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mirror of https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git synced 2025-02-03 13:01:24 +02:00

Fix typo and correct readme since RSO is now included.

This commit is contained in:
Oarcinae 2017-12-17 13:08:07 -05:00
parent 18b719f02d
commit 69c75dd3fc
2 changed files with 2 additions and 2 deletions

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@ -1,7 +1,7 @@
# FactorioScenarioMultiplayerSpawn
A custom scenario for allowing separate spawn locations in multiplayer. Designed for Co-op and PvE.
0.16 is EXPERIMENTAL RIGHT NOW. It likely has bugs and it does NOT include RSO at this time.
0.16 is EXPERIMENTAL RIGHT NOW... Both the game and the scenario.
# NOTE
It appears as though the method of saving a zip file on one computer and then using that to host on another headless server may causes crashes / GUI issues. Please try launching the game from the command line instead. See STEP 3 - Option 3.

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@ -398,7 +398,7 @@ function SpawnOptsGuiClick(event)
if (TableLength(global.waitingBuddies) == 0) then
table.insert(global.waitingBuddies, player.name)
SendBroadcastMsg(player.name .. " is waiting for a fuddy.")
SendBroadcastMsg(player.name .. " is waiting for a buddy.")
else
buddy_name = table.remove(global.waitingBuddies)