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@ -55,7 +55,7 @@ function movementUtils.addMovementPenalty(map, squad, chunk)
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if (penalty.c == chunk) then
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penalty.v = ((penaltyCount > 1) and penalty.v + 1) or penalty.v
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if (penalty.v > 2) then
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print("movementThreshold", #penalties, squad.group.group_number, penalty.v, squad.settlers, squad.kamikaze, squad.status)
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-- print("movementThreshold", #penalties, squad.group.group_number, penalty.v, squad.settlers, squad.kamikaze, squad.status)
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-- game.players[1].teleport(chunk, game.surfaces[1])
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squad.kamikaze = true
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end
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