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Tweaking enemies.
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@ -558,8 +558,8 @@ function ConfigureAlienStartingParams()
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if (OARC_DIFFICULTY_CUSTOM) then
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game.map_settings.pollution.diffusion_ratio = 0.05
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game.map_settings.pollution.ageing = 1.2
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game.map_settings.pollution.diffusion_ratio = 0.08
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game.map_settings.pollution.ageing = 1
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game.map_settings.enemy_expansion.max_expansion_distance = 20
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@ -570,9 +570,9 @@ function ConfigureAlienStartingParams()
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game.map_settings.enemy_expansion.max_expansion_cooldown = TICKS_PER_MINUTE*60
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game.map_settings.unit_group.min_group_gathering_time = TICKS_PER_MINUTE
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game.map_settings.unit_group.max_group_gathering_time = 6 * TICKS_PER_MINUTE
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game.map_settings.unit_group.max_group_gathering_time = 4 * TICKS_PER_MINUTE
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game.map_settings.unit_group.max_wait_time_for_late_members = 1 * TICKS_PER_MINUTE
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game.map_settings.unit_group.max_unit_group_size = 50
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game.map_settings.unit_group.max_unit_group_size = 15
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-- game.map_settings.pollution.enabled=true,
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-- -- these are values for 60 ticks (1 simulated second)
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@ -123,7 +123,7 @@ local function fillEnemies()
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spawns_per_region={min=2,max=4},
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size={min=2,max=4},
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size_per_region_factor=1,
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size_per_region_factor=0.3,
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richness=3,
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absolute_probability=absolute_enemy_chance, -- chance to spawn in region
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