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Rampant/data-final-fixes.lua

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local vanillaBuildings = require("prototypes/buildings/UpdatesVanilla")
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if settings.startup["rampant-newEnemies"].value then
require("prototypes/Neutral")
require("prototypes/Acid")
require("prototypes/Physical")
require("prototypes/Suicide")
require("prototypes/Fire")
require("prototypes/Electric")
require("prototypes/Nuclear")
require("prototypes/Inferno")
require("prototypes/Fast")
require("prototypes/Troll")
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-- require("prototypes/Decaying")
-- require("prototypes/Poison")
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-- require("prototypes/Undying")
-- require("prototypes/Wasp")
require("prototypes/Laser")
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for _, unitSpawner in pairs(data.raw["unit-spawner"]) do
if (unitSpawner.name ~= "biter-spawner") then
unitSpawner.autoplace = nil
end
end
for _, unitSpawner in pairs(data.raw["turret"]) do
if (unitSpawner.name ~= "small-worm-turret") then
unitSpawner.autoplace = nil
end
end
end
if settings.startup["rampant-enableSwarm"] then
for k, unit in pairs(data.raw["unit"]) do
if (string.find(k, "biter") or string.find(k, "spitter")) and unit.collision_box then
unit.collision_box = {
{unit.collision_box[1][1] * 0.40, unit.collision_box[1][2] * 0.40},
{unit.collision_box[2][1] * 0.40, unit.collision_box[2][2] * 0.40}
}
end
end
end
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if settings.startup["rampant-addWallResistanceAcid"].value then
vanillaBuildings.addWallAcidResistance()
end