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label.style.left_padding= 10
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label.style.minimal_width = 120
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label.style.font = "heading-2"
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label.style.font_color = {0.88, 0.88, 0.99}
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local label = t.add({type = "label", caption = description})
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label.style.padding = 2
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label.style.left_padding= 10
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label.style.single_line = false
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label.style.font = "heading-3"
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label.style.font_color = {0.85, 0.85, 0.85}
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return switch
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end
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local build_config_gui = (function (player, frame)
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frame.clear()
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local admin = player.admin
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local line_elements = {}
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local switch_label_elements = {}
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local label_elements = {}
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line_elements[#line_elements + 1] = frame.add({type = "line"})
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local switch_state = "right"
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if global.bb_settings.blueprint_library_importing then switch_state = "left" end
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local switch = add_switch(frame, switch_state, "map_settings_blueprint_toggle", "Blueprints", "Enables or disables the usage of blueprint strings and the library.")
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if not admin then switch.ignored_by_interaction = true end
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line_elements[#line_elements + 1] = frame.add({type = "line"})
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local switch_state = "right"
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if global.bb_settings.team_balancing then switch_state = "left" end
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local switch = add_switch(frame, switch_state, "map_settings_team_balancing_toggle", "Team Balancing", "Players can only join a team that has less or equal players than the opposing.")
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if not admin then switch.ignored_by_interaction = true end
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line_elements[#line_elements + 1] = frame.add({type = "line"})
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local switch_state = "right"
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if global.bb_settings.only_admins_vote then switch_state = "left" end
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local switch = add_switch(frame, switch_state, "map_settings_only_admins_vote", "Admin Vote", "Only admins can vote for map difficulty. Clears all currently existing votes.")
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if not admin then switch.ignored_by_interaction = true end
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line_elements[#line_elements + 1] = frame.add({type = "line"})
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end)
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local function on_gui_switch_state_changed(event)
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if not event.element then return end
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if not event.element.valid then return end
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if functions[event.element.name] then
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functions[event.element.name](event)
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return
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end
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end
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comfy_panel_tabs["MapSettings"] = build_config_gui
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local event = require 'utils.event'
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event.add(defines.events.on_gui_switch_state_changed, on_gui_switch_state_changed) |