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A custom scenario for Factorio which provides each player a unique starting spawn point in a multiplayer game.
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changelog.txt Have the basics of a Fulgora spawn working. Looks like shit, but best I can do for now. 2024-11-06 12:37:48 -05:00
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data.lua Adding utility function for grabbing cargo pods to the player. Not yet exposed. Fixing #224 (player respawn on other planets crashes game). Adding custom events to help with integration and for handling changing between surfaces. 2024-10-27 18:06:16 -04:00
devplan.txt Fix fulgoran lightning attrators on enemy force. Fix liquid tile strip placement not respecting size modifier. Tweak default Fulgoran spawn area. 2024-11-06 12:38:01 -05:00
icon_40x40.png More GUI work and added a custom sprite. Fixed some regrowth issues with chunk tracking. Added regrowth interval mod setting. Removed redundant message. Better support for runtime mod setting changes. 2024-09-10 11:40:19 -04:00
info.json Have the basics of a Fulgora spawn working. Looks like shit, but best I can do for now. 2024-11-06 12:37:48 -05:00
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thumbnail.png Saving my current work in progress. First attempt at using the Factorio Modding Tool Kit. Updating all my core stuff to use it and allow for multiple surfaces. Not currently playable. 2024-08-10 13:26:52 -04:00

OARC Multiplayer Spawn

A Factorio mod for allowing separate spawn locations in multiplayer. Designed for Co-op and PvE.

MOD Portal Link

WORK IN PROGRESS

The mod should mostly be stable now for use in Factorio V2.0 now. Space Age support is still in progress but the Nauvis part works fine. I'm still working on support for separate landing sites on other planets.

Read the WIKI

The github wiki page will have the most up to date information. If you have questions, go there first, otherwise just ask.

Versions

Mod Only Versions:

Check releases for stable versions. Or just go to the actual mod page like a normal person: https://mods.factorio.com/mod/oarc-mod
2.1.X supports Factorio V2.0 with and without the Space Age expansion.
2.0.X supports Factorio V1.1.110 and has a nicer GUI but fewer features than the older scenario version.

Scenario Versions:

1.1.X is the latest stable version for Factorio V1 that I plan to do minimal maintenance on.
0.17 and 0.16 have final stable versions that will no longer be maintained.

Status

Latest 2.1.X version is mostly stable and playable on Factorio V2.0.X
Currently working on adding support for the new Space Age planets.
Will be removing many of the soft-mod features and other feature creep things for the first version.

Credit

Thanks to https://github.com/vfinn (JustGoFly) and many others for their assistance!
https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn/graphs/contributors

Random Notes

Feel free to submit bugs/fixes/requests/pulls/forks whatever you want.

Contact

https://discord.gg/trnpcen
oarcinae@gmail.com