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increased base point increment by 50%

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Aaron Veden 2021-11-25 11:17:39 -08:00
parent f80b773597
commit 6351dc3b50
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GPG Key ID: FF5990B1C6DD3F84
2 changed files with 2 additions and 1 deletions

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@ -10,6 +10,7 @@ Date: 23. 11. 2021
- Doubled the processing rate of regional faction bases with new enemies
- Added a small chance (0.5%) that Hives can spawn outside resource patches (Thank you Dimm2101)
- Increased suicide and nuclear biters attack range from 0.5 to 1
- Increased base point accumulation by %50, used building upgrades
Bugfixes:
- Greatly reduced chance a chunk is not processed due to chunk not being actually generated by game engine. You may notice a small delay before the spawners and worms convert to Rampant new enemy versions.
- Fixed vengence squads only processing half the expected chunks

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@ -137,7 +137,7 @@ function aiPlanning.planning(map, evolution_factor, tick)
points = points * universe.aiPointsScaler
map.baseIncrement = points
map.baseIncrement = points * 1.5
local currentPoints = map.points