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A custom scenario for Factorio which provides each player a unique starting spawn point in a multiplayer game.
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2020-08-20 13:46:21 -04:00
compat add FactorioMaps integration. initial commit 2019-12-19 22:59:21 +01:00
example Fix invalid comma and up richness in example file. 2020-03-26 13:02:57 -04:00
lib Bug fix for special chunk creation crashing the game sometimes. 2020-08-20 13:46:21 -04:00
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control.lua Add waterfill and breakout reset buttons to their own category. 2020-06-22 21:31:05 -04:00
description.json Grabbing some minor improvements I made in my enemy test branch that I never merged. 2020-01-28 22:58:31 -05:00
example-config.lua Minor tweaks to the way the safe areas are calculated and the resources are scaled. 2020-05-19 22:40:23 -04:00
image.png Adding scenario image and description. Shows up nicely in the scenario menu when starting a game. 2020-01-29 13:08:21 -05:00
LICENSE First commit 2016-11-10 05:22:32 -05:00
README.md Updating readme regarding stable versions and what is in master. 2020-03-14 14:42:54 -04:00

FactorioScenarioMultiplayerSpawn

A custom scenario for allowing separate spawn locations in multiplayer. Designed for Co-op and PvE.

Read the WIKI

The github wiki page will have the most up to date information. If you have questions, go there first, otherwise just ask.

Versions

Check releases for stable versions. 0.17 and 0.16 have final stable versions that will no longer be maintained. The latest master is for 0.18.X experimental only.

Credit

Several other portions of the code (tags, frontier style rocket silo) have also been adapted from other scenario code.

Credit to 3Ra for help as well: https://github.com/3RaGaming

Praise be to Mylon

Random Notes

Feel free to submit bugs/fixes/requests/pulls/forks whatever you want.

I do not plan on supporting PvP, but I will help anyone who wants to make it a configurable option.

Contact

discord.gg/trnpcen oarcinae@gmail.com