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updated readme, again

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# THIS IS STILL AN ALPHA
# THIS IS STILL AN ALPHA - Please only use if you want to test and give feedback
# Rampant
Factorio Mod - Uses potential fields to improve the enemy AI
Factorio Mod - Uses potential fields/pheromones to improve the enemy AI
# Notes
There will be a slight pause the first time this is started up due to indexing all the chunks that have been generated.
# Features
Tactical Retreats
Unit Group Merging
Unit Group Forming
Probing Behaviour Against Defenses
Player Hunting
Tactical Retreats - these will take place when a unit group is in a chunk that has reached a death threshold
Unit Group Merging - if multiple unit groups retreat at the same time there is a chance the groups will merge
Unit Group Forming - any chunks with spawners in it that is covered by a pollution, player, player base, or player defense pheromone clouds will form groups based on the evolution factor
Probing Behavior Against Defenses - unit groups will attempt to avoid chunks that are soaked in death
Player Hunting - unit groups will track the player based on there emitted pheromone cloud
# Planned Features
Tunneling biters
Base Expansion