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mirror of https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git synced 2024-12-14 10:23:17 +02:00
Commit Graph

15 Commits

Author SHA1 Message Date
Oarcinae
a8121d3a98 Using native shared vision option thanks to dev help. Restoring some config settings like water and other map biomes. Moving buddy spawn 1 chunk over. 2017-12-16 22:00:51 -05:00
oarcinae
351ae41d2b Added a abandoned base removal that takes advantage of the regrowth map removal code. Disabled regrowth by default now. 2017-11-08 09:13:34 -05:00
oarcinae
95f65d93ef Fixed a bug in the radar scanning chunk refresh logic. 2017-08-11 12:51:31 -04:00
oarcinae
32e0e5147f Increased radar protected range. Fixed pollution check. Added reset of chunk if all buildings removed. Added randomized RSO resources back in. 2017-08-07 19:27:15 -04:00
oarcinae
379c93b2bd Bug incorrectly checked for pollution coordinates. 2017-08-05 18:59:53 -04:00
oarcinae
9ebed3efb0 Improving player list. Fixed regrowth to only clear every 1 hour, and with warning. 2017-08-05 15:50:26 -04:00
oarcinae
b77d5be685 Oops, error in radar scan logic. 2017-08-05 10:25:01 -04:00
Oarcinae
4af8d328fe Removing git submodule, cause I hate using it. 2017-08-05 09:45:37 -04:00
Oarcinae
80f344a30c Changed regrowth to make all chunks with player buildings permanent. 2017-08-05 09:12:20 -04:00
Oarcinae
9febdd5a49 Rewrote the logic to try and improve the performance. 2017-07-30 13:14:54 -04:00
Oarcinae
294c1c05fb Fixing regrowth issues, hopefully. Changed player refresh and added on build_entity event refreshes. 2017-07-29 12:14:51 -04:00
Oarcinae
a0f1ad9f36 Fixing bad player base removal on early leave. 2017-07-28 21:02:00 -04:00
Oarcinae
7fd373c7b6 Rolling back RSO changes, pre global var catching mechanism 2017-07-28 19:55:43 -04:00
Oarcinae
c5d05ea994 updating text and setting real regrowth timeout value 1hr 2017-07-28 18:06:52 -04:00
Oarcinae
d548f9baa7 first regrowth build 2017-07-28 18:02:45 -04:00