mirror of
https://github.com/veden/Rampant.git
synced 2026-06-19 22:15:20 +02:00
Need to figure out why bases or displaying incorrectly
This commit is contained in:
+3
-2
@@ -174,16 +174,17 @@ function upgrade.attempt(natives)
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game.surfaces[1].print("Rampant - Version 0.16.3")
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global.version = constants.VERSION_38
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end
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if (global.version < constants.VERSION_39) then
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if (global.version < constants.VERSION_40) then
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natives.evolutionTableUnitSpawner = {}
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natives.evolutionTableWorm = {}
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natives.evolutionTableAlignment = {}
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natives.bases = {}
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natives.baseIndex = 1
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natives.baseIncrement = 0
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game.surfaces[1].print("Rampant - Version 0.16.5")
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global.version = constants.VERSION_39
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global.version = constants.VERSION_40
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end
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return starting ~= global.version, natives
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+18
-17
@@ -211,23 +211,8 @@ local function rebuildMap()
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map.chunkTick = roundToNearest(game.tick + INTERVAL_CHUNK, INTERVAL_CHUNK)
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map.squadTick = roundToNearest(game.tick + INTERVAL_SQUAD, INTERVAL_SQUAD)
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-- clear pending chunks, will be added when loop runs below
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global.pendingChunks = {}
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pendingChunks = global.pendingChunks
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-- queue all current chunks that wont be generated during play
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local surface = game.surfaces[1]
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local tick = game.tick
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for chunk in surface.get_chunks() do
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onChunkGenerated({ tick = tick,
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surface = surface,
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area = { left_top = { x = chunk.x * 32,
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y = chunk.y * 32 }}})
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end
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processPendingChunks(natives, map, surface, pendingChunks, tick, game.forces.enemy.evolution_factor)
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end
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local function onModSettingsChange(event)
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@@ -287,7 +272,23 @@ local function onConfigChanged()
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upgraded, natives = upgrade.attempt(natives)
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if upgraded and onModSettingsChange(nil) then
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rebuildMap()
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rebuildNativeTables(natives, game.surfaces[1])
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rebuildNativeTables(natives, game.surfaces[1], game.create_random_generator(natives.enemySeed))
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-- clear pending chunks, will be added when loop runs below
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global.pendingChunks = {}
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pendingChunks = global.pendingChunks
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-- queue all current chunks that wont be generated during play
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local surface = game.surfaces[1]
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local tick = game.tick
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for chunk in surface.get_chunks() do
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onChunkGenerated({ tick = tick,
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surface = surface,
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area = { left_top = { x = chunk.x * 32,
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y = chunk.y * 32 }}})
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end
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processPendingChunks(natives, map, surface, pendingChunks, tick, game.forces.enemy.evolution_factor)
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end
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end
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@@ -15,7 +15,7 @@ if settings.startup["rampant-newEnemies"].value then
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-- require("prototypes/Poison")
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-- require("prototypes/Undying")
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-- require("prototypes/Wasp")
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-- require("prototypes/Laser")
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require("prototypes/Laser")
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for k, unitSpawner in pairs(data.raw["unit-spawner"]) do
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if (unitSpawner.name ~= "biter-spawner") then
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+81
-26
@@ -60,6 +60,10 @@ local FAST_WORM_VARIATIONS = constants.FAST_WORM_VARIATIONS
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local FAST_NEST_TIERS = constants.FAST_NEST_TIERS
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local FAST_NEST_VARIATIONS = constants.FAST_NEST_VARIATIONS
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local LASER_WORM_TIERS = constants.LASER_WORM_TIERS
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local LASER_WORM_VARIATIONS = constants.LASER_WORM_VARIATIONS
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local LASER_NEST_TIERS = constants.LASER_NEST_TIERS
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local LASER_NEST_VARIATIONS = constants.LASER_NEST_VARIATIONS
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local BASE_ALIGNMENT_NEUTRAL = constants.BASE_ALIGNMENT_NEUTRAL
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local BASE_ALIGNMENT_ACID = constants.BASE_ALIGNMENT_ACID
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@@ -70,6 +74,7 @@ local BASE_ALIGNMENT_NUCLEAR = constants.BASE_ALIGNMENT_NUCLEAR
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local BASE_ALIGNMENT_INFERNO = constants.BASE_ALIGNMENT_INFERNO
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local BASE_ALIGNMENT_FIRE = constants.BASE_ALIGNMENT_FIRE
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local BASE_ALIGNMENT_FAST = constants.BASE_ALIGNMENT_FAST
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local BASE_ALIGNMENT_LASER = constants.BASE_ALIGNMENT_LASER
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local BASE_ALIGNMENT_TROLL = constants.BASE_ALIGNMENT_TROLL
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local BASE_WORM_UPGRADE = constants.BASE_WORM_UPGRADE
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@@ -80,6 +85,8 @@ local BASE_DISTANCE_THRESHOLD = constants.BASE_DISTANCE_THRESHOLD
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local BASE_DISTANCE_LEVEL_BONUS = constants.BASE_DISTANCE_LEVEL_BONUS
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local BASE_DISTANCE_TO_EVO_INDEX = constants.BASE_DISTANCE_TO_EVO_INDEX
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local BASE_ALIGNMENT_EVOLUTION_BASELINE = constants.BASE_ALIGNMENT_EVOLUTION_BASELINE
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local CHUNK_SIZE = constants.CHUNK_SIZE
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local BASE_ALIGNMENT_PATHS = constants.BASE_ALIGNMENT_PATHS
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@@ -96,6 +103,7 @@ local euclideanDistancePoints = mathUtils.euclideanDistancePoints
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local roundToFloor = mathUtils.roundToFloor
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local gaussianRandomRange = mathUtils.gaussianRandomRange
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local gaussianRandomRangeRG = mathUtils.gaussianRandomRangeRG
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local mFloor = math.floor
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@@ -148,22 +156,56 @@ function baseUtils.findNearbyBase(map, chunk, chunkRadius)
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return foundBase
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end
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local function findUpgrade(base, evoIndex, natives, evolutionTable)
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local function findEntityUpgrade(base, evoIndex, natives, evolutionTable)
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-- local used = { }
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-- local alignments = base.alignments
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-- local alignmentPick = base.alignments[mRandom(#base.alignments)]
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local alignments = evolutionTable[base.alignment]
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-- while alignmentPick do
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-- used[alignmentPick] = true
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local entity = nil
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for evo=evoIndex, 0, -EVOLUTION_INCREMENTS do
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local entitySet = alignments[roundToFloor(evo, EVOLUTION_INCREMENTS)]
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if base.alignment ~= 1 then
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print(serpent.dump(entitySet))
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end
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if entitySet and (#entitySet > 0) then
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entity = entitySet[mRandom(#entitySet)]
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if (mRandom() > 0.5) then
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break
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end
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end
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end
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-- alignmentPick = nil
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-- for x = #alignments, 1, -1 do
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-- if not used[alignments[x]] then
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-- alignmentPick = alignments[x]
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-- break
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-- end
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-- end
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-- end
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return entity
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end
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local function findBaseInitialAlignment(evoIndex, natives, evolutionTable)
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-- local used = { }
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-- local alignments = base.alignments
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-- local alignmentPick = base.alignments[mRandom(#base.alignments)]
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local alignmentPick = base.alignment
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-- while alignmentPick do
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-- used[alignmentPick] = true
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if not evolutionTable then
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print(alignmentPick)
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end
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for evo=evoIndex, 0, -EVOLUTION_INCREMENTS do
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local entitySet = evolutionTable[alignmentPick][evo]
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local evoTop = roundToFloor(gaussianRandomRange(evoIndex, evoIndex * 0.2, 0, evoIndex), EVOLUTION_INCREMENTS)
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for evo=evoTop, 0, -EVOLUTION_INCREMENTS do
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local entitySet = evolutionTable[roundToFloor(evo, EVOLUTION_INCREMENTS)]
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if entitySet and (#entitySet > 0) then
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return entitySet[mRandom(#entitySet)]
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end
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@@ -197,9 +239,9 @@ function baseUtils.upgradeEntity(map, entity, surface, natives, evolutionFactor,
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EVOLUTION_INCREMENTS)
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local evoIndex = mMax(distance, roundToFloor(evolutionFactor, EVOLUTION_INCREMENTS))
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local spawnerName = findUpgrade(base, evoIndex, natives, ((entityType == "unit-spawner") and natives.evolutionTableUnitSpawner) or natives.evolutionTableWorm)
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local spawnerName = findEntityUpgrade(base, evoIndex, natives, ((entityType == "unit-spawner") and natives.evolutionTableUnitSpawner) or natives.evolutionTableWorm)
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if spawnerName then
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local newPosition = surface.find_non_colliding_position(spawnerName, position, CHUNK_SIZE, 4)
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local newPosition = surface.find_non_colliding_position(spawnerName, position, CHUNK_SIZE, 1)
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if newPosition then
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entity = surface.create_entity({name = spawnerName, position = newPosition})
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end
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@@ -267,9 +309,8 @@ function baseUtils.createBase(map, natives, evolutionFactor, chunk, surface, tic
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local distanceIndex = roundToFloor(mMin(1, distance * BASE_DISTANCE_TO_EVO_INDEX), EVOLUTION_INCREMENTS)
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local evoIndex = mMax(distanceIndex, roundToFloor(evolutionFactor, EVOLUTION_INCREMENTS))
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--local alignments = { BASE_ALIGNMENT_NEUTRAL }
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local alignment = BASE_ALIGNMENT_NEUTRAL
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local alignment = findBaseInitialAlignment(evoIndex, natives, natives.evolutionTableAlignment) or BASE_ALIGNMENT_NEUTRAL
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local base = {
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x = x,
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@@ -306,6 +347,16 @@ local function fileEntity(baseAlignment, entity, evolutionTable)
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aTable[#aTable+1] = entity.name
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end
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local function fileAlignment(baseAlignment, evolution, evolutionTable)
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local evoRequirement = mFloor(evolution/EVOLUTION_INCREMENTS) * EVOLUTION_INCREMENTS
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local eTable = evolutionTable[evoRequirement]
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if not eTable then
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eTable = {}
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evolutionTable[evoRequirement] = eTable
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end
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eTable[#eTable+1] = baseAlignment
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end
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local function processUnitClass(biterVariation, biterTier, spitterVariation, spitterTier, wormVariation, wormTier, surface, natives, baseAlignment, baseAlignmentString)
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local position = { x = 0, y = 0 }
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@@ -341,13 +392,17 @@ local function processUnitClass(biterVariation, biterTier, spitterVariation, spi
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end
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end
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function baseUtils.rebuildNativeTables(natives, surface)
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function baseUtils.rebuildNativeTables(natives, surface, rg)
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natives.evolutionTableUnitSpawner = {}
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natives.evolutionTableWorm = {}
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natives.evolutionTableAlignment = {}
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-- todo fill out alignment evolution levels
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natives.evolutionTableAlignment =
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for alignment,evo in pairs(BASE_ALIGNMENT_EVOLUTION_BASELINE) do
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fileAlignment(alignment,
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gaussianRandomRangeRG(evo, evo * 0.2, evo * 0.5, evo * 1.5, rg),
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natives.evolutionTableAlignment)
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end
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processUnitClass(NEUTRAL_NEST_VARIATIONS,
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NEUTRAL_NEST_TIERS,
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@@ -492,16 +547,16 @@ function baseUtils.rebuildNativeTables(natives, surface)
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-- BASE_ALIGNMENT_POSION,
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-- "posion")
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-- processUnitClass(LASER_NEST_VARIATIONS,
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-- LASER_NEST_TIERS,
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-- LASER_NEST_VARIATIONS,
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-- LASER_NEST_TIERS,
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-- LASER_WORM_VARIATIONS,
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-- LASER_WORM_TIERS,
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-- surface,
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-- natives,
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-- BASE_ALIGNMENT_LASER,
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-- "laser")
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processUnitClass(LASER_NEST_VARIATIONS,
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LASER_NEST_TIERS,
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LASER_NEST_VARIATIONS,
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LASER_NEST_TIERS,
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LASER_WORM_VARIATIONS,
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LASER_WORM_TIERS,
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surface,
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natives,
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BASE_ALIGNMENT_LASER,
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"laser")
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-- processUnitClass(WASP_NEST_VARIATIONS,
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-- WASP_NEST_TIERS,
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@@ -281,8 +281,6 @@ function chunkUtils.initialScan(chunk, natives, surface, map, tick, evolutionFac
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local base = findNearbyBase(map, chunk, BASE_SEARCH_RADIUS)
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if base then
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setChunkBase(map, chunk, base)
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else
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createBase(map, natives, evolutionFactor, chunk, surface, tick)
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end
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if (#nests > 0) then
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for i = 1, #nests do
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+22
-8
@@ -17,7 +17,7 @@ constants.VERSION_27 = 27
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constants.VERSION_28 = 28
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constants.VERSION_33 = 33
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constants.VERSION_38 = 38
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constants.VERSION_39 = 39
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constants.VERSION_40 = 40
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-- misc
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@@ -99,7 +99,7 @@ constants.AI_MAX_TEMPERAMENT_DURATION = 15
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-- ai base
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constants.BASE_DISTANCE_TO_EVO_INDEX = 1 / 20480
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constants.BASE_DISTANCE_TO_EVO_INDEX = 1 / 5480
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constants.BASE_SPAWNER_UPGRADE = 300
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constants.BASE_WORM_UPGRADE = 250
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@@ -149,24 +149,38 @@ suicidePath[constants.BASE_ALIGNMENT_NUCLEAR] = true
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local firePath = {}
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firePath[constants.BASE_ALIGNMENT_INFERNO] = true
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local acidPath = {}
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-- local acidPath = {}
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-- acidPath[constants.BASE_ALIGNMENT_POSION] = true
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-- acidPath[constants.BASE_ALIGNMENT_INFEST] = true
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local decayingPath = {}
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-- local decayingPath = {}
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-- decayingPath[constants.BASE_ALIGNMENT_UNDYING] = true
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local electricPath = {}
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-- local electricPath = {}
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-- electricPath[constants.BASE_ALIGNMENT_ENERGY_THIEF] = true
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electricPath[constants.BASE_ALIGNMENT_LASER] = true
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-- electricPath[constants.BASE_ALIGNMENT_LASER] = true
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constants.BASE_ALIGNMENT_PATHS = {}
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constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_NEUTRAL] = neutralPath
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constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_FIRE] = firePath
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constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_SUICIDE] = suicidePath
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constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_ACID] = acidPath
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-- constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_ACID] = acidPath
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-- constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_DECAYING] = decayingPath
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constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_ELECTRIC] = electricPath
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-- constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_ELECTRIC] = electricPath
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constants.BASE_ALIGNMENT_EVOLUTION_BASELINE = {
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[constants.BASE_ALIGNMENT_NEUTRAL] = 0,
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[constants.BASE_ALIGNMENT_ACID] = 0.1,
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[constants.BASE_ALIGNMENT_ELECTRIC] = 0.2,
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[constants.BASE_ALIGNMENT_SUICIDE] = 0.3,
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[constants.BASE_ALIGNMENT_PHYSICAL] = 0.4,
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[constants.BASE_ALIGNMENT_LASER] = 0.4,
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[constants.BASE_ALIGNMENT_FIRE] = 0.4,
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[constants.BASE_ALIGNMENT_FAST] = 0.5,
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[constants.BASE_ALIGNMENT_TROLL] = 0.5,
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[constants.BASE_ALIGNMENT_INFERNO] = 0.6,
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[constants.BASE_ALIGNMENT_NUCLEAR] = 0.7
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}
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-- ai retreat
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+8005
-3401
File diff suppressed because it is too large
Load Diff
+4
-4
@@ -615,7 +615,7 @@ buildUnitSpawner(
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{
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unit = {
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{
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{
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type = "attribute",
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name = "health",
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[1] = 10,
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@@ -625,9 +625,9 @@ buildUnitSpawner(
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[5] = 750,
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[6] = 1000,
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[7] = 1500,
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[8] = 1500,
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||||
[9] = 2500,
|
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[10] = 4500
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[8] = 2500,
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[9] = 4500,
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[10] = 7000
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},
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|
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{
|
||||
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+10
-10
@@ -76,19 +76,19 @@ buildUnitSpawner(
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||||
|
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{
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unit = {
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||||
{
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||||
{
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type = "attribute",
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||||
name = "health",
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||||
[1] = 15,
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||||
[2] = 75,
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||||
[3] = 150,
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||||
[4] = 250,
|
||||
[5] = 400,
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[6] = 750,
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[1] = 10,
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[2] = 50,
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[3] = 200,
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[4] = 350,
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[5] = 750,
|
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[6] = 1000,
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[7] = 1500,
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[8] = 3000,
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[9] = 5000,
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[10] = 10000
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[8] = 2500,
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[9] = 4500,
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||||
[10] = 7000
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||||
},
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||||
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{
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+4
-6
@@ -579,8 +579,7 @@ buildUnitSpawner(
|
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|
||||
{
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unit = {
|
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{
|
||||
|
||||
{
|
||||
type = "attribute",
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||||
name = "health",
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[1] = 10,
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@@ -590,10 +589,9 @@ buildUnitSpawner(
|
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[5] = 750,
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[6] = 1000,
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[7] = 1500,
|
||||
[8] = 1500,
|
||||
[9] = 2500,
|
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[10] = 4500
|
||||
|
||||
[8] = 2500,
|
||||
[9] = 4500,
|
||||
[10] = 7000
|
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},
|
||||
|
||||
{
|
||||
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||||
@@ -113,7 +113,7 @@ buildUnitSpawner(
|
||||
|
||||
{
|
||||
unit = {
|
||||
{
|
||||
{
|
||||
type = "attribute",
|
||||
name = "health",
|
||||
[1] = 10,
|
||||
@@ -123,9 +123,9 @@ buildUnitSpawner(
|
||||
[5] = 750,
|
||||
[6] = 1000,
|
||||
[7] = 1500,
|
||||
[8] = 1500,
|
||||
[9] = 2500,
|
||||
[10] = 4500
|
||||
[8] = 2500,
|
||||
[9] = 4500,
|
||||
[10] = 7000
|
||||
},
|
||||
|
||||
{
|
||||
|
||||
Executable
+1421
File diff suppressed because it is too large
Load Diff
+11
-11
@@ -28,7 +28,7 @@ local createAttackBall = acidBall.createAttackBall
|
||||
local createStreamAttack = biterUtils.createStreamAttack
|
||||
local createMeleeAttack = biterUtils.createMeleeAttack
|
||||
|
||||
makeSmokeSoft({name="neutral", softSmokeTint=makeColor(0.3, 0.75, 0.3, 0.1)})
|
||||
local softSmoke = makeSmokeSoft({name="neutral", softSmokeTint=makeColor(0.3, 0.75, 0.3, 0.1)})
|
||||
|
||||
-- neutral biters
|
||||
buildUnitSpawner(
|
||||
@@ -76,7 +76,7 @@ buildUnitSpawner(
|
||||
[9] = 0.5,
|
||||
[10] = 0.5
|
||||
},
|
||||
tint = {r=1.0, g=1.0, b=1.0, a=1.0}
|
||||
tint = {r=0.56, g=0.46, b=0.42, a=0.65}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -510,7 +510,7 @@ buildUnitSpawner(
|
||||
explosion = "blood-explosion-small"
|
||||
},
|
||||
attack = {
|
||||
softSmokeName = "neutral-soft-smoke-rampant"
|
||||
softSmokeName = softSmoke
|
||||
},
|
||||
resistances = {},
|
||||
|
||||
@@ -567,9 +567,9 @@ buildUnitSpawner(
|
||||
[5] = 750,
|
||||
[6] = 1000,
|
||||
[7] = 1500,
|
||||
[8] = 1500,
|
||||
[9] = 2500,
|
||||
[10] = 4500
|
||||
[8] = 2500,
|
||||
[9] = 4500,
|
||||
[10] = 7000
|
||||
},
|
||||
|
||||
{
|
||||
@@ -1000,7 +1000,7 @@ buildWorm(
|
||||
|
||||
attributes = {},
|
||||
attack = {
|
||||
softSmokeName = "neutral-soft-smoke-rampant"
|
||||
softSmokeName = softSmoke
|
||||
},
|
||||
resistances = {},
|
||||
|
||||
@@ -1023,7 +1023,7 @@ buildWorm(
|
||||
},
|
||||
|
||||
{
|
||||
{
|
||||
{
|
||||
type = "attribute",
|
||||
name = "health",
|
||||
[1] = 200,
|
||||
@@ -1033,9 +1033,9 @@ buildWorm(
|
||||
[5] = 900,
|
||||
[6] = 1000,
|
||||
[7] = 1500,
|
||||
[8] = 2250,
|
||||
[9] = 3000,
|
||||
[10] = 5000
|
||||
[8] = 3000,
|
||||
[9] = 5000,
|
||||
[10] = 9000
|
||||
},
|
||||
|
||||
{
|
||||
|
||||
@@ -102,9 +102,7 @@ function generateLocal()
|
||||
for t = 1, 10 do
|
||||
local size = sizes[t]
|
||||
for v = 1, 20 do
|
||||
print("inferno-biter-v" .. v .. "-t" .. t .. "-rampant=" .. name .. " biter: " .. size .. " class")
|
||||
print("inferno-spitter-v" .. v .. "-t" .. t .. "-rampant=" .. name .. " spitter: " .. size .. " class")
|
||||
print("inferno-biter-nest-v" .. v .. "-t" .. t .. "-rampant=" .. name .. " biter nest: " .. size .. " class")
|
||||
print("inferno-spitter-nest-v" .. v .. "-t" .. t .. "-rampant=" .. name .. " spitter nest: " .. size .. " class")
|
||||
print("inferno-worm-v" .. v .. "-t" .. t .. "-rampant=" .. name .. " worm: " .. size .. " class")
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user