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ComfyFactorio/maps/biter_battles_v2/main.lua

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-- Biter Battles v2 -- by MewMew
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local Ai = require "maps.biter_battles_v2.ai"
local BiterHealthBooster = require "modules.biter_health_booster"
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local Biters_landfill = require "maps.biter_battles_v2.biters_landfill"
local Chat = require "maps.biter_battles_v2.chat"
local Combat_balance = require "maps.biter_battles_v2.combat_balance"
local Game_over = require "maps.biter_battles_v2.game_over"
local Gui = require "maps.biter_battles_v2.gui"
local Init = require "maps.biter_battles_v2.init"
local Map_info = require "maps.biter_battles_v2.map_info"
local Mirror_terrain = require "maps.biter_battles_v2.mirror_terrain"
local No_turret_creep = require "maps.biter_battles_v2.no_turret_creep"
local Team_manager = require "maps.biter_battles_v2.team_manager"
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require "on_tick_schedule"
require "maps.biter_battles_v2.map_settings_tab"
require "modules.spawners_contain_biters"
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require "modules.mineable_wreckage_yields_scrap"
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local function on_player_joined_game(event)
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local surface = game.surfaces["biter_battles"]
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local player = game.players[event.player_index]
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if player.online_time == 0 then
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player.spectator = true
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player.force = game.forces.spectator
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if surface.is_chunk_generated({0,0}) then
player.teleport(surface.find_non_colliding_position("character", {0,0}, 3, 0.5), surface)
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else
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player.teleport({0,0}, surface)
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end
player.character.destructible = false
game.permissions.get_group("spectator").add_player(player)
end
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Map_info.player_joined_game(player)
Team_manager.draw_top_toggle_button(player)
end
local function on_gui_click(event)
local player = game.players[event.player_index]
local element = event.element
if not element then return end
if not element.valid then return end
if Map_info.gui_click(player, element) then return end
Team_manager.gui_click(event)
end
local function on_research_finished(event)
Combat_balance.research_finished(event)
end
local function on_console_chat(event)
Chat.share(event)
end
local function on_built_entity(event)
No_turret_creep.deny_building(event)
end
local function on_robot_built_entity(event)
No_turret_creep.deny_building(event)
end
local function on_entity_died(event)
local entity = event.entity
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if not entity.valid then return end
if Ai.subtract_threat(entity) then Gui.refresh_threat() end
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if Biters_landfill.entity_died(entity) then return end
Game_over.silo_death(event)
end
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--Prevent Players from damaging Rocket Silos
local function on_entity_damaged(event)
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local entity = event.entity
if not entity.valid then return end
if entity.force.index > 5 then return end
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local cause = event.cause
if cause then
if cause.type == "unit" then return end
end
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if entity.name ~= "rocket-silo" then return end
entity.health = entity.health + event.final_damage_amount
end
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local tick_minute_functions = {
[300 * 1] = Ai.raise_evo,
[300 * 2] = Ai.destroy_inactive_biters,
[300 * 3] = Ai.main_attack,
[300 * 4] = Ai.send_near_biters_to_silo,
[300 * 5] = Ai.destroy_old_age_biters,
[300 * 6] = Ai.wake_up_sleepy_groups,
[300 * 7] = Game_over.restart_idle_map,
}
local function on_tick(event)
Mirror_terrain()
local tick = game.tick
if tick % 60 ~= 0 then return end
global.bb_threat["north_biters"] = global.bb_threat["north_biters"] + global.bb_threat_income["north_biters"]
global.bb_threat["south_biters"] = global.bb_threat["south_biters"] + global.bb_threat_income["south_biters"]
if tick % 180 == 0 then Gui.refresh() end
if tick % 300 ~= 0 then return end
Gui.spy_fish()
if global.bb_game_won_by_team then
Game_over.reveal_map()
Game_over.server_restart()
return
end
local key = tick % 3600
if tick_minute_functions[key] then tick_minute_functions[key]() end
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end
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local function on_init()
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Init.settings()
Init.surface()
Init.forces()
Team_manager.init()
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end
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local Event = require 'utils.event'
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Event.add(defines.events.on_built_entity, on_built_entity)
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Event.add(defines.events.on_console_chat, on_console_chat)
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Event.add(defines.events.on_entity_damaged, on_entity_damaged)
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Event.add(defines.events.on_entity_died, on_entity_died)
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Event.add(defines.events.on_gui_click, on_gui_click)
Event.add(defines.events.on_player_joined_game, on_player_joined_game)
Event.add(defines.events.on_research_finished, on_research_finished)
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Event.add(defines.events.on_robot_built_entity, on_robot_built_entity)
Event.add(defines.events.on_tick, on_tick)
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Event.on_init(on_init)
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require "maps.biter_battles_v2.spec_spy"
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require "maps.biter_battles_v2.terrain"
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require "maps.biter_battles_v2.difficulty_vote"
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require "modules.custom_death_messages"