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Rampant/libs/MathUtils.lua

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if mathUtilsG then
return mathUtilsG
end
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local mathUtils = {}
-- imports
local constants = require("Constants")
-- constants
local TICKS_A_MINUTE = constants.TICKS_A_MINUTE
-- imported functions
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local mSqrt = math.sqrt
local mLog10 = math.log10
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local mRandom = math.random
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local mFloor = math.floor
local mAbs = math.abs
-- module code
function mathUtils.roundToFloor(number, multiple)
return mFloor(number / multiple) * multiple
end
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function mathUtils.roundToNearest(number, multiple)
local num = number + (multiple * 0.5)
return num - (num % multiple)
end
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function mathUtils.randomTickEvent(rg, tick, low, high)
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local range = high - low
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local minutesToTick = (range * rg()) + low
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return tick + mathUtils.roundToNearest(TICKS_A_MINUTE * minutesToTick, 1)
end
function mathUtils.distort(xorRandom, num, stdDev, min, max)
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local amin = min or num * 0.70
local amax = max or num * 1.30
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local sd = stdDev or 0.17
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if (num < 0) then
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local t = amin
amin = amax
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amax = t
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end
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return mathUtils.roundToNearest(mathUtils.gaussianRandomRangeRG(num, num * sd, amin, amax, xorRandom), 0.01)
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end
function mathUtils.linearInterpolation(percent, min, max)
return ((max - min) * percent) + min
end
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function mathUtils.xorRandom(state)
local xor = bit32.bxor
local lshift = bit32.lshift
local rshift = bit32.rshift
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state = state + 21594771
return function()
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state = xor(state, lshift(state, 13))
state = xor(state, rshift(state, 17))
state = xor(state, lshift(state, 5))
state = state % 2147483647
return state * 4.65661287525e-10
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end
end
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--[[
Used for gaussian random numbers
--]]
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function mathUtils.gaussianRandomRG(mean, std_dev, rg)
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-- marsagliaPolarMethod
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local iid1
local iid2
local q
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repeat
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iid1 = 2 * rg() + -1
iid2 = 2 * rg() + -1
q = (iid1 * iid1) + (iid2 * iid2)
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until (q ~= 0) and (q < 1)
local s = mSqrt((-2 * mLog10(q)) / q)
local v = iid1 * s
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return mean + (v * std_dev)
end
function mathUtils.gaussianRandomRangeRG(mean, std_dev, min, max, rg)
local r
if (min >= max) then
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return min
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end
repeat
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local iid1
local iid2
local q
repeat
iid1 = 2 * rg() + -1
iid2 = 2 * rg() + -1
q = (iid1 * iid1) + (iid2 * iid2)
until (q ~= 0) and (q < 1)
local s = mSqrt((-2 * mLog10(q)) / q)
local v = iid1 * s
r = mean + (v * std_dev)
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until (r >= min) and (r <= max)
return r
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end
function mathUtils.euclideanDistanceNamed(p1, p2)
local xs = p1.x - p2.x
local ys = p1.y - p2.y
return ((xs * xs) + (ys * ys)) ^ 0.5
end
function mathUtils.euclideanDistancePoints(x1, y1, x2, y2)
local xs = x1 - x2
local ys = y1 - y2
return ((xs * xs) + (ys * ys)) ^ 0.5
end
function mathUtils.mahattenDistancePoints(x1, y1, x2, y2)
local xs = x1 - x2
local ys = y1 - y2
return mAbs(xs + ys)
end
function mathUtils.euclideanDistanceArray(p1, p2)
local xs = p1[1] - p2[1]
local ys = p1[2] - p2[2]
return ((xs * xs) + (ys * ys)) ^ 0.5
end
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function mathUtils.distortPosition(rg, position, size)
local xDistort = mathUtils.gaussianRandomRangeRG(1, 0.5, 0, 2, rg) - 1
local yDistort = mathUtils.gaussianRandomRangeRG(1, 0.5, 0, 2, rg) - 1
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position.x = position.x + (xDistort * size)
position.y = position.y + (yDistort * size)
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return position
end
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mathUtilsG = mathUtils
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return mathUtils