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adding aggressive sent and max to console debug output

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Aaron Veden 2021-12-05 15:33:51 -08:00
parent 24d52de8a1
commit 3afe84b83a
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@ -413,6 +413,7 @@ function aiPlanning.temperamentPlanner(map)
", iCB:" .. map.ionCannonBlasts .. ", aB:" .. map.artilleryBlasts)
game.print("temp: " .. map.temperament .. ", tempScore:" .. map.temperamentScore .. ", points:" .. map.points .. ", state:" .. constants.stateEnglish[map.state] .. ", surface:" .. map.surface.index .. " [" .. map.surface.name .. "]")
game.print("aS:" .. universe.squadCount .. ", aB:" .. universe.builderCount .. ", atkSize:" .. universe.attackWaveSize .. ", stlSize:" .. universe.settlerWaveSize .. ", formGroup:" .. universe.formSquadThreshold)
game.print("sAgg:".. map.sentAggressiveGroups .. ", mAgg:" .. map.maxAggressiveGroups)
end
end
end