2016-08-20 04:52:27 +02:00
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-- imports
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2017-05-15 02:09:43 +02:00
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local upgrade = require("Upgrade")
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2016-08-27 08:44:17 +02:00
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local entityUtils = require("libs/EntityUtils")
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2017-01-20 07:58:36 +02:00
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local mapUtils = require("libs/MapUtils")
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2016-08-07 05:38:47 +02:00
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local unitGroupUtils = require("libs/UnitGroupUtils")
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2016-08-05 06:47:51 +02:00
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local chunkProcessor = require("libs/ChunkProcessor")
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local mapProcessor = require("libs/MapProcessor")
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2016-08-04 00:22:20 +02:00
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local constants = require("libs/Constants")
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2016-08-05 06:47:51 +02:00
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local pheromoneUtils = require("libs/PheromoneUtils")
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2016-08-18 07:55:08 +02:00
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local aiDefense = require("libs/AIDefense")
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local aiAttack = require("libs/AIAttack")
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2016-08-19 04:02:13 +02:00
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local aiBuilding = require("libs/AIBuilding")
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2016-10-15 02:00:18 +02:00
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local aiPlanning = require("libs/AIPlanning")
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2017-05-06 11:03:28 +02:00
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local interop = require("libs/Interop")
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2016-08-22 00:59:17 +02:00
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local tests = require("tests")
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2016-08-04 00:22:20 +02:00
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2016-10-15 02:00:18 +02:00
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-- constants
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local INTERVAL_LOGIC = constants.INTERVAL_LOGIC
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local INTERVAL_PROCESS = constants.INTERVAL_PROCESS
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2017-01-20 07:58:36 +02:00
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local MOVEMENT_PHEROMONE = constants.MOVEMENT_PHEROMONE
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local BASE_RALLY_CHANCE = constants.BASE_RALLY_CHANCE
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local BONUS_RALLY_CHANCE = constants.BONUS_RALLY_CHANCE
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local RETREAT_MOVEMENT_PHEROMONE_LEVEL = constants.RETREAT_MOVEMENT_PHEROMONE_LEVEL
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2016-08-20 04:52:27 +02:00
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-- imported functions
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2017-01-20 07:58:36 +02:00
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local getChunkByPosition = mapUtils.getChunkByPosition
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2016-08-20 04:52:27 +02:00
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local processPendingChunks = chunkProcessor.processPendingChunks
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local processMap = mapProcessor.processMap
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2016-10-15 02:00:18 +02:00
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local processPlayers = mapProcessor.processPlayers
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2016-08-29 02:05:28 +02:00
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local scanMap = mapProcessor.scanMap
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2016-08-20 04:52:27 +02:00
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2016-10-15 02:00:18 +02:00
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local planning = aiPlanning.planning
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2016-08-20 04:52:27 +02:00
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2017-01-20 07:58:36 +02:00
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local rallyUnits = aiBuilding.rallyUnits
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2016-08-20 04:52:27 +02:00
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local deathScent = pheromoneUtils.deathScent
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2017-04-22 01:14:04 +02:00
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local victoryScent = pheromoneUtils.victoryScent
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2016-08-20 04:52:27 +02:00
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2017-05-24 08:46:23 +02:00
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local cleanSquads = unitGroupUtils.cleanSquads
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2016-08-20 04:52:27 +02:00
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local regroupSquads = unitGroupUtils.regroupSquads
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local convertUnitGroupToSquad = unitGroupUtils.convertUnitGroupToSquad
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2016-08-28 22:48:19 +02:00
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local squadAttack = aiAttack.squadAttack
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2016-08-20 04:52:27 +02:00
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local squadBeginAttack = aiAttack.squadBeginAttack
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local retreatUnits = aiDefense.retreatUnits
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2017-05-24 08:46:23 +02:00
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-- local regenerateEntity = entityUtils.regenerateEntity
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2016-08-27 08:44:17 +02:00
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local addRemoveEntity = entityUtils.addRemoveEntity
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2017-05-24 08:46:23 +02:00
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local makeImmortalEntity = entityUtils.makeImmortalEntity
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2016-10-15 02:00:18 +02:00
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2016-08-25 02:05:20 +02:00
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-- local references to global
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local regionMap
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local natives
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local pendingChunks
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2016-07-30 00:44:31 +02:00
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-- hook functions
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2016-09-13 00:33:00 +02:00
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local function onLoad()
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2016-08-25 02:05:20 +02:00
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regionMap = global.regionMap
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natives = global.natives
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pendingChunks = global.pendingChunks
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2016-07-30 00:44:31 +02:00
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end
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2016-09-13 00:33:00 +02:00
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local function onChunkGenerated(event)
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-- queue generated chunk for delayed processing, queuing is required because some mods (RSO) mess with chunk as they
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-- are generated, which messes up the scoring.
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if (event.surface.index == 1) then
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pendingChunks[#pendingChunks+1] = event
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end
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2016-08-25 02:05:20 +02:00
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end
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2017-05-06 11:03:28 +02:00
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local function onModSettingsChange(event)
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if event and (string.sub(event.setting, 1, 7) ~= "rampant") then
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return
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end
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natives.safeBuildings = settings.global["rampant-safeBuildings"].value
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natives.safeEntities["curved-rail"] = settings.global["rampant-safeBuildings-curvedRail"].value
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natives.safeEntities["straight-rail"] = settings.global["rampant-safeBuildings-straightRail"].value
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natives.safeEntities["rail-signal"] = settings.global["rampant-safeBuildings-railSignals"].value
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natives.safeEntities["rail-chain-signal"] = settings.global["rampant-safeBuildings-railChainSignals"].value
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natives.safeEntities["train-stop"] = settings.global["rampant-safeBuildings-trainStops"].value
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2017-05-17 08:18:25 +02:00
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local poles = settings.global["rampant-safeBuildings-bigElectricPole"].value
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natives.safeEntityName["big-electric-pole"] = poles
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natives.safeEntityName["big-electric-pole-2"] = poles
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natives.safeEntityName["big-electric-pole-3"] = poles
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natives.safeEntityName["big-electric-pole-4"] = poles
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2017-05-24 08:46:23 +02:00
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2017-05-06 11:03:28 +02:00
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natives.attackUsePlayer = settings.global["rampant-attackWaveGenerationUsePlayerProximity"].value
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natives.attackUsePollution = settings.global["rampant-attackWaveGenerationUsePollution"].value
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natives.attackThresholdMin = settings.global["rampant-attackWaveGenerationThresholdMin"].value
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natives.attackThresholdMax = settings.global["rampant-attackWaveGenerationThresholdMax"].value
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natives.attackThresholdRange = natives.attackThresholdMax - natives.attackThresholdMin
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natives.attackWaveMaxSize = settings.global["rampant-attackWaveMaxSize"].value
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natives.attackPlayerThreshold = settings.global["rampant-attackPlayerThreshold"].value
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2017-05-14 00:32:16 +02:00
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natives.aiNocturnalMode = settings.global["rampant-permanentNocturnal"].value
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2017-05-14 05:23:25 +02:00
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natives.aiPointsScaler = settings.global["rampant-aiPointsScaler"].value
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2017-05-06 11:03:28 +02:00
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end
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2016-09-13 00:33:00 +02:00
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local function onConfigChanged()
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2017-05-15 02:09:43 +02:00
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if upgrade.attempt(natives, regionMap) then
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2017-05-06 11:03:28 +02:00
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onModSettingsChange(nil)
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2017-05-15 02:09:43 +02:00
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2017-05-15 06:44:16 +02:00
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game.surfaces[1].print("Rampant - Reindexing chunks, please wait")
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2016-10-15 02:00:18 +02:00
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-- clear old regionMap processing Queue
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-- prevents queue adding duplicate chunks
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-- chunks are by key, so should overwrite old
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regionMap.processQueue = {}
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regionMap.processPointer = 1
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regionMap.scanPointer = 1
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-- clear pending chunks, will be added when loop runs below
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2017-04-16 08:04:22 +02:00
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pendingChunks = {}
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2016-10-15 02:00:18 +02:00
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-- queue all current chunks that wont be generated during play
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local surface = game.surfaces[1]
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for chunk in surface.get_chunks() do
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onChunkGenerated({ surface = surface,
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area = { left_top = { x = chunk.x * 32,
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y = chunk.y * 32 }}})
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end
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2017-05-15 02:09:43 +02:00
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end
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2016-07-30 00:44:31 +02:00
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end
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2016-11-04 01:51:35 +02:00
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local function onTick(event)
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local tick = event.tick
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2017-01-20 07:58:36 +02:00
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if (tick == regionMap.processTick) then
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regionMap.processTick = regionMap.processTick + INTERVAL_PROCESS
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2016-09-13 00:33:00 +02:00
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local surface = game.surfaces[1]
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2017-04-25 06:08:41 +02:00
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local evolutionFactor = game.forces.enemy.evolution_factor
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2016-10-15 02:00:18 +02:00
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local players = game.players
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2017-05-24 08:46:23 +02:00
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processPendingChunks(natives, regionMap, surface, pendingChunks)
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2017-04-22 01:33:17 +02:00
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scanMap(regionMap, surface, natives, evolutionFactor)
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2016-10-15 02:00:18 +02:00
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2017-01-20 07:58:36 +02:00
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if (tick == regionMap.logicTick) then
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regionMap.logicTick = regionMap.logicTick + INTERVAL_LOGIC
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2017-04-22 01:33:17 +02:00
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planning(natives, evolutionFactor, tick, surface)
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2017-05-24 08:46:23 +02:00
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cleanSquads(natives, evolutionFactor)
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-- regroupSquads(natives, evolutionFactor)
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2016-10-15 02:00:18 +02:00
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processPlayers(players, regionMap, surface, natives, evolutionFactor, tick)
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squadBeginAttack(natives, players, evolutionFactor)
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squadAttack(regionMap, surface, natives)
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end
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2016-09-13 00:33:00 +02:00
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2016-10-15 02:00:18 +02:00
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processMap(regionMap, surface, natives, evolutionFactor)
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2016-08-20 20:24:22 +02:00
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end
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2016-08-05 06:47:51 +02:00
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end
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2016-09-13 00:33:00 +02:00
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local function onBuild(event)
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2017-05-24 08:46:23 +02:00
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local entity = event.created_entity
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addRemoveEntity(regionMap, entity, natives, true, false)
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if natives.safeBuildings then
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if natives.safeEntities[entity.type] or natives.safeEntityName[entity.name] then
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entity.destructible = false
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end
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end
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2016-08-18 07:55:08 +02:00
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end
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2016-09-13 00:33:00 +02:00
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local function onPickUp(event)
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2016-11-04 01:51:35 +02:00
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addRemoveEntity(regionMap, event.entity, natives, false, false)
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2016-08-18 07:55:08 +02:00
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end
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2016-09-13 00:33:00 +02:00
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local function onDeath(event)
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2016-08-05 06:47:51 +02:00
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local entity = event.entity
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2016-08-27 08:44:17 +02:00
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local surface = entity.surface
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if (surface.index == 1) then
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2016-08-25 01:30:45 +02:00
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if (entity.force.name == "enemy") then
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if (entity.type == "unit") then
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local entityPosition = entity.position
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2017-01-20 07:58:36 +02:00
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local deathChunk = getChunkByPosition(regionMap, entityPosition.x, entityPosition.y)
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2017-05-24 08:46:23 +02:00
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2017-01-20 07:58:36 +02:00
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if (deathChunk ~= nil) then
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-- drop death pheromone where unit died
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deathScent(deathChunk)
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if ((event.force ~= nil) and (event.force.name == "player")) then
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2017-04-25 06:08:41 +02:00
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local evolutionFactor = game.forces.enemy.evolution_factor
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2017-05-24 08:46:23 +02:00
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local tick = event.tick
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2017-01-20 07:58:36 +02:00
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if (deathChunk[MOVEMENT_PHEROMONE] < -(evolutionFactor * RETREAT_MOVEMENT_PHEROMONE_LEVEL)) then
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2017-04-22 01:14:04 +02:00
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retreatUnits(deathChunk,
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convertUnitGroupToSquad(natives,
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entity.unit_group),
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regionMap,
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surface,
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natives,
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2017-05-24 08:46:23 +02:00
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tick)
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2017-01-20 07:58:36 +02:00
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local rallyThreshold = BASE_RALLY_CHANCE + (evolutionFactor * BONUS_RALLY_CHANCE)
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2017-05-24 08:46:23 +02:00
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if (math.random() < rallyThreshold) then
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2017-01-20 07:58:36 +02:00
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rallyUnits(deathChunk,
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regionMap,
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surface,
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natives,
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2017-05-24 08:46:23 +02:00
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evolutionFactor,
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tick)
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2017-01-20 07:58:36 +02:00
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end
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end
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end
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2016-08-25 01:30:45 +02:00
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end
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2017-01-20 07:58:36 +02:00
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-- removeScout(entity, natives)
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2017-04-16 08:04:22 +02:00
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elseif (entity.type == "unit-spawner") or (entity.type == "turret") then
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2016-11-04 01:51:35 +02:00
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addRemoveEntity(regionMap, entity, natives, false, false)
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2016-08-18 07:55:08 +02:00
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end
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2016-08-25 01:30:45 +02:00
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elseif (entity.force.name == "player") then
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2016-11-04 01:51:35 +02:00
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local creditNatives = false
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2017-05-01 00:51:07 +02:00
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local entityPosition = entity.position
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2016-11-04 01:51:35 +02:00
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if (event.force ~= nil) and (event.force.name == "enemy") then
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creditNatives = true
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2017-04-22 01:14:04 +02:00
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local victoryChunk = getChunkByPosition(regionMap, entityPosition.x, entityPosition.y)
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victoryScent(victoryChunk, entity.type)
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2016-11-04 01:51:35 +02:00
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end
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2017-05-06 11:03:28 +02:00
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if creditNatives and natives.safeBuildings and (natives.safeEntities[entity.type] or natives.safeEntityName[entity.name]) then
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2017-05-24 08:46:23 +02:00
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makeImmortalEntity(surface, entity)
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2017-04-17 04:46:36 +02:00
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else
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addRemoveEntity(regionMap, entity, natives, false, creditNatives)
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end
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2016-08-09 04:54:41 +02:00
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end
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2016-08-03 17:54:21 +02:00
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end
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end
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2016-09-13 01:23:26 +02:00
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local function onSurfaceTileChange(event)
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2016-08-21 23:48:55 +02:00
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-- local player = game.players[event.player_index]
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-- if (player.surface.index==1) then
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2016-11-04 09:26:19 +02:00
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-- aiBuilding.fillTunnel(global.regionMap, player.surface, global.natives, event.positions)
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2016-08-21 23:48:55 +02:00
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-- end
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2016-08-21 02:28:35 +02:00
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end
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2016-09-13 00:33:00 +02:00
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local function onInit()
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global.regionMap = {}
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global.pendingChunks = {}
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global.natives = {}
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regionMap = global.regionMap
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natives = global.natives
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pendingChunks = global.pendingChunks
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onConfigChanged()
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end
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2016-08-04 02:22:27 +02:00
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-- hooks
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2016-07-30 00:44:31 +02:00
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script.on_init(onInit)
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script.on_load(onLoad)
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2017-05-06 11:03:28 +02:00
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script.on_event(defines.events.on_runtime_mod_setting_changed,
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onModSettingsChange)
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2016-08-25 02:05:20 +02:00
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script.on_configuration_changed(onConfigChanged)
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2016-07-30 00:44:31 +02:00
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2016-09-13 01:23:26 +02:00
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script.on_event(defines.events.on_player_built_tile, onSurfaceTileChange)
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2016-08-21 02:28:35 +02:00
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2016-08-18 07:55:08 +02:00
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script.on_event({defines.events.on_preplayer_mined_item,
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defines.events.on_robot_pre_mined},
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2016-11-04 09:26:19 +02:00
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onPickUp)
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2016-08-18 07:55:08 +02:00
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script.on_event({defines.events.on_built_entity,
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defines.events.on_robot_built_entity},
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2016-11-04 09:26:19 +02:00
|
|
|
onBuild)
|
2016-09-09 12:02:50 +02:00
|
|
|
|
|
|
|
script.on_event(defines.events.on_entity_died, onDeath)
|
2016-08-20 04:52:27 +02:00
|
|
|
script.on_event(defines.events.on_tick, onTick)
|
2016-07-30 00:44:31 +02:00
|
|
|
script.on_event(defines.events.on_chunk_generated, onChunkGenerated)
|
|
|
|
|
2017-05-06 11:03:28 +02:00
|
|
|
remote.add_interface("rampantTests", {
|
2016-10-15 02:00:18 +02:00
|
|
|
test1 = tests.test1,
|
|
|
|
test2 = tests.test2,
|
|
|
|
test3 = tests.test3,
|
|
|
|
test4 = tests.test4,
|
|
|
|
test5 = tests.test5,
|
|
|
|
test6 = tests.test6,
|
|
|
|
test7 = tests.test7,
|
|
|
|
test8 = tests.test8,
|
|
|
|
test9 = tests.test9,
|
|
|
|
test10 = tests.test10,
|
2017-05-19 00:47:36 +02:00
|
|
|
test11 = tests.test11
|
2016-10-15 02:00:18 +02:00
|
|
|
})
|
2017-05-06 11:03:28 +02:00
|
|
|
|
|
|
|
remote.add_interface("rampant", interop)
|