1
0
mirror of https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git synced 2025-01-20 02:59:53 +02:00

Speculative fixes for GUI stuff.

This commit is contained in:
Oarcinae 2019-07-31 16:20:49 -05:00
parent 15cfbcded1
commit d64ebf53d8
2 changed files with 5 additions and 5 deletions

View File

@ -201,13 +201,13 @@ function TabChangeOarcGui(event)
local gui_function = global.oarc_gui_tabs[player.name][selected_tab_name].gui_tab_function
for i,t in pairs(otabs.tabs) do
if (i ~= otabs.selected_tab_index) then
-- if (i ~= otabs.selected_tab_index) then
local tname = otabs.tabs[i].tab.name
global.oarc_gui_tabs[player.name][tname].container.clear()
end
-- end
end
container.clear()
-- container.clear()
gui_function(container, player)
end

View File

@ -20,7 +20,7 @@ local roles = {
{display_name = "[AFK]"}}
function CreateTagGuiTab(tab_container, player)
for _, role in pairs(roles) do
for i,role in ipairs(roles) do
tab_container.add{type="button", caption=role.display_name, name=role.display_name}
end
if (player.admin) then
@ -40,7 +40,7 @@ function TagGuiClick(event)
return
end
for _, role in pairs(roles) do
for i,role in ipairs(roles) do
if (name == role.display_name) then
player.tag = role.display_name
elseif (name == "admin") then