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mirror of https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git synced 2024-12-14 10:23:17 +02:00
Commit Graph

77 Commits

Author SHA1 Message Date
Oarcinae
4eb89ac07a Patch for FARL-type mods that build and correctly use 'raise_built'. This will make sure regrowth also applies to those things that mods build. 2019-06-12 22:52:08 -05:00
Oarcinae
1f14bee11f Turn the lock goodies option into a proper configurable option. 2019-06-07 23:07:00 -05:00
Oarcinae
96b00cbb19 Change player joining spots to be permanent spots, not only while online.
Added writing out to file option for discord or other types of integrations, disabled by default, only writes for servers.
2019-06-07 22:52:14 -05:00
Oarcinae
b634435faf Added loaders as a config option.
MOVED TO MOD GUI - WAY NICER!
2019-06-03 00:10:19 -05:00
Oarcinae
f0768358e6 Made the buildable silos in frontier mode a proper option. Defaults to player buildable because that works better for multiple forces. 2019-05-15 14:40:32 +08:00
Oarcinae
fc3646790f Shuffle vanilla spawns so we don't always pick the same one every game. 2019-05-14 13:09:01 +08:00
Oarcinae
cb4d18ec42 Quite untested, but changed silos to be build-able only in certain areas. Also added loaders. 2019-05-12 22:00:56 +08:00
Oarcinae
af4ad8129a Adding a power armor starting kit command. Admin only. 2019-05-12 21:59:54 +08:00
Oarcinae
c4189c3ecd Typo causing likely failure for recipe being disabled all the time. 2019-05-12 20:14:36 +08:00
Oarcinae
e64bd6fdd7 Add fixes for breaking changes in 0.17.35. Also added a corpse timeout dump to chests function. 2019-05-03 16:52:38 -05:00
Oarcinae
1c8db5a294 Disabling recovery of chunks that player builds in and then removes buildings from. Too niche for the complicated logic. Not worth the performance hit.
Bumping up the regrowth buffer around new buildings.
2019-04-28 22:37:12 -05:00
Oarcinae
333dec557a Fixing another typo bug and adding silo islands as an exposed option now. 2019-04-28 14:58:59 -04:00
Oarcinae
479686059b Trying to fix a bug with shared spawns when a player leaves. Cleaning up some more of the config settings, regrowth logic and some other minor things. 2019-04-28 14:41:37 -04:00
Oarcinae
f5c4b86774 Splitting out rocket launch code into a separate file, with a proper GUI. 2019-04-28 14:13:46 -04:00
Oarcinae
5987c91440 I don't have a good way to enable techs for individual forces in frontier mode just yet. 2019-04-11 15:47:54 -04:00
Oarcinae
9bb581e055 Lock some goodies behind a rocket launch. 2019-04-10 21:57:25 -04:00
Oarcinae
8c2efd9052 Better starting pen area generation. Simpler. 2019-04-10 21:33:13 -04:00
Oarcinae
3357d69d90 Remove an old setting that is no longer used or needed. 2019-04-10 21:03:02 -04:00
Oarcinae
badd4ab018 Converting my table references to something less insane. 2019-04-10 20:40:34 -04:00
Oarcinae
9fa17f53b7 Ton of work to separate out the config settings and put them into global table so we can modify during run time. Also to make sure same code can support the mod version. 2019-04-10 13:59:57 -04:00
Oarcinae
637780b3ff Clean up of config file and welcome text. Trying to trim things down a bit and get rid of my own customized stuff to make it easier to update/maintain for others. 2019-03-29 21:51:07 -04:00
Oarcinae
d07f767389 I have a close to complete vanilla spawn solution. Needs testing and tweaking though... 2019-03-19 16:46:31 -04:00
Oarcinae
f04cf2c35b My current progress for vanilla spawns. Basically nothing :) but proof of concept is that it should work. 2019-03-19 15:46:14 -04:00
Oarcinae
e3771acb2b Rework of resource configuration. 2019-03-15 16:09:14 -04:00
Oarcinae
2f4fef256a Trying to push out some minor changes. Added restart player button in admin panel (next to ban button). Updated readme to use --map-settings because it DOES seem to work. 2019-03-15 15:58:39 -04:00
Oarcinae
f870f720db Returning alien params config since --map-settings doesn't work.
Also improved biter/worm spawning and scaling with overall distance and distance to bases.
Reimplemented anti-grief stuff, not really tested though.
Getting pretty close to a good .17 stable version.
2019-03-11 09:29:00 -04:00
Oarcinae
43488f4875 Removed alien params completely. Added map-settings example. Updated readme. Returned autofill and long reach soft mods. Needs more testing. 2019-03-08 20:29:47 -05:00
Oarcinae
10870172a8 Still doing more cleanup and removal of soft mods. Probably still pretty buggy at the moment. 2019-03-02 20:51:17 -05:00
Oarcinae
5509d38bba Enabling the other minor soft mods where possible. 2019-03-01 23:05:23 -05:00
Oarcinae
e1839a8756 Moving around stuff, about to test on headless. 2019-03-01 21:07:24 -05:00
Oarcinae
0028f005f6 First commit for 0.17. Stripped out a ton of crap and disabled. Build still has lots of broken crap but you can at least generate a spawn right now with vanilla resource settings. 2019-02-28 16:09:39 -05:00
Oarcinae
4b789b196f Adding a kit command and belt immunity. 2018-02-01 13:37:34 -05:00
Oarcinae
d8ecfbfcdc Fix the ghost/blueprint time to live. I didn't realize how it was supposed to work. 2018-02-01 12:37:38 -05:00
Oarcinae
21df6e264e Fix a bug with other team spawn and silo charting. Add more info to info button. 2018-01-31 23:44:13 -05:00
Oarcinae
5ee6910726 Feedback from Philip and his mods added in where possible. Added an Info button with an admin ban button hidden inside. Added option for more silos. Cleanedup separate teams options and disabling of radio buttons. 2018-01-31 23:31:33 -05:00
Oarcinae
f600dfeeea Trying to add in some method to allow/deny people into a shared base selectively. We'll see how it goes. Likely has some bugs. 2018-01-25 12:39:15 -05:00
Oarcinae
cd2956f465 Cleaned up buddy spawn system. Tested the basics and it works pretty well. 2018-01-25 00:04:07 -05:00
Oarcinae
a8121d3a98 Using native shared vision option thanks to dev help. Restoring some config settings like water and other map biomes. Moving buddy spawn 1 chunk over. 2017-12-16 22:00:51 -05:00
Oarcinae
4200c4a96c Trying to update RSO with latest 3.5.0 version. 2017-12-16 08:46:06 -05:00
Oarcinae
fcf17831b1 First mostly working version for 0.16. 2017-12-15 14:45:01 -05:00
Oarcinae
177cf9bf7e Adjusting alien params, adding shared radar, buffing shared vision, setting map gen settings for non RSO. 2017-11-29 14:39:09 -05:00
oarcinae
351ae41d2b Added a abandoned base removal that takes advantage of the regrowth map removal code. Disabled regrowth by default now. 2017-11-08 09:13:34 -05:00
oarcinae
df1cd54bac This should fix the problem where typing in console chat would crash the server. 2017-08-09 14:11:15 -04:00
oarcinae
32e0e5147f Increased radar protected range. Fixed pollution check. Added reset of chunk if all buildings removed. Added randomized RSO resources back in. 2017-08-07 19:27:15 -04:00
Oarcinae
aa1dcecdb3 Cleaning regrowth logic, anything player built is now off limits. 2017-08-05 09:56:09 -04:00
Oarcinae
80f344a30c Changed regrowth to make all chunks with player buildings permanent. 2017-08-05 09:12:20 -04:00
Oarcinae
9febdd5a49 Rewrote the logic to try and improve the performance. 2017-07-30 13:14:54 -04:00
Oarcinae
294c1c05fb Fixing regrowth issues, hopefully. Changed player refresh and added on build_entity event refreshes. 2017-07-29 12:14:51 -04:00
Oarcinae
7fd373c7b6 Rolling back RSO changes, pre global var catching mechanism 2017-07-28 19:55:43 -04:00
Oarcinae
d548f9baa7 first regrowth build 2017-07-28 18:02:45 -04:00