1
0
mirror of https://github.com/veden/Rampant.git synced 2025-09-16 09:16:43 +02:00

finish QA

This commit is contained in:
Aaron Veden
2018-09-23 21:56:45 -07:00
parent 572f70f486
commit 723e7c20c0
13 changed files with 224 additions and 90 deletions

View File

@@ -217,10 +217,10 @@ function upgrade.attempt(natives)
game.surfaces[natives.activeSurface].print("Rampant - Version 0.16.22")
global.version = constants.VERSION_57
end
if (global.version < constants.VERSION_67) then
if (global.version < constants.VERSION_68) then
game.surfaces[natives.activeSurface].print("Rampant - Version 0.16.32")
global.version = constants.VERSION_67
game.surfaces[natives.activeSurface].print("Rampant - Version 0.16.33")
global.version = constants.VERSION_68
end
return starting ~= global.version, natives

View File

@@ -169,6 +169,8 @@ local function rebuildMap()
-- prevents queue adding duplicate chunks
-- chunks are by key, so should overwrite old
-- game.forces.enemy.kill_all_units()
global.map = {}
map = global.map
map.processQueue = {}
@@ -189,6 +191,10 @@ local function rebuildMap()
map.chunkToSpawner = {}
map.chunkToSettler = {}
map.chunkToPassable = {}
map.chunkToPathRating = {}
map.chunkToDeathGenerator = {}
map.queueSpawners = {}
-- preallocating memory to be used in code, making it fast by reducing garbage generated.
@@ -433,9 +439,9 @@ local function onDeath(event)
if (chunk ~= SENTINEL_IMPASSABLE_CHUNK) then
-- drop death pheromone where unit died
deathScent(chunk)
deathScent(map, chunk)
if event.force and (event.force.name ~= "enemy") and (chunk[MOVEMENT_PHEROMONE] < natives.retreatThreshold) then
if event.force and (event.force.name ~= "enemy") and (chunk[MOVEMENT_PHEROMONE] < -natives.retreatThreshold) then
local tick = event.tick
local artilleryBlast = (cause and ((cause.type == "artillery-wagon") or (cause.type == "artillery-turret")))
@@ -647,7 +653,7 @@ remote.add_interface("rampantTests",
dumpEnvironment = tests.dumpEnvironment,
fillableDirtTest = tests.fillableDirtTest,
tunnelTest = tests.tunnelTest,
dumpNatives = tests.dumpNatives,
dumpNatives = tests.dumpatives,
createEnemy = tests.createEnemy,
attackOrigin = tests.attackOrigin,
cheatMode = tests.cheatMode,
@@ -665,7 +671,8 @@ remote.add_interface("rampantTests",
stepAdvanceTendrils = tests.stepAdvanceTendrils,
unitGroupBuild = tests.unitGroupBuild,
exportAiState = tests.exportAiState(nil),
createEnergyTest = tests.createEnergyTest
createEnergyTest = tests.createEnergyTest,
killActiveSquads = tests.killActiveSquads
}
)

View File

@@ -1,7 +1,7 @@
{
"name" : "Rampant",
"factorio_version" : "0.16",
"version" : "0.16.32",
"version" : "0.16.33",
"title" : "Rampant",
"author" : "Veden",
"homepage" : "https://forums.factorio.com/viewtopic.php?f=94&t=31445",

View File

@@ -4,7 +4,7 @@ local aiAttackWave = {}
local constants = require("Constants")
local mapUtils = require("MapUtils")
local chunkPropetyUtils = require("ChunkPropertyUtils")
local chunkPropertyUtils = require("ChunkPropertyUtils")
local unitGroupUtils = require("UnitGroupUtils")
local movementUtils = require("MovementUtils")
local mathUtils = require("MathUtils")
@@ -19,6 +19,7 @@ local MOVEMENT_PHEROMONE = constants.MOVEMENT_PHEROMONE
local RESOURCE_PHEROMONE = constants.RESOURCE_PHEROMONE
local AI_SQUAD_COST = constants.AI_SQUAD_COST
local AI_MAX_SQUAD_COUNT = constants.AI_MAX_SQUAD_COUNT
local AI_VENGENCE_SQUAD_COST = constants.AI_VENGENCE_SQUAD_COST
local INTERVAL_RALLY = constants.INTERVAL_RALLY
@@ -42,7 +43,7 @@ local AI_STATE_RAIDING = constants.AI_STATE_RAIDING
local SENTINEL_IMPASSABLE_CHUNK = constants.SENTINEL_IMPASSABLE_CHUNK
local PASSABLE = constants.PASSABLE
-- local PASSABLE = constants.PASSABLE
-- imported functions
@@ -50,11 +51,12 @@ local mRandom = math.random
local positionFromDirectionAndChunk = mapUtils.positionFromDirectionAndChunk
local getNestCount = chunkPropetyUtils.getNestCount
local getChunkSettlerTick = chunkPropetyUtils.getChunkSettlerTick
local setChunkSettlerTick = chunkPropetyUtils.setChunkSettlerTick
local getRallyTick = chunkPropetyUtils.getRallyTick
local setRallyTick = chunkPropetyUtils.setRallyTick
local getPassable = chunkPropertyUtils.getPassable
local getNestCount = chunkPropertyUtils.getNestCount
local getChunkSettlerTick = chunkPropertyUtils.getChunkSettlerTick
local setChunkSettlerTick = chunkPropertyUtils.setChunkSettlerTick
local getRallyTick = chunkPropertyUtils.getRallyTick
local setRallyTick = chunkPropertyUtils.setRallyTick
local gaussianRandomRange = mathUtils.gaussianRandomRange
@@ -104,7 +106,7 @@ end
local function validSettlerLocation(map, chunk, neighborChunk)
local chunkResource = chunk[RESOURCE_PHEROMONE]
return (neighborChunk[PASSABLE] == CHUNK_ALL_DIRECTIONS) and (getNestCount(map, neighborChunk) == 0) and (neighborChunk[RESOURCE_PHEROMONE] >= (chunkResource * RESOURCE_MINIMUM_FORMATION_DELTA))
return (getPassable(map, neighborChunk) == CHUNK_ALL_DIRECTIONS) and (getNestCount(map, neighborChunk) == 0) and (neighborChunk[RESOURCE_PHEROMONE] >= (chunkResource * RESOURCE_MINIMUM_FORMATION_DELTA))
end
local function scoreUnitGroupLocation(neighborChunk)
@@ -112,7 +114,7 @@ local function scoreUnitGroupLocation(neighborChunk)
end
local function validUnitGroupLocation(map, neighborChunk)
return neighborChunk[PASSABLE] == CHUNK_ALL_DIRECTIONS and (getNestCount(map, neighborChunk) == 0)
return getPassable(map, neighborChunk) == CHUNK_ALL_DIRECTIONS and (getNestCount(map, neighborChunk) == 0)
end
function aiAttackWave.rallyUnits(chunk, map, surface, natives, tick)
@@ -153,7 +155,7 @@ end
function aiAttackWave.formSettlers(map, surface, natives, chunk, cost, tick)
if (mRandom() < natives.formSquadThreshold) then
if (mRandom() < natives.formSquadThreshold) and (#natives.squads < AI_MAX_SQUAD_COUNT) then
local squadPath, squadDirection = scoreNeighborsForResource(chunk,
getNeighborChunks(map, chunk.x, chunk.y),
@@ -201,7 +203,7 @@ end
function aiAttackWave.formSquads(map, surface, natives, chunk, cost)
local valid = (cost == AI_VENGENCE_SQUAD_COST) or ((cost == AI_SQUAD_COST) and attackWaveValidCandidate(chunk, natives, surface))
if valid and (mRandom() < natives.formSquadThreshold) then
if valid and (mRandom() < natives.formSquadThreshold) and (#natives.squads < AI_MAX_SQUAD_COUNT) then
local squadPath, squadDirection = scoreNeighborsForFormation(getNeighborChunks(map, chunk.x, chunk.y),
validUnitGroupLocation,

View File

@@ -1,8 +1,12 @@
local chunkPropertyUtils = {}
local constants = require("Constants")
-- imported functions
local tRemove = table.remove
local DEATH_PHEROMONE_GENERATOR_AMOUNT = constants.DEATH_PHEROMONE_GENERATOR_AMOUNT
local DEATH_PHEROMONE_DECAY_AMOUNT = constants.DEATH_PHEROMONE_DECAY_AMOUNT
local CHUNK_ALL_DIRECTIONS = constants.CHUNK_ALL_DIRECTIONS
-- module code
@@ -102,6 +106,50 @@ function chunkPropertyUtils.addResourceGenerator(map, chunk, delta)
map.chunkToResource[chunk] = (map.chunkToResource[chunk] or 0) + delta
end
function chunkPropertyUtils.getDeathGenerator(map, chunk)
return map.chunkToDeathGenerator[chunk] or 0
end
function chunkPropertyUtils.getPassable(map, chunk)
return map.chunkToPassable[chunk] or CHUNK_ALL_DIRECTIONS
end
function chunkPropertyUtils.setPassable(map, chunk, value)
if (value == CHUNK_ALL_DIRECTIONS) then
map.chunkToPassable[chunk] = nil
else
map.chunkToPassable[chunk] = value
end
end
function chunkPropertyUtils.getPathRating(map, chunk)
return map.chunkToPathRating[chunk] or 1
end
function chunkPropertyUtils.setPathRating(map, chunk, value)
if (value == 1) then
map.chunkToPathRating[chunk] = nil
else
map.chunkToPathRating[chunk] = value
end
end
function chunkPropertyUtils.addDeathGenerator(map, chunk)
map.chunkToDeathGenerator[chunk] = (map.chunkToDeathGenerator[chunk] or 0) + DEATH_PHEROMONE_GENERATOR_AMOUNT
end
function chunkPropertyUtils.decayDeathGenerator(map, chunk)
local gen = map.chunkToDeathGenerator[chunk]
if gen and (gen > 0) then
gen = gen - DEATH_PHEROMONE_DECAY_AMOUNT
end
if (gen == 0) then
map.chunkToDeathGenerator[chunk] = nil
else
map.chunkToDeathGenerator[chunk] = gen
end
end
function chunkPropertyUtils.getPlayerBaseGenerator(map, chunk)
return map.chunkToPlayerBase[chunk] or 0
end

View File

@@ -37,9 +37,9 @@ local CHUNK_TICK = constants.CHUNK_TICK
local BASE_ALIGNMENT_DEADZONE = constants.BASE_ALIGNMENT_DEADZONE
local PATH_RATING = constants.PATH_RATING
-- local PATH_RATING = constants.PATH_RATING
local PASSABLE = constants.PASSABLE
-- local PASSABLE = constants.PASSABLE
-- imported functions
@@ -59,6 +59,8 @@ local createBase = baseUtils.createBase
local upgradeEntity = baseUtils.upgradeEntity
local setChunkBase = chunkPropertyUtils.setChunkBase
local setPassable = chunkPropertyUtils.setPassable
local setPathRating = chunkPropertyUtils.setPathRating
local getEnemyStructureCount = chunkPropertyUtils.getEnemyStructureCount
local getChunkByXY = mapUtils.getChunkByXY
@@ -320,9 +322,8 @@ function chunkUtils.initialScan(chunk, natives, surface, map, tick, evolutionFac
setPlayerBaseGenerator(map, chunk, playerObjects)
setResourceGenerator(map, chunk, resources)
chunk[PASSABLE] = pass
chunk[PATH_RATING] = passScore
setPassable(map, chunk, pass)
setPathRating(map, chunk, passScore)
return chunk
end
@@ -344,8 +345,8 @@ function chunkUtils.chunkPassScan(chunk, surface, map)
pass = CHUNK_ALL_DIRECTIONS
end
chunk[PASSABLE] = pass
chunk[PATH_RATING] = passScore
setPassable(map, chunk, pass)
setPathRating(map, chunk, passScore)
return chunk
end
@@ -358,6 +359,10 @@ function chunkUtils.analyzeChunk(chunk, natives, surface, map)
setPlayerBaseGenerator(map, chunk, playerObjects)
local resources = surface.count_entities_filtered(map.countResourcesQuery) * RESOURCE_NORMALIZER
setResourceGenerator(map, chunk, resources)
local nests = surface.count_entities_filtered(map.filteredEntitiesUnitSpawnereQuery)
setNestCount(map, chunk, nests)
local worms = surface.count_entities_filtered(map.filteredEntitiesWormQuery)
setWormCount(map, chunk, worms)
end
function chunkUtils.createChunk(topX, topY)
@@ -369,9 +374,9 @@ function chunkUtils.createChunk(topX, topY)
chunk[BASE_PHEROMONE] = 0
chunk[PLAYER_PHEROMONE] = 0
chunk[RESOURCE_PHEROMONE] = 0
chunk[PASSABLE] = 0
-- chunk[PASSABLE] = 0
chunk[CHUNK_TICK] = 0
chunk[PATH_RATING] = 0
-- chunk[PATH_RATING] = 0
return chunk
end

View File

@@ -21,7 +21,7 @@ constants.VERSION_41 = 41
constants.VERSION_44 = 44
constants.VERSION_51 = 51
constants.VERSION_57 = 57
constants.VERSION_67 = 67
constants.VERSION_68 = 68
-- misc
@@ -29,8 +29,9 @@ constants.WATER_TILE_NAMES = { "water", "deepwater", "water-green", "deepwater-g
constants.MAGIC_MAXIMUM_NUMBER = 1e99 -- used in loops trying to find the lowest/highest score
constants.MAGIC_MAXIMUM_BASE_NUMBER = 100000000
constants.RETREAT_MOVEMENT_PHEROMONE_LEVEL_MIN = 7500
constants.RETREAT_MOVEMENT_PHEROMONE_LEVEL_MAX = 1200000
constants.RETREAT_MOVEMENT_PHEROMONE_LEVEL_MIN = 12500
constants.RETREAT_MOVEMENT_PHEROMONE_LEVEL_MAX = 900000
constants.PROCESS_QUEUE_SIZE = 400
constants.SCAN_QUEUE_SIZE = 5
@@ -93,7 +94,7 @@ constants.RAIDING_MINIMUM_BASE_THRESHOLD = 250
constants.AI_UNIT_REFUND = 3
-- constants.AI_MAX_SQUAD_COUNT = 30
constants.AI_MAX_SQUAD_COUNT = 30
constants.AI_MAX_BITER_GROUP_SIZE = 450
constants.AI_SQUAD_MERGE_THRESHOLD = constants.AI_MAX_BITER_GROUP_SIZE * 0.75
@@ -244,14 +245,14 @@ constants.NO_RETREAT_SQUAD_SIZE_BONUS_MAX = 0.40
-- pheromone amounts
constants.MOVEMENT_PHEROMONE_GENERATOR_AMOUNT = 500
constants.DEATH_PHEROMONE_GENERATOR_AMOUNT = 3000
constants.DEATH_PHEROMONE_GENERATOR_AMOUNT = 300
constants.PLAYER_PHEROMONE_GENERATOR_AMOUNT = 300
constants.IMPASSABLE_TERRAIN_GENERATOR_AMOUNT = -0.1
-- pheromone diffusion amounts
constants.MOVEMENT_PHEROMONE_PERSISTANCE = 0.99
constants.MOVEMENT_PHEROMONE_PERSISTANCE = 0.999
constants.BASE_PHEROMONE_PERSISTANCE = 0.99
constants.PLAYER_PHEROMONE_PERSISTANCE = 0.98
constants.RESOURCE_PHEROMONE_PERSISTANCE = 0.99
@@ -263,11 +264,11 @@ constants.BASE_PHEROMONE = 2
constants.PLAYER_PHEROMONE = 3
constants.RESOURCE_PHEROMONE = 4
constants.PASSABLE = 5
-- constants.PASSABLE = 5
constants.CHUNK_TICK = 6
constants.CHUNK_TICK = 5
constants.PATH_RATING = 7
-- constants.PATH_RATING = 7
-- Squad status
@@ -354,9 +355,9 @@ constants.SENTINEL_IMPASSABLE_CHUNK[constants.MOVEMENT_PHEROMONE] = constants.IM
constants.SENTINEL_IMPASSABLE_CHUNK[constants.BASE_PHEROMONE] = constants.IMPASSABLE_TERRAIN_GENERATOR_AMOUNT
constants.SENTINEL_IMPASSABLE_CHUNK[constants.PLAYER_PHEROMONE] = constants.IMPASSABLE_TERRAIN_GENERATOR_AMOUNT
constants.SENTINEL_IMPASSABLE_CHUNK[constants.RESOURCE_PHEROMONE] = constants.IMPASSABLE_TERRAIN_GENERATOR_AMOUNT
constants.SENTINEL_IMPASSABLE_CHUNK[constants.PASSABLE] = constants.CHUNK_IMPASSABLE
-- constants.SENTINEL_IMPASSABLE_CHUNK[constants.PASSABLE] = constants.CHUNK_IMPASSABLE
constants.SENTINEL_IMPASSABLE_CHUNK[constants.CHUNK_TICK] = 0
constants.SENTINEL_IMPASSABLE_CHUNK[constants.PATH_RATING] = 0
-- constants.SENTINEL_IMPASSABLE_CHUNK[constants.PATH_RATING] = 0
constants.SENTINEL_IMPASSABLE_CHUNK.x = -1
constants.SENTINEL_IMPASSABLE_CHUNK.y = -1
@@ -400,6 +401,8 @@ local unitTiers = settings.startup["rampant-newEnemyUnitTiers"].value
constants.SPAWNER_EGG_TIMEOUT = constants.TICKS_A_SECOND * 5
constants.DEATH_PHEROMONE_DECAY_AMOUNT = (constants.DEATH_PHEROMONE_GENERATOR_AMOUNT * (constants.INTERVAL_SCAN / constants.TICKS_A_SECOND)) / 15
constants.NEUTRAL_NEST_TIERS = nestTiers
constants.NEUTRAL_NEST_VARIATIONS = nestVariations
constants.NEUTRAL_WORM_TIERS = wormTiers
@@ -442,7 +445,6 @@ constants.SPAWNER_WORM_VARIATIONS = wormVariations
constants.SPAWNER_UNIT_TIERS = unitTiers
constants.SPAWNER_UNIT_VARIATIONS = unitVariations
constants.FAST_NEST_TIERS = nestTiers
constants.FAST_NEST_VARIATIONS = nestVariations
constants.FAST_WORM_TIERS = wormTiers

View File

@@ -3,6 +3,7 @@ local mapUtils = {}
-- imports
local constants = require("Constants")
local chunkPropertyUtils = require("ChunkPropertyUtils")
-- constants
@@ -11,7 +12,7 @@ local CHUNK_EAST_WEST = constants.CHUNK_EAST_WEST
local CHUNK_ALL_DIRECTIONS = constants.CHUNK_ALL_DIRECTIONS
local PASSABLE = constants.PASSABLE
-- local PASSABLE = constants.PASSABLE
local CHUNK_SIZE = constants.CHUNK_SIZE
@@ -22,6 +23,7 @@ local CHUNK_SIZE_DIVIDER = constants.CHUNK_SIZE_DIVIDER
-- imported functions
local mFloor = math.floor
local getPassable = chunkPropertyUtils.getPassable
-- module code
@@ -101,18 +103,38 @@ function mapUtils.getNeighborChunks(map, x, y)
return neighbors
end
function mapUtils.canMoveChunkDirection(direction, startChunk, endChunk)
--[[
1 2 3
\|/
4- -5
/|\
6 7 8
]]--
function mapUtils.canMoveChunkDirection(map, direction, startChunk, endChunk)
local canMove = false
local startPassable = startChunk[PASSABLE]
local endPassable = endChunk[PASSABLE]
if (startPassable == CHUNK_ALL_DIRECTIONS) and (endPassable == CHUNK_ALL_DIRECTIONS) then
canMove = true
elseif ((direction == 2) or (direction == 7)) and (startPassable == CHUNK_NORTH_SOUTH) and (endPassable == CHUNK_NORTH_SOUTH) then
canMove = true
elseif ((direction == 4) or (direction == 5)) and (startPassable == CHUNK_EAST_WEST) and (endPassable == CHUNK_EAST_WEST) then
canMove = true
elseif (startChunk == SENTINEL_IMPASSABLE_CHUNK) and (endPassable == CHUNK_ALL_DIRECTIONS) then
canMove = true
local startPassable = getPassable(map, startChunk)
local endPassable = getPassable(map, endChunk)
if (startPassable == CHUNK_ALL_DIRECTIONS) then
if ((direction == 1) or (direction == 3) or (direction == 6) or (direction == 8)) then
canMove = (endPassable == CHUNK_ALL_DIRECTIONS)
elseif (direction == 2) or (direction == 7) then
canMove = ((endPassable == CHUNK_NORTH_SOUTH) or (endPassable == CHUNK_ALL_DIRECTIONS))
elseif (direction == 4) or (direction == 5) then
canMove = ((endPassable == CHUNK_EAST_WEST) or (endPassable == CHUNK_ALL_DIRECTIONS))
end
elseif (startPassable == CHUNK_NORTH_SOUTH) then
if ((direction == 1) or (direction == 3) or (direction == 6) or (direction == 8)) then
canMove = (endPassable == CHUNK_ALL_DIRECTIONS)
elseif (direction == 2) or (direction == 7) then
canMove = ((endPassable == CHUNK_NORTH_SOUTH) or (endPassable == CHUNK_ALL_DIRECTIONS))
end
elseif (startPassable == CHUNK_EAST_WEST) then
if ((direction == 1) or (direction == 3) or (direction == 6) or (direction == 8)) then
canMove = (endPassable == CHUNK_ALL_DIRECTIONS)
elseif (direction == 4) or (direction == 5) then
canMove = ((endPassable == CHUNK_EAST_WEST) or (endPassable == CHUNK_ALL_DIRECTIONS))
end
end
return canMove
end

View File

@@ -75,13 +75,14 @@ end
--[[
Expects all neighbors adjacent to a chunk
--]]
function movementUtils.scoreNeighborsForAttack(chunk, neighborDirectionChunks, scoreFunction, squad)
function movementUtils.scoreNeighborsForAttack(map, chunk, neighborDirectionChunks, scoreFunction, squad)
local highestChunk = SENTINEL_IMPASSABLE_CHUNK
local highestScore = -MAGIC_MAXIMUM_NUMBER
local highestDirection
for x=1,8 do
local neighborChunk = neighborDirectionChunks[x]
if (neighborChunk ~= SENTINEL_IMPASSABLE_CHUNK) and canMoveChunkDirection(x, chunk, neighborChunk) then
if (neighborChunk ~= SENTINEL_IMPASSABLE_CHUNK) and canMoveChunkDirection(map, x, chunk, neighborChunk) then
local score = scoreFunction(squad, neighborChunk)
if (score > highestScore) then
highestScore = score
@@ -98,6 +99,33 @@ function movementUtils.scoreNeighborsForAttack(chunk, neighborDirectionChunks, s
return highestChunk, highestDirection
end
--[[
Expects all neighbors adjacent to a chunk
--]]
function movementUtils.scoreNeighborsForSettling(map, chunk, neighborDirectionChunks, scoreFunction, squad)
local highestChunk = SENTINEL_IMPASSABLE_CHUNK
local highestScore = -MAGIC_MAXIMUM_NUMBER
local highestDirection
for x=1,8 do
local neighborChunk = neighborDirectionChunks[x]
if (neighborChunk ~= SENTINEL_IMPASSABLE_CHUNK) and canMoveChunkDirection(map, x, chunk, neighborChunk) then
local score = scoreFunction(squad, neighborChunk)
if (score > highestScore) then
highestScore = score
highestChunk = neighborChunk
highestDirection = x
end
end
end
if (chunk ~= SENTINEL_IMPASSABLE_CHUNK) and (scoreFunction(squad, chunk) > highestScore) then
return chunk, -1
end
return highestChunk, highestDirection
end
--[[
Expects all neighbors adjacent to a chunk
--]]
@@ -107,7 +135,7 @@ function movementUtils.scoreNeighborsForResource(chunk, neighborDirectionChunks,
local highestDirection
for x=1,8 do
local neighborChunk = neighborDirectionChunks[x]
if (neighborChunk ~= SENTINEL_IMPASSABLE_CHUNK) and canMoveChunkDirection(x, chunk, neighborChunk) and validFunction(map, chunk, neighborChunk) then
if (neighborChunk ~= SENTINEL_IMPASSABLE_CHUNK) and canMoveChunkDirection(map, x, chunk, neighborChunk) and validFunction(map, chunk, neighborChunk) then
local score = scoreFunction(neighborChunk)
if (score > highestScore) then
highestScore = score
@@ -117,7 +145,7 @@ function movementUtils.scoreNeighborsForResource(chunk, neighborDirectionChunks,
end
end
if scoreFunction(chunk) > highestScore then
if (chunk ~= SENTINEL_IMPASSABLE_CHUNK) and (scoreFunction(chunk) > highestScore) then
return SENTINEL_IMPASSABLE_CHUNK, -1
end
@@ -133,7 +161,7 @@ function movementUtils.scoreNeighborsForRetreat(chunk, neighborDirectionChunks,
local highestDirection
for x=1,8 do
local neighborChunk = neighborDirectionChunks[x]
if (neighborChunk ~= SENTINEL_IMPASSABLE_CHUNK) and canMoveChunkDirection(x, chunk, neighborChunk) then
if (neighborChunk ~= SENTINEL_IMPASSABLE_CHUNK) and canMoveChunkDirection(map, x, chunk, neighborChunk) then
local score = scoreFunction(map, neighborChunk)
if (score > highestScore) then
highestScore = score

View File

@@ -16,23 +16,24 @@ local RESOURCE_PHEROMONE = constants.RESOURCE_PHEROMONE
local BUILDING_PHEROMONES = constants.BUILDING_PHEROMONES
local PLAYER_PHEROMONE_GENERATOR_AMOUNT = constants.PLAYER_PHEROMONE_GENERATOR_AMOUNT
local DEATH_PHEROMONE_GENERATOR_AMOUNT = constants.DEATH_PHEROMONE_GENERATOR_AMOUNT
local MOVEMENT_PHEROMONE_PERSISTANCE = constants.MOVEMENT_PHEROMONE_PERSISTANCE
local BASE_PHEROMONE_PERSISTANCE = constants.BASE_PHEROMONE_PERSISTANCE
local PLAYER_PHEROMONE_PERSISTANCE = constants.PLAYER_PHEROMONE_PERSISTANCE
local RESOURCE_PHEROMONE_PERSISTANCE = constants.RESOURCE_PHEROMONE_PERSISTANCE
local PATH_RATING = constants.PATH_RATING
-- imported functions
local getCardinalChunks = mapUtils.getCardinalChunks
local mMax = math.max
local getEnemyStructureCount = chunkPropertyUtils.getEnemyStructureCount
local getPathRating = chunkPropertyUtils.getPathRating
local getPlayerBaseGenerator = chunkPropertyUtils.getPlayerBaseGenerator
local getResourceGenerator = chunkPropertyUtils.getResourceGenerator
local getDeathGenerator = chunkPropertyUtils.getDeathGenerator
local addDeathGenerator = chunkPropertyUtils.addDeathGenerator
local decayDeathGenerator = chunkPropertyUtils.decayDeathGenerator
local linearInterpolation = mathUtils.linearInterpolation
@@ -42,6 +43,8 @@ function pheromoneUtils.scents(map, chunk)
chunk[BASE_PHEROMONE] = chunk[BASE_PHEROMONE] + getPlayerBaseGenerator(map, chunk)
local resourceGenerator = getResourceGenerator(map, chunk)
local enemyCount = getEnemyStructureCount(map, chunk)
chunk[MOVEMENT_PHEROMONE] = chunk[MOVEMENT_PHEROMONE] - getDeathGenerator(map, chunk)
decayDeathGenerator(map, chunk)
if (resourceGenerator > 0) and (enemyCount == 0) then
chunk[RESOURCE_PHEROMONE] = chunk[RESOURCE_PHEROMONE] + linearInterpolation(resourceGenerator, 9000, 10000)
end
@@ -50,12 +53,12 @@ end
function pheromoneUtils.victoryScent(chunk, entityType)
local value = BUILDING_PHEROMONES[entityType]
if value then
chunk[MOVEMENT_PHEROMONE] = chunk[MOVEMENT_PHEROMONE] + (value * 10000)
chunk[MOVEMENT_PHEROMONE] = chunk[MOVEMENT_PHEROMONE] + (value * 1000)
end
end
function pheromoneUtils.deathScent(chunk)
chunk[MOVEMENT_PHEROMONE] = chunk[MOVEMENT_PHEROMONE] - DEATH_PHEROMONE_GENERATOR_AMOUNT
function pheromoneUtils.deathScent(map, chunk)
addDeathGenerator(map, chunk)
end
function pheromoneUtils.playerScent(playerChunk)
@@ -68,7 +71,7 @@ function pheromoneUtils.processPheromone(map, chunk)
local chunkBase = chunk[BASE_PHEROMONE]
local chunkPlayer = chunk[PLAYER_PHEROMONE]
local chunkResource = chunk[RESOURCE_PHEROMONE]
local chunkPathRating = chunk[PATH_RATING]
local chunkPathRating = getPathRating(map, chunk)
local clear = (getEnemyStructureCount(map, chunk) == 0)
@@ -111,7 +114,7 @@ function pheromoneUtils.processPheromone(map, chunk)
resourceTotal = resourceTotal + (neighbor[RESOURCE_PHEROMONE] - chunkResource)
end
chunk[MOVEMENT_PHEROMONE] = (chunkMovement + (0.125 * movementTotal)) * MOVEMENT_PHEROMONE_PERSISTANCE * chunkPathRating
chunk[MOVEMENT_PHEROMONE] = (chunkMovement + (0.35 * movementTotal)) * MOVEMENT_PHEROMONE_PERSISTANCE * chunkPathRating
chunk[BASE_PHEROMONE] = (chunkBase + (0.35 * baseTotal)) * BASE_PHEROMONE_PERSISTANCE * chunkPathRating
chunk[PLAYER_PHEROMONE] = (chunkPlayer + (0.25 * playerTotal)) * PLAYER_PHEROMONE_PERSISTANCE * chunkPathRating
if clear then

View File

@@ -66,6 +66,7 @@ local getPlayerBaseGenerator = chunkPropertyUtils.getPlayerBaseGenerator
local getResourceGenerator = chunkPropertyUtils.getResourceGenerator
local scoreNeighborsForAttack = movementUtils.scoreNeighborsForAttack
local scoreNeighborsForSettling = movementUtils.scoreNeighborsForSettling
-- module code
@@ -91,11 +92,12 @@ local function settleMove(map, attackPosition, attackCmd, settleCmd, squad, grou
local groupPosition = group.position
local x, y = positionToChunkXY(groupPosition)
local chunk = getChunkByXY(map, x, y)
local attackChunk, attackDirection = scoreNeighborsForAttack(chunk,
getNeighborChunks(map, x, y),
((natives.state == AI_STATE_SIEGE) and scoreSiegeLocation) or
scoreResourceLocation,
squad)
local attackChunk, attackDirection = scoreNeighborsForSettling(map,
chunk,
getNeighborChunks(map, x, y),
((natives.state == AI_STATE_SIEGE) and scoreSiegeLocation) or
scoreResourceLocation,
squad)
if (chunk ~= SENTINEL_IMPASSABLE_CHUNK) then
addSquadToChunk(map, chunk, squad)
addMovementPenalty(natives, squad, chunk)
@@ -148,7 +150,8 @@ local function attackMove(map, attackPosition, attackCmd, squad, group, natives,
local groupPosition = group.position
local x, y = positionToChunkXY(groupPosition)
local chunk = getChunkByXY(map, x, y)
local attackChunk, attackDirection = scoreNeighborsForAttack(chunk,
local attackChunk, attackDirection = scoreNeighborsForAttack(map,
chunk,
getNeighborChunks(map, x, y),
scoreAttackLocation,
squad)

View File

@@ -80,7 +80,7 @@
(copyDirectory "prototypes" modFolder)))
(define (run)
;;(copyFiles modFolder)
(copyFiles modFolder)
;;(copyFiles zipModFolder)
(makeZip modFolder)
;; (makeZip modFolder)
(system*/exit-code "/data/games/factorio/bin/x64/factorio")))

View File

@@ -47,6 +47,20 @@ function tests.pheromoneLevels(size)
end
end
function tests.killActiveSquads()
print("--")
for i=1, #global.natives.squads do
local squad = global.natives.squads[i]
if (squad.group.valid) then
local members = squad.group.members
for x=1, #members do
local member = members[x]
local val = member.valid and member.die()
end
end
end
end
function tests.activeSquads()
print("--")
for i=1, #global.natives.squads do
@@ -312,11 +326,11 @@ function tests.showMovementGrid()
for i=1,#chunks do
local chunk = chunks[i]
local color = "concrete"
if (chunk[constants.PASSABLE] == constants.CHUNK_ALL_DIRECTIONS) then
if (chunkPropertyUtils.getPassable(global.map, chunk) == constants.CHUNK_ALL_DIRECTIONS) then
color = "hazard-concrete-left"
elseif (chunk[constants.PASSABLE] == constants.CHUNK_NORTH_SOUTH) then
elseif (chunkPropertyUtils.getPassable(global.map, chunk) == constants.CHUNK_NORTH_SOUTH) then
color = "deepwater"
elseif (chunk[constants.PASSABLE] == constants.CHUNK_EAST_WEST) then
elseif (chunkPropertyUtils.getPassable(global.map, chunk) == constants.CHUNK_EAST_WEST) then
color = "water-green"
end
chunkUtils.colorChunk(chunk.x, chunk.y, color, game.surfaces[global.natives.activeSurface])
@@ -363,9 +377,9 @@ function tests.exportAiState()
chunk[constants.BASE_PHEROMONE],
chunk[constants.PLAYER_PHEROMONE],
chunk[constants.RESOURCE_PHEROMONE],
chunk[constants.PASSABLE],
-- chunk[constants.PASSABLE],
chunk[constants.CHUNK_TICK],
chunk[constants.PATH_RATING],
-- chunk[constants.PATH_RATING],
chunk.x,
chunk.y,
chunkPropertyUtils.getNestCount(global.map, chunk),
@@ -412,15 +426,15 @@ function tests.createEnergyTest(x)
entity.connect_neighbour(entities[1])
end
-- if wires then
-- for connectType,neighbourGroup in pairs(wires) do
-- if connectType == "copper" then
-- for _,v in pairs(neighbourGroup) do
-- ;
-- end
-- end
-- end
-- end
-- if wires then
-- for connectType,neighbourGroup in pairs(wires) do
-- if connectType == "copper" then
-- for _,v in pairs(neighbourGroup) do
-- ;
-- end
-- end
-- end
-- end
end
function tests.unitGroupBuild()