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https://github.com/veden/Rampant.git
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see changelog
This commit is contained in:
parent
4f8702d48f
commit
0663a55521
@ -416,7 +416,7 @@ function upgrade.attempt(universe)
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end
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end
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game.print("Rampant - Version 1.1.2")
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game.print("Rampant - Version 1.1.3")
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end
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return (starting ~= global.version) and global.version
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@ -1,3 +1,10 @@
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---------------------------------------------------------------------------------------------------
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Version: 1.1.3
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Date: 24. 07. 2021
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Bugfixes:
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- Account for optional Rampant new enemies
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- Corrected testing value
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---------------------------------------------------------------------------------------------------
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Version: 1.1.2
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Date: 24. 07. 2021
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@ -210,6 +210,9 @@ local function onModSettingsChange(event)
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"temperamentRateModifier",
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settings.global["rampant--temperamentRateModifier"].value)
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upgrade.compareTable(universe,
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"adaptationModifier",
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settings.global["rampant--adaptationModifier"].value)
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upgrade.compareTable(universe,
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"deadZoneFrequency",
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settings.global["rampant--deadZoneFrequency"].value)
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@ -1,7 +1,7 @@
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{
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"name" : "Rampant",
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"factorio_version" : "1.1",
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"version" : "1.1.2",
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"version" : "1.1.3",
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"title" : "Rampant",
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"author" : "Veden",
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"homepage" : "https://forums.factorio.com/viewtopic.php?f=94&t=31445",
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@ -337,7 +337,7 @@ local function pickMutationFromDamageType(map, damageType, roll, base)
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local damageFactions = FACTIONS_BY_DAMAGE_TYPE[damageType]
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if (damageFactions) then
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if (damageFactions and (#damageFactions > 0)) then
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if baseAlignment[2] then
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if (roll < 0.05) then
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baseAlignment[2] = nil
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@ -430,7 +430,7 @@ function baseUtils.processBase(chunk, map, tick, base)
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local deathThreshold
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if (map.evolutionLevel < 0.5) then
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deathThreshold = 1
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deathThreshold = 3000
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elseif (map.evolutionLevel < 0.7) then
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deathThreshold = 4500
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elseif (map.evolutionLevel < 0.9) then
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@ -439,8 +439,11 @@ function baseUtils.processBase(chunk, map, tick, base)
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deathThreshold = 7500
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end
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deathThreshold = universe.adaptationModifier * deathThreshold
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if ((base.deathEvents > deathThreshold) and (upgradeRoll > 0.95)) then
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upgradeBaseBasedOnDamage(map, base)
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-- print("upgraded")
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base.damagedBy = {}
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base.deathEvents = 0
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end
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@ -474,56 +474,56 @@ end
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constants.FACTIONS_BY_DAMAGE_TYPE = {
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["physical"] = {
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"physical",
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"troll",
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"acid",
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"fast",
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"spawner"
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-- "physical",
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-- "troll",
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-- "acid",
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-- "fast",
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-- "spawner"
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},
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["impact"] = {
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"nuclear",
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"suicide",
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"spawner",
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"physical",
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"troll"
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-- "nuclear",
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-- "suicide",
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-- "spawner",
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-- "physical",
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-- "troll"
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},
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["poison"] = {
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"poison",
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"suicide",
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"nuclear",
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"acid"
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-- "poison",
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-- "suicide",
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-- "nuclear",
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-- "acid"
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},
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["explosion"] = {
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"fast",
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"troll",
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"physical",
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"acid"
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-- "fast",
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-- "troll",
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-- "physical",
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-- "acid"
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},
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["fire"] = {
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"fire",
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"inferno",
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"poison",
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"fast"
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-- "fire",
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-- "inferno",
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-- "poison",
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-- "fast"
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},
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["laser"] = {
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"laser",
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"energy-thief",
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"electric",
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"wasp",
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"spawner"
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-- "laser",
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-- "energy-thief",
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-- "electric",
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-- "wasp",
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-- "spawner"
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},
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["acid"] = {
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"acid",
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"inferno",
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"fire",
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"poison"
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-- "acid",
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-- "inferno",
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-- "fire",
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-- "poison"
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},
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["electric"] = {
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"laser",
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"energy-thief",
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"electric",
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"wasp",
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"spawner"
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-- "laser",
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-- "energy-thief",
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-- "electric",
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-- "wasp",
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-- "spawner"
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}
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}
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@ -609,6 +609,10 @@ constants.FACTION_SET[#constants.FACTION_SET+1] = {
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}
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if settings.startup["rampant--acidEnemy"].value then
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constants.FACTIONS_BY_DAMAGE_TYPE["physical"][#constants.FACTIONS_BY_DAMAGE_TYPE["physical"]] = "acid"
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constants.FACTIONS_BY_DAMAGE_TYPE["poison"][#constants.FACTIONS_BY_DAMAGE_TYPE["poison"]] = "acid"
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constants.FACTIONS_BY_DAMAGE_TYPE["explosion"][#constants.FACTIONS_BY_DAMAGE_TYPE["explosion"]] = "acid"
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constants.FACTIONS_BY_DAMAGE_TYPE["acid"][#constants.FACTIONS_BY_DAMAGE_TYPE["acid"]] = "acid"
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constants.FACTION_SET[#constants.FACTION_SET+1] = {
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type = "acid",
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tint = {r=1, g=1, b=1, a=1},
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@ -690,6 +694,8 @@ if settings.startup["rampant--acidEnemy"].value then
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end
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if settings.startup["rampant--laserEnemy"].value then
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constants.FACTIONS_BY_DAMAGE_TYPE["laser"][#constants.FACTIONS_BY_DAMAGE_TYPE["laser"]] = "laser"
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constants.FACTIONS_BY_DAMAGE_TYPE["electric"][#constants.FACTIONS_BY_DAMAGE_TYPE["electric"]] = "laser"
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constants.FACTION_SET[#constants.FACTION_SET+1] = {
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type = "laser",
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tint = {r=0.3, g=0.3, b=0.42, a=1},
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@ -765,6 +771,8 @@ if settings.startup["rampant--laserEnemy"].value then
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end
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if settings.startup["rampant--fireEnemy"].value then
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constants.FACTIONS_BY_DAMAGE_TYPE["fire"][#constants.FACTIONS_BY_DAMAGE_TYPE["fire"]] = "fire"
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constants.FACTIONS_BY_DAMAGE_TYPE["acid"][#constants.FACTIONS_BY_DAMAGE_TYPE["acid"]] = "fire"
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constants.FACTION_SET[#constants.FACTION_SET+1] = {
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type = "fire",
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tint = {r=1, g=1, b=1, a=1},
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@ -846,6 +854,8 @@ if settings.startup["rampant--fireEnemy"].value then
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end
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if settings.startup["rampant--infernoEnemy"].value then
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constants.FACTIONS_BY_DAMAGE_TYPE["fire"][#constants.FACTIONS_BY_DAMAGE_TYPE["fire"]] = "inferno"
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constants.FACTIONS_BY_DAMAGE_TYPE["acid"][#constants.FACTIONS_BY_DAMAGE_TYPE["acid"]] = "inferno"
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constants.FACTION_SET[#constants.FACTION_SET+1] = {
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type = "inferno",
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tint = {r=0.5, g=0.1, b=0.1, a=1},
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@ -905,6 +915,8 @@ if settings.startup["rampant--infernoEnemy"].value then
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end
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if settings.startup["rampant--waspEnemy"].value then
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constants.FACTIONS_BY_DAMAGE_TYPE["laser"][#constants.FACTIONS_BY_DAMAGE_TYPE["laser"]] = "wasp"
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constants.FACTIONS_BY_DAMAGE_TYPE["electric"][#constants.FACTIONS_BY_DAMAGE_TYPE["electric"]] = "wasp"
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constants.FACTION_SET[#constants.FACTION_SET+1] = {
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type = "wasp",
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tint = {r=1, g=1, b=0, a=1},
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@ -970,6 +982,10 @@ if settings.startup["rampant--waspEnemy"].value then
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end
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if settings.startup["rampant--spawnerEnemy"].value then
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constants.FACTIONS_BY_DAMAGE_TYPE["laser"][#constants.FACTIONS_BY_DAMAGE_TYPE["laser"]] = "spawner"
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constants.FACTIONS_BY_DAMAGE_TYPE["electric"][#constants.FACTIONS_BY_DAMAGE_TYPE["electric"]] = "spawner"
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constants.FACTIONS_BY_DAMAGE_TYPE["impact"][#constants.FACTIONS_BY_DAMAGE_TYPE["impact"]] = "spawner"
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constants.FACTIONS_BY_DAMAGE_TYPE["physical"][#constants.FACTIONS_BY_DAMAGE_TYPE["physical"]] = "spawner"
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constants.FACTION_SET[#constants.FACTION_SET+1] = {
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type = "spawner",
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tint = {r=0.7, g=0.1, b=0.7, a=1},
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@ -1042,6 +1058,8 @@ if settings.startup["rampant--spawnerEnemy"].value then
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end
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if settings.startup["rampant--electricEnemy"].value then
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constants.FACTIONS_BY_DAMAGE_TYPE["laser"][#constants.FACTIONS_BY_DAMAGE_TYPE["laser"]] = "electric"
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constants.FACTIONS_BY_DAMAGE_TYPE["electric"][#constants.FACTIONS_BY_DAMAGE_TYPE["electric"]] = "electric"
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constants.FACTION_SET[#constants.FACTION_SET+1] = {
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type = "electric",
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tint = {r=0.7, g=0.7, b=1.0, a=1},
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@ -1101,6 +1119,9 @@ if settings.startup["rampant--electricEnemy"].value then
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end
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if settings.startup["rampant--physicalEnemy"].value then
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constants.FACTIONS_BY_DAMAGE_TYPE["physical"][#constants.FACTIONS_BY_DAMAGE_TYPE["physical"]] = "physical"
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constants.FACTIONS_BY_DAMAGE_TYPE["impact"][#constants.FACTIONS_BY_DAMAGE_TYPE["impact"]] = "physical"
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constants.FACTIONS_BY_DAMAGE_TYPE["explosion"][#constants.FACTIONS_BY_DAMAGE_TYPE["explosion"]] = "physical"
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constants.FACTION_SET[#constants.FACTION_SET+1] = {
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type = "physical",
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tint = {r=0.9, g=0.9, b=0.9, a=1},
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@ -1160,6 +1181,9 @@ if settings.startup["rampant--physicalEnemy"].value then
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end
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if settings.startup["rampant--trollEnemy"].value then
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constants.FACTIONS_BY_DAMAGE_TYPE["physical"][#constants.FACTIONS_BY_DAMAGE_TYPE["physical"]] = "troll"
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constants.FACTIONS_BY_DAMAGE_TYPE["impact"][#constants.FACTIONS_BY_DAMAGE_TYPE["impact"]] = "troll"
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constants.FACTIONS_BY_DAMAGE_TYPE["explosion"][#constants.FACTIONS_BY_DAMAGE_TYPE["explosion"]] = "troll"
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constants.FACTION_SET[#constants.FACTION_SET+1] = {
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type = "troll",
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tint = {r=0.4, g=0.4, b=0.4, a=1},
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@ -1220,6 +1244,9 @@ if settings.startup["rampant--trollEnemy"].value then
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end
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if settings.startup["rampant--poisonEnemy"].value then
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constants.FACTIONS_BY_DAMAGE_TYPE["fire"][#constants.FACTIONS_BY_DAMAGE_TYPE["fire"]] = "poison"
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constants.FACTIONS_BY_DAMAGE_TYPE["acid"][#constants.FACTIONS_BY_DAMAGE_TYPE["acid"]] = "poison"
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constants.FACTIONS_BY_DAMAGE_TYPE["poison"][#constants.FACTIONS_BY_DAMAGE_TYPE["poison"]] = "poison"
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constants.FACTION_SET[#constants.FACTION_SET+1] = {
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type = "poison",
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tint = {r=0.4, g=0.6, b=0.5, a=1},
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@ -1283,6 +1310,8 @@ if settings.startup["rampant--poisonEnemy"].value then
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end
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if settings.startup["rampant--suicideEnemy"].value then
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constants.FACTIONS_BY_DAMAGE_TYPE["impact"][#constants.FACTIONS_BY_DAMAGE_TYPE["impact"]] = "suicide"
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constants.FACTIONS_BY_DAMAGE_TYPE["poison"][#constants.FACTIONS_BY_DAMAGE_TYPE["poison"]] = "suicide"
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constants.FACTION_SET[#constants.FACTION_SET+1] = {
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type = "suicide",
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tint = {r=0.8, g=0.8, b=0.8, a=1},
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@ -1342,6 +1371,8 @@ if settings.startup["rampant--suicideEnemy"].value then
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end
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if settings.startup["rampant--nuclearEnemy"].value then
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constants.FACTIONS_BY_DAMAGE_TYPE["impact"][#constants.FACTIONS_BY_DAMAGE_TYPE["impact"]] = "nuclear"
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constants.FACTIONS_BY_DAMAGE_TYPE["poison"][#constants.FACTIONS_BY_DAMAGE_TYPE["poison"]] = "nuclear"
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constants.FACTION_SET[#constants.FACTION_SET+1] = {
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type = "nuclear",
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tint = {r=0.1, g=0.95, b=0.1, a=1},
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@ -1400,6 +1431,8 @@ if settings.startup["rampant--nuclearEnemy"].value then
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end
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if settings.startup["rampant--energyThiefEnemy"].value then
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constants.FACTIONS_BY_DAMAGE_TYPE["laser"][#constants.FACTIONS_BY_DAMAGE_TYPE["laser"]] = "energy-thief"
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constants.FACTIONS_BY_DAMAGE_TYPE["electric"][#constants.FACTIONS_BY_DAMAGE_TYPE["electric"]] = "energy-thief"
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constants.FACTION_SET[#constants.FACTION_SET+1] = {
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type = "energy-thief",
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tint = {r=0.2, g=0.2, b=0.4, a=1},
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@ -1458,6 +1491,9 @@ if settings.startup["rampant--energyThiefEnemy"].value then
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end
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if settings.startup["rampant--fastEnemy"].value then
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constants.FACTIONS_BY_DAMAGE_TYPE["physical"][#constants.FACTIONS_BY_DAMAGE_TYPE["physical"]] = "fast"
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constants.FACTIONS_BY_DAMAGE_TYPE["explosion"][#constants.FACTIONS_BY_DAMAGE_TYPE["explosion"]] = "fast"
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constants.FACTIONS_BY_DAMAGE_TYPE["fire"][#constants.FACTIONS_BY_DAMAGE_TYPE["fire"]] = "fast"
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constants.FACTION_SET[#constants.FACTION_SET+1] = {
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type = "fast",
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tint = {r=0.9, g=0.9, b=0.9, a=1},
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@ -18789,6 +18789,7 @@ poison-worm-v20-t10-rampant=Poison worm: t10 Leviathan
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[entity-description]
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[mod-setting-name]
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rampant--adaptationModifier=AI: Adaption Modifier
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rampant--unitsAffectedByTiles=World: Units affected by tiles
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rampant--oldRedEnemyMapColor=Map: Revert Enemy Map Color
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rampant--unitSpawnerBreath=World: Unit Nest breath air
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@ -18890,6 +18891,7 @@ rampant--enableFadeTime=Enable corpse fade time
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rampant--temperamentRateModifier=AI: Temperament Rate Modifier
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[mod-setting-description]
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rampant--adaptationModifier=Modifies the number of units or enemy buildings that must be destroyed before the adaptation happens based on the damage types that killed the units or buildings. This modifier is a percentage change using the following as starting place (Default deaths events starts at 3000 under 0.5 evo, 0.7 is 4500, 0.9 is 6000, and +0.9 is 7500)
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rampant--unitAndSpawnerFadeTime=The time in seconds for how long biter corpses stay around
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rampant--unitsAffectedByTiles=(Can cause Desyncs) Units are affected by tile movement modifiers
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rampant--oldRedEnemyMapColor=Reverts the enemy map color to the vanilla enemy map color
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11
settings.lua
11
settings.lua
@ -210,6 +210,16 @@ data:extend({
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per_user = false
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},
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{
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type = "double-setting",
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name = "rampant--adaptationModifier",
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setting_type = "runtime-global",
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default_value = 1,
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minimum_value = 0.001,
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maximum_value = 100.0,
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order = "m[total]-b[ai]",
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per_user = false
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},
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{
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type = "double-setting",
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@ -223,6 +233,7 @@ data:extend({
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per_user = false
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},
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{
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type = "bool-setting",
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name = "rampant--newEnemies",
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