2019-02-16 06:17:30 +02:00
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if (aiPredicatesG) then
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return aiPredicatesG
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end
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2017-05-19 09:47:24 +02:00
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local aiPredicates = {}
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-- imports
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local constants = require("Constants")
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-- constants
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2018-02-10 09:57:04 +02:00
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local AI_STATE_RAIDING = constants.AI_STATE_RAIDING
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2017-05-19 09:47:24 +02:00
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local AI_STATE_AGGRESSIVE = constants.AI_STATE_AGGRESSIVE
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2018-02-14 10:28:42 +02:00
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local AI_STATE_MIGRATING = constants.AI_STATE_MIGRATING
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2018-02-19 06:18:04 +02:00
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local AI_STATE_SIEGE = constants.AI_STATE_SIEGE
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2019-02-09 07:48:00 +02:00
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local AI_STATE_ONSLAUGHT = constants.AI_STATE_ONSLAUGHT
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2017-05-19 09:47:24 +02:00
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-- imported functions
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-- module code
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2021-11-25 21:11:46 +02:00
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function aiPredicates.canAttack(map)
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2021-02-20 09:31:36 +02:00
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local surface = map.surface
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2021-11-25 21:11:46 +02:00
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local goodAI = (((map.state == AI_STATE_AGGRESSIVE) and (map.sentAggressiveGroups < map.maxAggressiveGroups)) or
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2021-02-20 09:31:36 +02:00
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(map.state == AI_STATE_RAIDING) or
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(map.state == AI_STATE_ONSLAUGHT))
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2020-05-15 22:51:38 +02:00
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local notPeaceful = not surface.peaceful_mode
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2021-02-20 09:31:36 +02:00
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local nocturalMode = map.universe.aiNocturnalMode
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local noctural = (not nocturalMode) or (nocturalMode and surface.darkness > 0.65)
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2020-05-15 22:51:38 +02:00
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return goodAI and notPeaceful and noctural
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2017-05-19 09:47:24 +02:00
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end
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2021-02-20 09:31:36 +02:00
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function aiPredicates.canMigrate(map)
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local surface = map.surface
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2021-02-21 01:31:48 +02:00
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local universe = map.universe
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local nocturalMode = universe.aiNocturnalMode
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local goodAI = (map.state == AI_STATE_MIGRATING) or (map.state == AI_STATE_SIEGE)
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local noctural = (not nocturalMode) or (nocturalMode and surface.darkness > 0.65)
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return goodAI and universe.expansion and not surface.peaceful_mode and noctural
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2017-11-21 09:27:03 +02:00
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end
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|
2019-02-16 06:17:30 +02:00
|
|
|
aiPredicatesG = aiPredicates
|
2017-05-19 09:47:24 +02:00
|
|
|
return aiPredicates
|