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Rampant/config.lua

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local config = {}
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local mathUtils = require("libs/MathUtils")
local gaussianRandomRange = mathUtils.gaussianRandomRange
--[[
the attackWaveGenerationUse* options are used to score chunks with biter nests that will generate a Rampant attack wave.
Pollution, the vanilla pollution mechanic (shown on the minimap).
Player Proximity, if a player moves near a biter nest there is a chance for the nest to spawn attack waves (not shown on the minimap).
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switching all to false will turn off Rampant biter waves
DOES NOT affect vanilla biters waves
--]]
config.attackWaveGenerationUsePollution = true
config.attackWaveGenerationUsePlayerProximity = true
--[[
attackWaveGenerationThreshold is the score that the attackWaveGenerationUse* has to reach in order for an attack wave to spawn.
increasing this will reduce the radius of attack wave generation.
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DOES NOT affect vanilla biters waves
scaling linearly with evolution factor
starts 20 @ 0.0 evolution
ends 0 @ 100.0 evolution
default max is 20
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default min is 0
--]]
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config.attackWaveGenerationThresholdMax = 20
config.attackWaveGenerationThresholdMin = 0
--[[
attackWaveMaxSize is the largest size that can be initially spawned by Rampant
--]]
config.attackWaveMaxSize = 150
--[[
attackWaveScaling is used to calculate the attack wave size from the evolutionFactor
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default is config.attackWaveMaxSize * (evolutionFactor ^ 1.666667)
DOES NOT affect vanilla biters waves
--]]
config.attackWaveScaling = function (evolutionFactor)
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return math.ceil(gaussianRandomRange(config.attackWaveMaxSize * (evolutionFactor ^ 1.66667),
(config.attackWaveMaxSize * 0.5) * 0.333,
1,
config.attackWaveMaxSize + (config.attackWaveMaxSize * 0.25)))
end
return config