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mirror of https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git synced 2024-12-04 09:43:00 +02:00
FactorioScenarioMultiplayer.../data.lua

28 lines
1.0 KiB
Lua

-- I created a few custom entities for making it clear that the shared power poles and chests are special.
local oarc_linked_chest=table.deepcopy(data.raw["container"]["wooden-chest"])
oarc_linked_chest.type="linked-container"
oarc_linked_chest.name="oarc-linked-chest"
oarc_linked_chest.inventory_type="with_filters_and_bar"
oarc_linked_chest.inventory_size=settings.startup["oarc-mod-linked-chest-size"].value --[[@as integer]]
oarc_linked_chest.picture.layers[1].filename = "__oarc-mod__/graphics/hr-oarc-linked-chest.png"
local oarc_linked_power=table.deepcopy(data.raw["electric-pole"]["small-electric-pole"])
oarc_linked_power.name="oarc-linked-power"
oarc_linked_power.pictures.layers[1].filename = "__oarc-mod__/graphics/hr-oarc-electric-pole.png"
data:extend({
{
type = "sprite",
name = "oarc-mod-sprite-40",
filename = "__oarc-mod__/icon_40x40.png",
width = 40,
height = 40
},
oarc_linked_chest, oarc_linked_power
})
-- Make coins not hidden
data.raw["item"]["coin"].hidden = false