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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-04 00:15:45 +02:00
ComfyFactorio/maps/dungeons
2022-02-24 02:17:38 -08:00
..
biome_acid_zone.lua more luachecks 2021-03-24 18:22:45 +01:00
biome_concrete.lua luacheck fixes 2021-03-24 20:23:53 +01:00
biome_deepblue.lua maybe fix bool/int error in log with parens, if not, will get better line number next time 2022-02-24 02:16:48 -08:00
biome_desert.lua luacheck fixes 2021-03-24 20:23:53 +01:00
biome_dirtlands.lua Bound number of spawners and worms in dirtlands; more gradual difficulty curve 2022-02-19 21:02:50 -08:00
biome_doom.lua luacheck fixes 2021-03-24 20:23:53 +01:00
biome_glitch.lua luacheck fixes 2021-03-24 20:23:53 +01:00
biome_grasslands.lua luacheck fixes 2021-03-24 20:23:53 +01:00
biome_laboratory.lua luacheck fixes 2021-03-24 20:23:53 +01:00
biome_market.lua fixes to renamed vars, function name conflict, removed unused stuff 2021-07-17 21:57:24 +02:00
biome_rainbow.lua fixes to renamed vars, function name conflict, removed unused stuff 2021-07-17 21:57:24 +02:00
biome_red_desert.lua luacheck fixes 2021-03-24 20:23:53 +01:00
biome_treasure.lua fixes to renamed vars, function name conflict, removed unused stuff 2021-07-17 21:57:24 +02:00
boss_arena.lua refactor 2021-05-25 22:19:20 +02:00
functions.lua Refactor to move research unlock logic to a separate module 2022-02-19 00:33:12 -08:00
main.lua luacheck fixes 2021-03-24 20:23:53 +01:00
research.lua tweak recipe unlock pattern to be more controllable. Change research scaling to start hard and scale down as research is found on floors 2022-02-24 02:15:39 -08:00
table.lua first attempt to make luacheck happy 2021-03-24 16:46:00 +01:00
tiered_dungeon.lua reduce mindist for hard rooms, 200 was too far out. move tech multiplier into research module 2022-02-24 02:17:38 -08:00