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removed dead or commented code
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@ -14,7 +14,6 @@ local squadDefense = require("libs/SquadDefense")
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local squadAttack = require("libs/SquadAttack")
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local aiAttackWave = require("libs/AIAttackWave")
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local aiPlanning = require("libs/AIPlanning")
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-- local interop = require("libs/Interop")
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local tests = require("tests")
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local chunkUtils = require("libs/ChunkUtils")
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local upgrade = require("Upgrade")
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@ -169,8 +168,6 @@ local function onModSettingsChange(event)
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return
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end
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--game.print("onModSettingsChange() processing for Rampant")
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upgrade.compareTable(universe,
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"safeBuildings",
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settings.global["rampant--safeBuildings"].value)
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@ -1019,9 +1016,7 @@ local function onBuilderArrived(event)
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targetPosition.x = builder.position.x
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targetPosition.y = builder.position.y
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--local map = universe.maps[event.surface.index] -- crashes
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if universe.aiPointsPrintSpendingToChat then
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--game.print(map.surface.name .. ": Settled: [gps=" .. targetPosition.x .. "," .. targetPosition.y .."]") -- crashes
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game.print("Settled: [gps=" .. targetPosition.x .. "," .. targetPosition.y .."]")
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end
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builder.surface.create_entity(universe.createBuildCloudQuery)
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@ -7,7 +7,6 @@ local aiPlanning = {}
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local constants = require("Constants")
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local mathUtils = require("MathUtils")
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-- local aiPredicates = require("AIPredicates")
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-- constants
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@ -154,7 +154,6 @@ function chunkProcessor.processScanChunks(map)
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for ri=chunkCount,1,-1 do
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if (removals[ri] == processQueue[i]) then
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tRemove(processQueue, i)
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-- tRemove(removals, ri)
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break
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end
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end
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@ -1,99 +0,0 @@
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if interopG then
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return interopG
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end
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local interop = {}
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-- function interop.addAIPoints(value)
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-- global.natives.points = global.natives.points + value
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-- end
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-- function interop.getAIPoints()
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-- return global.natives.points
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-- end
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-- function interop.setNocturnalMode(flag)
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-- global.natives.aiNocturnalMode = flag
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-- end
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-- function interop.getNocturnalMode()
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-- return global.natives.aiNocturnalMode
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-- end
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-- function interop.setPointsPerCycleScaling(scale)
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-- global.natives.aiPointsScaler = scale
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-- end
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-- function interop.getPointsPerCycleScaling()
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-- return global.natives.aiPointsScaler
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-- end
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-- function interop.changeState(aiState)
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-- global.natives.state = aiState
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-- end
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-- function interop.getState()
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-- return global.natives.state
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-- end
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-- function interop.getNextStateTick()
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-- return global.natives.stateTick
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-- end
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-- function interop.getMaxWaveSize()
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-- return global.natives.attackWaveMaxSize
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-- end
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-- function interop.getThresholds()
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-- return global.natives.attackThresholdMin, global.natives.attackThresholdMax
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-- end
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-- function interop.changeMaxWaveSize(waveSize)
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-- global.natives.attackWaveMaxSize = waveSize
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-- end
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-- function interop.getSettlerCooldown()
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-- return global.natives.settlerCooldown
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-- end
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-- function interop.getSettlerWaveSize()
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-- return global.natives.settlerWaveSize
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-- end
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-- function interop.changeThreshold(min, max)
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-- global.natives.attackThresholdMin = min
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-- global.natives.attackThresholdMax = max
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-- global.natives.attackThresholdRange = max - min
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-- end
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-- function interop.changePlayerThreshold(value)
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-- global.natives.attackPlayerThreshold = value
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-- end
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-- function interop.getPlayerThreshold()
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-- return global.natives.attackPlayerThreshold
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-- end
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-- function interop.changeAttackUsePollution(bool)
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-- global.natives.attackUsePollution = bool
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-- end
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-- function interop.changeAttackUsePlayer(bool)
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-- global.natives.attackUsePlayer = bool
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-- end
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-- function interop.getAttackUsePollution()
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-- return global.natives.attackUsePollution
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-- end
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-- function interop.getAttackUsePlayer()
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-- return global.natives.attackUsePlayer
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-- end
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-- function interop.registerUnitGroup(unitGroup, isSettler)
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-- local squad = unitGroupUtils.createSquad(unitGroup.position, unitGroup.surface, unitGroup, isSettler)
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-- global.natives.pendingAttack.len = global.natives.pendingAttack.len + 1
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-- global.natives.pendingAttack[global.natives.pendingAttack.len] = squad
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-- end
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interopG = interop
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return interop
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@ -15,8 +15,6 @@ local CHUNK_EAST_WEST = constants.CHUNK_EAST_WEST
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local CHUNK_IMPASSABLE = constants.CHUNK_IMPASSABLE
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local CHUNK_ALL_DIRECTIONS = constants.CHUNK_ALL_DIRECTIONS
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-- local PASSABLE = constants.PASSABLE
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local CHUNK_SIZE = constants.CHUNK_SIZE
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local CHUNK_SIZE_DIVIDER = constants.CHUNK_SIZE_DIVIDER
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@ -112,7 +110,6 @@ function mapUtils.canMoveChunkDirection(map, direction, startChunk, endChunk)
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local canMove = false
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local startPassable = getPassable(map, startChunk)
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local endPassable = getPassable(map, endChunk)
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-- print(direction, startPassable, endPassable)
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if (startPassable == CHUNK_ALL_DIRECTIONS) then
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if ((direction == 1) or (direction == 3) or (direction == 6) or (direction == 8)) then
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canMove = (endPassable == CHUNK_ALL_DIRECTIONS)
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@ -17,7 +17,6 @@ local PLAYER_PHEROMONE = constants.PLAYER_PHEROMONE
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local BASE_PHEROMONE = constants.BASE_PHEROMONE
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local RESOURCE_PHEROMONE = constants.RESOURCE_PHEROMONE
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local TEN_DEATH_PHEROMONE_GENERATOR_AMOUNT = constants.TEN_DEATH_PHEROMONE_GENERATOR_AMOUNT
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local FIVE_DEATH_PHEROMONE_GENERATOR_AMOUNT = constants.FIVE_DEATH_PHEROMONE_GENERATOR_AMOUNT
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local SQUAD_BUILDING = constants.SQUAD_BUILDING
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