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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-06 00:23:49 +02:00
ComfyFactorio/utils/player_list_vars.lua
2023-11-13 23:58:43 +01:00

704 lines
23 KiB
Lua

local Public = {}
local Session = require 'utils.datastore.session_data'
local Jailed = require 'utils.datastore.jail_data'
local Supporters = require 'utils.datastore.supporters'
local Gui = require 'utils.gui'
Public.ranks = {
'item/burner-mining-drill',
'item/burner-mining-drill',
'item/burner-mining-drill',
'item/burner-inserter',
'item/burner-inserter',
'item/burner-inserter',
'item/stone-furnace',
'item/stone-furnace',
'item/stone-furnace',
'item/light-armor',
'item/light-armor',
'item/light-armor',
'item/steam-engine',
'item/steam-engine',
'item/steam-engine',
'item/inserter',
'item/inserter',
'item/inserter',
'item/transport-belt',
'item/transport-belt',
'item/transport-belt',
'item/underground-belt',
'item/underground-belt',
'item/underground-belt',
'item/splitter',
'item/splitter',
'item/splitter',
'item/assembling-machine-1',
'item/assembling-machine-1',
'item/assembling-machine-1',
'item/long-handed-inserter',
'item/long-handed-inserter',
'item/long-handed-inserter',
'item/electronic-circuit',
'item/electronic-circuit',
'item/electronic-circuit',
'item/electric-mining-drill',
'item/electric-mining-drill',
'item/electric-mining-drill',
'item/dummy-steel-axe',
'item/dummy-steel-axe',
'item/dummy-steel-axe',
'item/heavy-armor',
'item/heavy-armor',
'item/heavy-armor',
'item/steel-furnace',
'item/steel-furnace',
'item/steel-furnace',
'item/gun-turret',
'item/gun-turret',
'item/gun-turret',
'item/fast-transport-belt',
'item/fast-transport-belt',
'item/fast-transport-belt',
'item/fast-underground-belt',
'item/fast-underground-belt',
'item/fast-underground-belt',
'item/fast-splitter',
'item/fast-splitter',
'item/fast-splitter',
'item/assembling-machine-2',
'item/assembling-machine-2',
'item/assembling-machine-2',
'item/fast-inserter',
'item/fast-inserter',
'item/fast-inserter',
'item/radar',
'item/radar',
'item/radar',
'item/filter-inserter',
'item/filter-inserter',
'item/filter-inserter',
'item/defender-capsule',
'item/defender-capsule',
'item/defender-capsule',
'item/pumpjack',
'item/pumpjack',
'item/pumpjack',
'item/chemical-plant',
'item/chemical-plant',
'item/chemical-plant',
'item/chemical-plant',
'item/solar-panel',
'item/solar-panel',
'item/solar-panel',
'item/advanced-circuit',
'item/advanced-circuit',
'item/advanced-circuit',
'item/modular-armor',
'item/modular-armor',
'item/modular-armor',
'item/accumulator',
'item/accumulator',
'item/accumulator',
'item/construction-robot',
'item/construction-robot',
'item/construction-robot',
'item/distractor-capsule',
'item/distractor-capsule',
'item/distractor-capsule',
'item/stack-inserter',
'item/stack-inserter',
'item/stack-inserter',
'item/electric-furnace',
'item/electric-furnace',
'item/electric-furnace',
'item/express-transport-belt',
'item/express-transport-belt',
'item/express-transport-belt',
'item/express-transport-belt',
'item/express-underground-belt',
'item/express-underground-belt',
'item/express-underground-belt',
'item/express-splitter',
'item/express-splitter',
'item/express-splitter',
'item/assembling-machine-3',
'item/assembling-machine-3',
'item/assembling-machine-3',
'item/processing-unit',
'item/processing-unit',
'item/processing-unit',
'item/power-armor',
'item/power-armor',
'item/power-armor',
'item/logistic-robot',
'item/logistic-robot',
'item/logistic-robot',
'item/laser-turret',
'item/laser-turret',
'item/laser-turret',
'item/stack-filter-inserter',
'item/stack-filter-inserter',
'item/stack-filter-inserter',
'item/destroyer-capsule',
'item/destroyer-capsule',
'item/destroyer-capsule',
'item/power-armor-mk2',
'item/power-armor-mk2',
'item/power-armor-mk2',
'item/flamethrower-turret',
'item/flamethrower-turret',
'item/flamethrower-turret',
'item/beacon',
'item/beacon',
'item/beacon',
'item/steam-turbine',
'item/steam-turbine',
'item/steam-turbine',
'item/centrifuge',
'item/centrifuge',
'item/centrifuge',
'item/nuclear-reactor',
'item/nuclear-reactor',
'item/nuclear-reactor',
'item/cannon-shell',
'item/cannon-shell',
'item/cannon-shell',
'item/rocket',
'item/rocket',
'item/rocket',
'item/explosive-cannon-shell',
'item/explosive-cannon-shell',
'item/explosive-cannon-shell',
'item/explosive-rocket',
'item/explosive-rocket',
'item/explosive-rocket',
'item/uranium-cannon-shell',
'item/uranium-cannon-shell',
'item/uranium-cannon-shell',
'item/explosive-uranium-cannon-shell',
'item/explosive-uranium-cannon-shell',
'item/explosive-uranium-cannon-shell',
'item/atomic-bomb',
'item/atomic-bomb',
'item/atomic-bomb',
'achievement/so-long-and-thanks-for-all-the-fish',
'achievement/so-long-and-thanks-for-all-the-fish',
'achievement/so-long-and-thanks-for-all-the-fish',
'achievement/watch-your-step',
'achievement/watch-your-step',
'achievement/watch-your-step',
'achievement/golem',
'achievement/golem',
'achievement/golem',
'achievement/you-are-doing-it-right',
'achievement/you-are-doing-it-right',
'achievement/you-are-doing-it-right'
}
Public.pokemessages = {
'a stick',
'a leaf',
'a moldy carrot',
'a crispy slice of bacon',
'a french fry',
'a realistic toygun',
'a broomstick',
'a thirteen inch iron stick',
'a mechanical keyboard',
'a fly fishing cane',
'a selfie stick',
'an oversized fidget spinner',
'a thumb extender',
'a dirty straw',
'a green bean',
'a banana',
'an umbrella',
"grandpa's walking stick",
'live firework',
'a toilet brush',
'a fake hand',
'an undercooked hotdog',
"a slice of yesterday's microwaved pizza",
'bubblegum',
'a biter leg',
"grandma's toothbrush",
'charred octopus',
'a dollhouse bathtub',
'a length of copper wire',
'a decommissioned nuke',
'a smelly trout',
'an unopened can of deodorant',
'a stone brick',
'a half full barrel of lube',
'a half empty barrel of lube',
'an unexploded cannon shell',
'a blasting programmable speaker',
'a not so straight rail',
'a mismatched pipe to ground',
'a surplus box of landmines',
'decommissioned yellow rounds',
'an oily pumpjack shaft',
'a melted plastic bar in the shape of the virgin mary',
'a bottle of watermelon vitamin water',
'a slice of watermelon',
'a stegosaurus tibia',
"a basking musician's clarinet",
'a twig',
'an undisclosed pokey item',
'a childhood trophy everyone else got',
'a dead starfish',
'a titanium toothpick',
'a nail file',
'a stamp collection',
'a bucket of lego',
'a rolled up carpet',
'a rolled up WELCOME doormat',
"Bobby's favorite bone",
'an empty bottle of cheap vodka',
'a tattooing needle',
'a peeled cucumber',
'a stack of cotton candy',
'a signed baseball bat',
'that 5 dollar bill grandma sent for christmas',
'a stack of overdue phone bills',
"the 'relax' section of the white pages",
'a bag of gym clothes which never made it to the washing machine',
'a handful of peanut butter',
"a pheasant's feather",
'a rusty pickaxe',
'a diamond sword',
'the bill of rights of a banana republic',
"one of those giant airport Toblerone's",
'a long handed inserter',
'a wiimote',
'an easter chocolate rabbit',
'a ball of yarn the cat threw up',
'a slightly expired but perfectly edible cheese sandwich',
'conclusive proof of lizard people existence',
'a pen drive full of high res wallpapers',
'a pet hamster',
'an oversized goldfish',
'a one foot extension cord',
"a CD from Walmart's 1 dollar bucket",
'a magic wand',
'a list of disappointed people who believed in you',
'murder exhibit no. 3',
"a paperback copy of 'Great Expectations'",
'a baby biter',
'a little biter fang',
'the latest diet fad',
'a belt that no longer fits you',
'an abandoned pet rock',
'a lava lamp',
'some spirit herbs',
'a box of fish sticks found at the back of the freezer',
'a bowl of tofu rice',
'a bowl of ramen noodles',
'a live lobster!',
'a miniature golf cart',
'dunce cap',
'a fully furnished x-mas tree',
'an orphaned power pole',
'an horphaned power pole',
'an box of overpriced girl scout cookies',
'the cheapest item from the yard sale',
'a Sharpie',
'a glowstick',
'a thick unibrow hair',
'a very detailed map of Kazakhstan',
'the official Factorio installation DVD',
'a Liberal Arts degree',
'a pitcher of Kool-Aid',
'a 1/4 pound vegan burrito',
'a bottle of expensive wine',
'a hamster sized gravestone',
'a counterfeit Cuban cigar',
'an old Nokia phone',
'a huge inferiority complex',
'a dead real state agent',
'a deck of tarot cards',
'unreleased Wikileaks documents',
'a mean-looking garden dwarf',
'the actual mythological OBESE cat',
'a telescope used to spy on the MILF next door',
'a fancy candelabra',
'the comic version of the Kama Sutra',
"an inflatable 'Netflix & chill' doll",
'whatever it is redlabel gets high on',
"Obama's birth certificate",
'a deck of Cards Against Humanity',
'a copy of META MEME HUMOR for Dummies',
'an abandoned, not-so-young-anymore puppy',
'one of those useless items advertised on TV',
'a genetic blueprint of a Japanese teen idol'
}
Public.gui_data = function(data)
local header_label_name = data.header_label_name
local show_roles_in_list = data.show_roles_in_list
local locate_player_frame_name = data.locate_player_frame_name
local rpg_enabled = data.rpg_enabled
local poke_player_frame_name = data.poke_player_frame_name
local play_table = Session.get_trusted_table()
local jailed = Jailed.get_jailed_table()
local connected_players = #game.connected_players
local players = game.players
local gui_data = {}
gui_data[#gui_data + 1] = {
width = 40,
header_width = 35,
name = '[color=0.1,0.7,0.1]' .. tostring(connected_players) .. '[/color]',
func = function(player_list_panel_table, player, index)
local sprite =
player_list_panel_table.add {
type = 'sprite',
name = 'player_rank_sprite_' .. index,
sprite = player.rank
}
sprite.style.height = 32
sprite.style.width = 32
sprite.style.stretch_image_to_widget_size = true
end,
sorter = function(self, player_tbl)
local flow = player_tbl.add {type = 'flow'}
local header_label =
flow.add {
type = 'label',
name = header_label_name,
caption = self.name
}
header_label.style.font = 'heading-2'
header_label.style.font_color = {r = 0.98, g = 0.66, b = 0.22}
header_label.style.minimal_width = 36
header_label.style.maximal_width = 36
header_label.style.horizontal_align = 'right'
end
}
gui_data[#gui_data + 1] = {
width = 155,
header_width = 150,
header = 'username',
name = 'Online / [color=0.7,0.1,0.1]' .. tostring(#players - connected_players) .. '[/color]' .. ' Offline',
func = function(player_list_panel_table, player)
local supporter, supportertbl = Supporters.is_supporter(player.name)
local trusted = ''
local tooltip = ''
local minimap = '\nLeft-click to show this person on map! '
if supporter then
if supportertbl.monthly then
trusted = '[color=yellow][DM][/color]'
tooltip = '\nThis player is a monthly supporter.'
else
trusted = '[color=yellow][D][/color]'
tooltip = '\nThis player has supported us.'
end
end
if player.admin then
trusted = '[color=red][A][/color]' .. trusted
tooltip = 'This player is an admin of this server.' .. tooltip
elseif jailed[player.name] then
trusted = '[color=orange][J][/color]' .. trusted
tooltip = 'This player is currently jailed.' .. minimap .. tooltip
elseif play_table[player.name] then
trusted = '[color=green][T][/color]' .. trusted
tooltip = 'This player is trusted.' .. minimap .. tooltip
else
trusted = '[color=black][U][/color]' .. trusted
tooltip = 'This player is not trusted.' .. minimap .. tooltip
end
tooltip = tooltip .. '\nRight-click to view their inventory!'
local caption
if show_roles_in_list or player.admin then
caption = player.name .. ' ' .. trusted
else
caption = player.name
end
-- Name
local name_flow =
player_list_panel_table.add {
type = 'flow'
}
local name_label =
name_flow.add {
type = 'label',
name = locate_player_frame_name,
caption = caption,
tooltip = tooltip
}
Gui.set_data_custom('Players', name_label, player.index)
name_label.style.font = 'default'
name_label.style.font_color = {
r = .4 + player.color.r * 0.6,
g = .4 + player.color.g * 0.6,
b = .4 + player.color.b * 0.6
}
name_label.style.minimal_width = 165
name_label.style.maximal_width = 165
name_label.style.font = 'heading-3'
end,
sorter = function(self, player_tbl)
local flow = player_tbl.add {type = 'flow', name = 'username'}
local header_label =
flow.add {
type = 'label',
name = header_label_name,
caption = self.name,
tooltip = 'Sort by name.'
}
header_label.style.font = 'heading-2'
header_label.style.font_color = {r = 0.98, g = 0.66, b = 0.22}
end
}
if rpg_enabled then
gui_data[#gui_data + 1] = {
width = 90,
header = 'rpg',
header_width = 90,
name = 'RPG level',
func = function(player_list_panel_table, player)
local rpg_level_label =
player_list_panel_table.add {
type = 'label',
caption = player.rpg_level
}
rpg_level_label.style.minimal_width = 90
rpg_level_label.style.maximal_width = 90
rpg_level_label.style.font = 'heading-3'
end,
sorter = function(self, player_tbl)
local flow = player_tbl.add {type = 'flow', name = 'rpg'}
local header_label =
flow.add {
type = 'label',
name = header_label_name,
caption = self.name,
tooltip = 'Sort by RPG level.'
}
header_label.style.font = 'heading-2'
header_label.style.font_color = {r = 0.98, g = 0.66, b = 0.22}
end
}
end
gui_data[#gui_data + 1] = {
width = 90,
header = 'coins',
header_width = 90,
name = 'Coins',
func = function(player_list_panel_table, player)
local coins_label =
player_list_panel_table.add {
type = 'label',
caption = player.coins
}
coins_label.style.minimal_width = 90
coins_label.style.maximal_width = 90
coins_label.style.font = 'heading-3'
end,
sorter = function(self, player_tbl)
local flow = player_tbl.add {type = 'flow', name = 'coins'}
local header_label =
flow.add {
type = 'label',
name = header_label_name,
caption = self.name,
tooltip = 'Sort by amount coins (currently only counts the amount of coins that are stored in the player inventory).'
}
header_label.style.font = 'heading-2'
header_label.style.font_color = {r = 0.98, g = 0.66, b = 0.22}
end
}
gui_data[#gui_data + 1] = {
width = 145,
header = 'total_time',
header_width = 150,
name = 'Total Time',
func = function(player_list_panel_table, player)
-- Total time
local total_label =
player_list_panel_table.add {
type = 'label',
caption = player.total_played_time,
tooltip = 'Total time played across all Comfy servers.'
}
total_label.style.minimal_width = 145
total_label.style.maximal_width = 145
total_label.style.font = 'heading-3'
end,
sorter = function(self, player_tbl)
local flow = player_tbl.add {type = 'flow', name = 'total_time'}
local header_label =
flow.add {
type = 'label',
name = header_label_name,
caption = self.name,
tooltip = 'Sort by total time played.'
}
header_label.style.font = 'heading-2'
header_label.style.font_color = {r = 0.98, g = 0.66, b = 0.22}
end
}
gui_data[#gui_data + 1] = {
width = 165,
header_width = 175,
header = 'current_time',
name = 'Current Time',
func = function(player_list_panel_table, player)
-- Current time
local current_label =
player_list_panel_table.add {
type = 'label',
caption = player.played_time,
tooltip = 'Current time played on this server.'
}
current_label.style.minimal_width = 165
current_label.style.maximal_width = 165
current_label.style.font = 'heading-3'
end,
sorter = function(self, player_tbl)
local flow = player_tbl.add {type = 'flow', name = 'current_time'}
local header_label =
flow.add {
type = 'label',
name = header_label_name,
caption = self.name,
tooltip = 'Sort by current time played.'
}
header_label.style.font = 'heading-2'
header_label.style.font_color = {r = 0.98, g = 0.66, b = 0.22}
end
}
gui_data[#gui_data + 1] = {
width = 50,
header_width = 60,
header = 'poke',
name = 'Poke',
func = function(player_list_panel_table, player, index)
-- Poke
local poke_flow = player_list_panel_table.add {type = 'flow', name = 'button_flow_' .. index, direction = 'horizontal'}
poke_flow.style.right_padding = 20
local poke_label = poke_flow.add {type = 'label', name = 'button_spacer_' .. index, caption = ''}
local poke_button = poke_flow.add {type = 'button', name = poke_player_frame_name, caption = player.pokes}
Gui.set_data_custom('Players', poke_button, player.index)
poke_button.style.font = 'default'
poke_button.tooltip = 'Poke ' .. player.name .. ' with a random message!\nDoes not work poking yourself :<'
poke_label.style.font_color = {r = 0.83, g = 0.83, b = 0.83}
poke_button.style.minimal_height = 30
poke_button.style.minimal_width = 30
poke_button.style.maximal_height = 30
poke_button.style.maximal_width = 30
poke_button.style.top_padding = 0
poke_button.style.left_padding = 0
poke_button.style.right_padding = 0
poke_button.style.bottom_padding = 0
end,
sorter = function(self, player_tbl)
local flow = player_tbl.add {type = 'flow', name = 'poke'}
local header_label =
flow.add {
type = 'label',
name = header_label_name,
caption = self.name,
tooltip = 'Sort by amount of pokes.'
}
header_label.style.font = 'heading-2'
header_label.style.font_color = {r = 0.98, g = 0.66, b = 0.22}
end
}
return gui_data
end
local comparators = {
['poke_asc'] = function(a, b)
if not a.pokes then
return
end
return a.pokes > b.pokes
end,
['poke_desc'] = function(a, b)
if not a.pokes then
return
end
return a.pokes < b.pokes
end,
['total_time_asc'] = function(a, b)
if not a.total_played_ticks then
return
end
return a.total_played_ticks < b.total_played_ticks
end,
['total_time_desc'] = function(a, b)
if not a.total_played_ticks then
return
end
return a.total_played_ticks > b.total_played_ticks
end,
['current_time_asc'] = function(a, b)
if not a.played_ticks then
return
end
return a.played_ticks < b.played_ticks
end,
['current_time_desc'] = function(a, b)
if not a.played_ticks then
return
end
return a.played_ticks > b.played_ticks
end,
['rpg_asc'] = function(a, b)
if not a.rpg_level then
return
end
return a.rpg_level < b.rpg_level
end,
['rpg_desc'] = function(a, b)
if not a.rpg_level then
return
end
return a.rpg_level > b.rpg_level
end,
['coins_asc'] = function(a, b)
if not a.coins then
return
end
return a.coins < b.coins
end,
['coins_desc'] = function(a, b)
if not a.coins then
return
end
return a.coins > b.coins
end,
['username_asc'] = function(a, b)
if not a.name then
return
end
return a.name:lower() < b.name:lower()
end,
['username_desc'] = function(a, b)
if not a.name then
return
end
return a.name:lower() > b.name:lower()
end
}
Public.get_comparator = function(sort_by)
return comparators[sort_by]
end
return Public