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https://github.com/ComfyFactory/ComfyFactorio.git
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146 lines
4.5 KiB
Lua
146 lines
4.5 KiB
Lua
-- Biter Battles v2 -- by MewMew
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local Ai = require "maps.biter_battles_v2.ai"
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local BiterHealthBooster = require "modules.biter_health_booster"
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local Biters_landfill = require "maps.biter_battles_v2.biters_landfill"
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local Chat = require "maps.biter_battles_v2.chat"
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local Combat_balance = require "maps.biter_battles_v2.combat_balance"
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local Game_over = require "maps.biter_battles_v2.game_over"
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local Gui = require "maps.biter_battles_v2.gui"
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local Init = require "maps.biter_battles_v2.init"
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local Map_info = require "maps.biter_battles_v2.map_info"
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local Mirror_terrain = require "maps.biter_battles_v2.mirror_terrain"
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local No_turret_creep = require "maps.biter_battles_v2.no_turret_creep"
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local Team_manager = require "maps.biter_battles_v2.team_manager"
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require "on_tick_schedule"
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require "maps.biter_battles_v2.map_settings_tab"
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require "modules.spawners_contain_biters"
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require "modules.mineable_wreckage_yields_scrap"
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local function on_player_joined_game(event)
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local surface = game.surfaces["biter_battles"]
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local player = game.players[event.player_index]
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if player.online_time == 0 then
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player.spectator = true
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player.force = game.forces.spectator
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if surface.is_chunk_generated({0,0}) then
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player.teleport(surface.find_non_colliding_position("character", {0,0}, 3, 0.5), surface)
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else
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player.teleport({0,0}, surface)
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end
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player.character.destructible = false
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game.permissions.get_group("spectator").add_player(player)
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end
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Map_info.player_joined_game(player)
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Team_manager.draw_top_toggle_button(player)
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end
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local function on_gui_click(event)
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local player = game.players[event.player_index]
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local element = event.element
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if not element then return end
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if not element.valid then return end
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if Map_info.gui_click(player, element) then return end
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Team_manager.gui_click(event)
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end
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local function on_research_finished(event)
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Combat_balance.research_finished(event)
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end
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local function on_console_chat(event)
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Chat.share(event)
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end
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local function on_built_entity(event)
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No_turret_creep.deny_building(event)
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end
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local function on_robot_built_entity(event)
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No_turret_creep.deny_building(event)
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end
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local function on_entity_died(event)
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local entity = event.entity
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if not entity.valid then return end
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if Ai.subtract_threat(entity) then Gui.refresh_threat() end
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if Biters_landfill.entity_died(entity) then return end
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Game_over.silo_death(event)
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end
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--Prevent Players from damaging Rocket Silos
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local function on_entity_damaged(event)
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local entity = event.entity
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if not entity.valid then return end
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if entity.force.index > 5 then return end
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local cause = event.cause
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if cause then
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if cause.type == "unit" then return end
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end
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if entity.name ~= "rocket-silo" then return end
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entity.health = entity.health + event.final_damage_amount
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end
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local tick_minute_functions = {
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[300 * 1] = Ai.raise_evo,
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[300 * 2] = Ai.destroy_inactive_biters,
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[300 * 3] = Ai.main_attack,
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[300 * 4] = Ai.send_near_biters_to_silo,
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[300 * 5] = Ai.destroy_old_age_biters,
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[300 * 6] = Ai.wake_up_sleepy_groups,
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[300 * 7] = Game_over.restart_idle_map,
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}
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local function on_tick(event)
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Mirror_terrain()
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local tick = game.tick
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if tick % 60 ~= 0 then return end
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global.bb_threat["north_biters"] = global.bb_threat["north_biters"] + global.bb_threat_income["north_biters"]
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global.bb_threat["south_biters"] = global.bb_threat["south_biters"] + global.bb_threat_income["south_biters"]
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if tick % 180 == 0 then Gui.refresh() end
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if tick % 300 ~= 0 then return end
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Gui.spy_fish()
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if global.bb_game_won_by_team then
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Game_over.reveal_map()
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Game_over.server_restart()
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return
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end
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local key = tick % 3600
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if tick_minute_functions[key] then tick_minute_functions[key]() end
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end
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local function on_init()
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Init.settings()
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Init.surface()
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Init.forces()
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Team_manager.init()
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end
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local Event = require 'utils.event'
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Event.add(defines.events.on_built_entity, on_built_entity)
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Event.add(defines.events.on_console_chat, on_console_chat)
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Event.add(defines.events.on_entity_damaged, on_entity_damaged)
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Event.add(defines.events.on_entity_died, on_entity_died)
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Event.add(defines.events.on_gui_click, on_gui_click)
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Event.add(defines.events.on_player_joined_game, on_player_joined_game)
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Event.add(defines.events.on_research_finished, on_research_finished)
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Event.add(defines.events.on_robot_built_entity, on_robot_built_entity)
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Event.add(defines.events.on_tick, on_tick)
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Event.on_init(on_init)
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require "maps.biter_battles_v2.spec_spy"
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require "maps.biter_battles_v2.terrain"
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require "maps.biter_battles_v2.difficulty_vote"
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require "modules.custom_death_messages" |