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ComfyFactorio/maps/biter_hatchery/gui.lua
2021-03-24 18:22:45 +01:00

131 lines
4.9 KiB
Lua

local Public = {}
local Team = require 'maps.biter_hatchery.team'
local Server = require 'utils.server'
function Public.spectate_button(player)
if player.gui.top.spectate_button then
return
end
local button = player.gui.top.add({type = 'button', name = 'spectate_button', caption = 'Spectate'})
button.style.font = 'default-bold'
button.style.font_color = {r = 0.0, g = 0.0, b = 0.0}
button.style.minimal_height = 38
button.style.minimal_width = 38
button.style.top_padding = 2
button.style.left_padding = 4
button.style.right_padding = 4
button.style.bottom_padding = 2
end
function Public.unit_health_buttons(player)
if player.gui.top.health_boost_west then
return
end
local button = player.gui.top.add({type = 'sprite-button', name = 'health_boost_west', caption = 1, tooltip = 'Health modfier of west side biters.\nIncreases by feeding.'})
button.style.font = 'heading-1'
button.style.font_color = {r = 0, g = 180, b = 0}
button.style.minimal_height = 38
button.style.minimal_width = 78
button.style.padding = 2
button = player.gui.top.add({type = 'sprite-button', name = 'health_boost_east', caption = 1, tooltip = 'Health modfier of east side biters.\nIncreases by feeding.'})
button.style.font = 'heading-1'
button.style.font_color = {r = 180, g = 180, b = 0}
button.style.minimal_height = 38
button.style.minimal_width = 78
button.style.padding = 2
end
function Public.update_health_boost_buttons(player)
local gui = player.gui.top
gui.health_boost_west.caption = math.round(global.map_forces.west.unit_health_boost * 100, 1) .. '%'
gui.health_boost_east.caption = math.round(global.map_forces.east.unit_health_boost * 100, 1) .. '%'
end
local function create_spectate_confirmation(player)
if player.gui.center.spectate_confirmation_frame then
return
end
local frame = player.gui.center.add({type = 'frame', name = 'spectate_confirmation_frame', caption = 'Are you sure you want to spectate this round?'})
frame.style.font = 'default'
frame.style.font_color = {r = 0.3, g = 0.65, b = 0.3}
frame.add({type = 'button', name = 'confirm_spectate', caption = 'Spectate'})
frame.add({type = 'button', name = 'cancel_spectate', caption = 'Cancel'})
end
function Public.rejoin_question(hatchery)
if game.tick % 90 ~= 0 then
return
end
for _, player in pairs(game.forces.spectator.players) do
if not player.gui.center.rejoin_question_frame then
local frame = player.gui.center.add({type = 'frame', name = 'rejoin_question_frame', caption = 'Rejoin the game?'})
frame.style.font = 'default'
frame.style.font_color = {r = 0.3, g = 0.65, b = 0.3}
frame.add({type = 'button', name = 'confirm_rejoin', caption = 'Rejoin'})
frame.add({type = 'button', name = 'cancel_rejoin', caption = 'Cancel'})
end
end
hatchery.reset_counter = hatchery.reset_counter + 1
local message = 'Biter Hatchery round #' .. hatchery.reset_counter .. ' has begun!'
game.print(message, {180, 0, 250})
Server.to_discord_bold(table.concat {'*** ', message, ' ***'})
for _, player in pairs(game.connected_players) do
player.play_sound {path = 'utility/new_objective', volume_modifier = 0.85}
end
hatchery.gamestate = 'game_in_progress'
print(hatchery.gamestate)
end
local function on_gui_click(event)
if not event then
return
end
if not event.element then
return
end
if not event.element.valid then
return
end
local player = game.players[event.element.player_index]
if event.element.name == 'confirm_rejoin' then
player.gui.center['rejoin_question_frame'].destroy()
Team.assign_force_to_player(player)
Team.teleport_player_to_spawn(player)
Team.add_player_to_team(player)
game.print(player.name .. ' has rejoined the game!')
return
end
if event.element.name == 'cancel_rejoin' then
player.gui.center['rejoin_question_frame'].destroy()
return
end
if player.force.name == 'spectator' then
return
end
if event.element.name == 'cancel_spectate' then
player.gui.center['spectate_confirmation_frame'].destroy()
return
end
if event.element.name == 'confirm_spectate' then
player.gui.center['spectate_confirmation_frame'].destroy()
Team.set_player_to_spectator(player)
game.print(player.name .. ' has turned into a spectator ghost.')
return
end
if event.element.name == 'spectate_button' then
if player.gui.center['spectate_confirmation_frame'] then
player.gui.center['spectate_confirmation_frame'].destroy()
else
create_spectate_confirmation(player)
end
return
end
end
local event = require 'utils.event'
event.add(defines.events.on_gui_click, on_gui_click)
return Public