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revert siege groups only moving toward player

This commit is contained in:
Aaron Veden 2021-12-12 09:48:10 -08:00
parent b485425881
commit 94bd63799d
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GPG Key ID: FF5990B1C6DD3F84
2 changed files with 2 additions and 3 deletions

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@ -56,7 +56,6 @@ Date: 23. 11. 2021
- Now one spawner covered in pollution is worth 22 built enemy structures to offset temperament contribution
- Now one spawner covered in pollution is worth (69:<30%evo, 138:<50%evo, 276:<70%evo, 552:<90%, 1104:>90%evo) lost enemy units to offset temperament contribution
- Now +/-0.05 temperament from 0.5 gives an extra 0.1 points to AI each cycle, +/-0.15 gives 0.2, +/-0.30 gives 0.3, +/-0.5 gives 0.5
- Siege squads no longer move toward resources only towards players and player buildings
- Siege state no longer uses all spawners only pollution covered and active raid spawners (raid spawners are a status, not necessarily tied to raiding AI state)
- Increased migration ai state chance at min temperament by 5% and if migration is disabled increased raiding to 70% chance
- Increased siege chance to 60% chance between temperament (0.05, 0.20) and if migration is disabled increased raiding to 60%

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@ -74,7 +74,7 @@ end
local function scoreSiegeLocationKamikaze(_, neighborChunk)
local settle = neighborChunk[BASE_PHEROMONE] +
(neighborChunk[PLAYER_PHEROMONE] * PLAYER_PHEROMONE_MULTIPLER)
neighborChunk[RESOURCE_PHEROMONE] + (neighborChunk[PLAYER_PHEROMONE] * PLAYER_PHEROMONE_MULTIPLER)
return settle
end
@ -86,7 +86,7 @@ end
local function scoreSiegeLocation(map, neighborChunk)
local settle = -getDeathGenerator(map, neighborChunk) + neighborChunk[BASE_PHEROMONE] +
(neighborChunk[PLAYER_PHEROMONE] * PLAYER_PHEROMONE_MULTIPLER)
neighborChunk[RESOURCE_PHEROMONE] + (neighborChunk[PLAYER_PHEROMONE] * PLAYER_PHEROMONE_MULTIPLER)
return settle
end