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see changelog
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@ -1,3 +1,9 @@
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---------------------------------------------------------------------------------------------------
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Version: 0.18.10
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Date: 4. 4 2020
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Bugfixes:
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- fixed gameSurfaces not being set after adding game surfaces by upgrade
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---------------------------------------------------------------------------------------------------
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Version: 0.18.9
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Date: 3. 4 2020
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@ -526,6 +526,7 @@ local function prepWorld(rebuild, surfaceName)
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end
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upgraded, natives = upgrade.attempt(natives, surfaceName, gameSurfaces)
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gameSurfaces = global.gameSurfaces
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onModSettingsChange(nil)
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if natives.newEnemies then
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rebuildNativeTables(natives, game.get_surface(natives.activeSurface), game.create_random_generator(natives.enemySeed))
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