mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
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130 lines
5.2 KiB
Lua
130 lines
5.2 KiB
Lua
-- hunger module by mewmew --
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local event = require 'utils.event'
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local math_random = math.random
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local player_hunger_fish_food_value = 10
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local player_hunger_spawn_value = 80
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local player_hunger_stages = {}
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for x = 1, 200, 1 do
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if x <= 200 then player_hunger_stages[x] = "Obese" end
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if x <= 179 then player_hunger_stages[x] = "Stuffed" end
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if x <= 150 then player_hunger_stages[x] = "Bloated" end
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if x <= 130 then player_hunger_stages[x] = "Sated" end
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if x <= 110 then player_hunger_stages[x] = "Well Fed" end
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if x <= 89 then player_hunger_stages[x] = "Nourished" end
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if x <= 70 then player_hunger_stages[x] = "Hungry" end
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if x <= 35 then player_hunger_stages[x] = "Starving" end
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end
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local player_hunger_color_list = {}
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for x = 1, 50, 1 do
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player_hunger_color_list[x] = {r = 0.5 + x*0.01, g = x*0.01, b = x*0.005}
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player_hunger_color_list[50+x] = {r = 1 - x*0.02, g = 0.5 + x*0.01, b = 0.25}
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player_hunger_color_list[100+x] = {r = 0 + x*0.02, g = 1 - x*0.01, b = 0.25}
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player_hunger_color_list[150+x] = {r = 1 - x*0.01, g = 0.5 - x*0.01, b = 0.25 - x*0.005}
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end
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local player_hunger_buff = {}
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local buff_top_value = 0.70
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for x = 1, 200, 1 do
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player_hunger_buff[x] = buff_top_value
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end
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local y = 1
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for x = 89, 1, -1 do
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player_hunger_buff[x] = buff_top_value - y * 0.015
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y = y + 1
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end
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local y = 1
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for x = 111, 200, 1 do
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player_hunger_buff[x] = buff_top_value - y * 0.015
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y = y + 1
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end
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local function create_hunger_gui(player)
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if player.gui.top["hunger_frame"] then player.gui.top["hunger_frame"].destroy() end
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local frame = player.gui.top.add { type = "frame", name = "hunger_frame"}
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local str = tostring(global.player_hunger[player.name])
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str = str .. "% "
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str = str .. player_hunger_stages[global.player_hunger[player.name]]
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local caption_hunger = frame.add { type = "label", caption = str }
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caption_hunger.style.font = "default-bold"
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caption_hunger.style.font_color = player_hunger_color_list[global.player_hunger[player.name]]
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caption_hunger.style.top_padding = 2
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end
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local function hunger_update(player, food_value)
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if not player.character then return end
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if food_value == -1 and player.character.driving == true then return end
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local past_hunger = global.player_hunger[player.name]
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global.player_hunger[player.name] = global.player_hunger[player.name] + food_value
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if global.player_hunger[player.name] > 200 then global.player_hunger[player.name] = 200 end
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if past_hunger == 200 and global.player_hunger[player.name] + food_value > 200 then
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global.player_hunger[player.name] = player_hunger_spawn_value
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player.surface.create_entity({name = "big-artillery-explosion", position = player.character.position})
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player.character.die("player")
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local t = {" ate too much and exploded.", " needs to work on their bad eating habbits.", " should have skipped dinner today."}
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game.print(player.name .. t[math.random(1,#t)], { r=0.75, g=0.0, b=0.0})
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end
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if global.player_hunger[player.name] < 1 then
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global.player_hunger[player.name] = player_hunger_spawn_value
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player.character.die("player")
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local t = {" ran out of foodstamps.", " starved.", " should not have skipped breakfast today."}
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game.print(player.name .. t[math.random(1,#t)], { r=0.75, g=0.0, b=0.0})
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end
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if player.character then
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if player_hunger_stages[global.player_hunger[player.name]] ~= player_hunger_stages[past_hunger] then
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local print_message = "You are " .. player_hunger_stages[global.player_hunger[player.name]] .. "."
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if player_hunger_stages[global.player_hunger[player.name]] == "Obese" then
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print_message = "You have become " .. player_hunger_stages[global.player_hunger[player.name]] .. "."
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end
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if player_hunger_stages[global.player_hunger[player.name]] == "Starving" then
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print_message = "You are starving!"
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game.print(player.name .. " is starving!", player_hunger_color_list[global.player_hunger[player.name]])
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end
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player.print(print_message, player_hunger_color_list[global.player_hunger[player.name]])
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end
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end
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player.character.character_running_speed_modifier = player_hunger_buff[global.player_hunger[player.name]] * 0.5
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player.character.character_mining_speed_modifier = player_hunger_buff[global.player_hunger[player.name]]
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create_hunger_gui(player)
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end
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local function on_player_joined_game(event)
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local player = game.players[event.player_index]
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if not global.player_hunger then global.player_hunger = {} end
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if player.online_time < 2 then
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global.player_hunger[player.name] = player_hunger_spawn_value
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hunger_update(player, 0)
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end
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create_hunger_gui(player)
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end
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local function on_player_used_capsule(event)
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if event.item.name == "raw-fish" then
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local player = game.players[event.player_index]
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if player.character.health < 250 then return end
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hunger_update(player, player_hunger_fish_food_value)
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player.play_sound{path="utility/armor_insert", volume_modifier=0.65}
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end
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end
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local function on_tick()
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if game.tick % 3600 == 0 then
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for _, player in pairs(game.connected_players) do
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if player.afk_time < 18000 then hunger_update(player, -1) end
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end
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end
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end
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event.add(defines.events.on_tick, on_tick)
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event.add(defines.events.on_player_used_capsule, on_player_used_capsule)
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event.add(defines.events.on_player_joined_game, on_player_joined_game) |