2018-01-27 04:15:40 +02:00
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Version: 0.16.7
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Date: 1. 26. 2018
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Improvements:
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- Reduced the number of trivial smoke created to 4 from ~20
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Tweaks:
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- Turned off new enemies by default
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- Set default number of enemy variations per tier to 1
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2018-01-14 07:48:21 +02:00
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2018-01-26 07:13:47 +02:00
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Version: 0.16.6
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2018-01-27 04:15:40 +02:00
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Date: 1. 25. 2018
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2018-01-26 07:48:12 +02:00
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Features:
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2018-01-21 09:42:47 +02:00
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- Generated enemies for a large varity of things to battle
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- Evolving bases now get stronger over time and specialize their units
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2018-01-26 07:48:12 +02:00
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- Creates areas clear of biters
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Bugfixes:
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2018-01-14 09:07:29 +02:00
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- Fixed a cause where squads could get stuck on hard to pass terrain
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2018-01-26 07:48:12 +02:00
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Tweaks:
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2018-01-26 07:13:47 +02:00
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- Increased squad movement penalty before removal from 8000 to 10000
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2018-01-14 07:48:21 +02:00
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2018-01-25 06:25:30 +02:00
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Version: 0.16.5
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Date: 1. 24. 2018
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Bugfixes:
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2018-01-26 02:54:31 +02:00
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- Fix from Pxanych for calculatekamikazethreshold passing table instead of a number
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2018-01-25 06:25:30 +02:00
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2018-01-24 08:12:31 +02:00
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Version: 0.16.4
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Date: 1. 23. 2018
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Bugfixes:
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- Fix for invalid ai max squad variable reference
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2018-01-14 07:48:21 +02:00
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Version: 0.16.3
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Date: 1. 13. 2018
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2018-01-18 07:34:23 +02:00
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Bugfixes:
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- Fixed creative mode tile wand robot error (https://forums.factorio.com/viewtopic.php?f=94&t=31445&start=220&hilit=rampant#p335574)
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2018-01-24 06:00:28 +02:00
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- Fix from CyaNox for build tile positions to array of tiles change in factorio 0.16.17
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2018-01-14 07:48:21 +02:00
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Improvements:
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- Removed squad limit
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2018-01-15 02:14:38 +02:00
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- Squads converted from vanilla control receive immediate kamikaze roll
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- Units not under a unit group, now get a kamikaze roll before being put into a retreating squad
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2018-01-14 07:48:21 +02:00
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Optimizations:
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- Reworked squad regrouping to be surrounding chunks instead comparing against master list
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Framework:
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- Add squads to chunk map for faster location sensitive lookups
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2018-01-02 20:36:23 +02:00
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Version: 0.16.2
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Date: 1. 2. 2018
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Bugfixes:
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- Fixed invalid function call due to a function renaming
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2018-01-02 09:31:38 +02:00
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---------------------------------------------------------------------------------------------------
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Version: 0.16.1
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Date: 1. 1. 2018
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Features:
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- Artillery shell impacts cause biter squads to form and prevents the single file line of retaliation
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- Unit spawners now rally troops when they die
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Improvements:
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- Cliffs and impassable areas due to object density have been added to the pathfinder
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- Terrain that is dynamically altered (landfilled, cleared of trees, cleared of cliffs) will be accounted for now
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- Added artillery turret to buildings that emit pheromones
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Optimizations:
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- Switch scanning for cliffs, resources, and tiles to event based instead of polling
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- Reduced number of table allocations when working with squads
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Bugfixes:
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- fixed changelog so it shows up in-game interface
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- Added checks for correct surface before processing build events
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Balance:
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- Increased kamikaze frequency by increasing the chance to roll for Kamikaze from 70% to 100%
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Framework:
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- Created visualler for viewing internal Rampant ai game state
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2017-12-14 04:27:00 +02:00
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---------------------------------------------------------------------------------------------------
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Version: 0.16.0
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Date: 13. 12. 2017
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Changes:
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2018-01-02 09:31:38 +02:00
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- Updated info.json
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Bugfixes:
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- Fixed broken icon size prototypes
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- Fixed create-smoke calls
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- Fixed perimeter to radius
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- Fixed smoke
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- Fixed missing fire tile properties
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