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ComfyFactorio/modules/scrap_towny_ffa/fish_reproduction.lua
2021-02-06 12:42:10 -08:00

68 lines
2.4 KiB
Lua

local Public = {}
local math_random = math.random
local math_floor = math.floor
local Table = require 'modules.scrap_towny_ffa.table'
function Public.reproduce()
local ffatable = Table.get_table()
for _, town_center in pairs(ffatable.town_centers) do
local surface = town_center.market.surface
local position = town_center.market.position
local fishes = surface.find_entities_filtered({ name = "fish", position = position, radius = 27 })
if #fishes == 0 then return end
if #fishes >= 100 then return end
-- pick a random fish
local t = math_random(1, #fishes)
local fish = fishes[t]
-- test against all other fishes
local guppy = false
for i, f in pairs(fishes) do
if i ~= t then
if math_floor(fish.position.x) == math_floor(f.position.x) and math_floor(fish.position.y) == math_floor(f.position.y) then
guppy = true
end
end
end
if guppy == true then
--log("fish spawn {" .. fish.position.x .. "," .. fish.position.y .. "}")
surface.create_entity({ name = "water-splash", position = fish.position })
surface.create_entity({ name = "fish", position = fish.position })
end
end
end
local function on_player_used_capsule(event)
if event.item.name ~= "raw-fish" then return end
local player = game.players[event.player_index]
local surface = player.surface
local position = event.position
local tile = player.surface.get_tile(position.x, position.y)
-- return back some of the health if not healthy
if player.character.health < 250 then
player.surface.play_sound({ path = "utility/armor_insert", position = player.position, volume_modifier = 1 })
return
end
-- if using fish on water
if tile.name == "water" and tile.name == "water-green" and tile.name == "deepwater" and tile.name == "deepwater-green" then
-- get the count of fish in the water nearby and test if can be repopulated
local fishes = surface.find_entities_filtered({ name = "fish", position = position, radius = 27 })
if #fishes < 12 then
surface.create_entity({ name = "water-splash", position = position })
surface.create_entity({ name = "fish", position = position })
surface.play_sound({ path = "utility/achievement_unlocked", position = player.position, volume_modifier = 1 })
return
end
end
-- otherwise return the fish and make no sound
player.insert({ name = "raw-fish", count = 1 })
end
local Event = require 'utils.event'
Event.add(defines.events.on_player_used_capsule, on_player_used_capsule)
return Public