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updated mod setting description for base mutation
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@ -18894,7 +18894,7 @@ rampant--enableFadeTime=Enable corpse fade time
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rampant--temperamentRateModifier=AI: Temperament Rate Modifier
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[mod-setting-description]
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rampant--max-base-mutations=Requires Rampant new enemies to have any affect. This number represents the number of times a regional faction group can mutate into other factions. Regional faction groups adapt over time typically to a faction is strong against the type of damage they are being killed with.
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rampant--max-base-mutations=Requires Rampant new enemies to have any affect. This number represents the number of times a regional faction group can mutate into other factions. Regional faction groups adapt over time typically to a faction is strong against the type of damage they are being killed with. Death threshold for mutation is based on evolution. (3000 Deaths:<50% Evolution, 4500:<70%, 6000:<90%, 7500)
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rampant--baseDistanceModifier=Modifies the distance between factions as a percentage change. Low percentages may impact performance.
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rampant--printBaseAdaptation=Display a message to the chat console when a faction mutates based on the number of enemies killed
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rampant--adaptationModifier=Modifies the number of units or enemy buildings that must be destroyed before the adaptation happens based on the damage types that killed the units or buildings. This modifier is a percentage change using the following as starting place (Default deaths events starts at 3000 under 0.5 evo, 0.7 is 4500, 0.9 is 6000, and +0.9 is 7500)
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