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changed active surface to active map in changelog

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Aaron Veden 2021-12-07 21:39:56 -08:00
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commit 954b3d6c84
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@ -15,19 +15,19 @@ Date: 23. 11. 2021
- Optimized energy thief faction
- Factorissimo, Space Exploration Orbits, asteroid belts, secret maps, starmap, AAI-signal, NiceFill, Blueprint lab surfaces are no longer processed
- Map processing around player now changes to the surface the player is standing on
- Squads now get processed regardless of the current active surface being processed
- Squads now get processed regardless of the current active map being processed
- Added max number of move commands that touch the same chunk to squads before disbanding or settling based on if migration is enabled
- Enemy structure upgrades now are processed regardless of current active surface
- Spawners covered by pollution are now processed regardless of current active surface
- Enemy structure upgrades now are processed regardless of current active map
- Spawners covered by pollution are now processed regardless of current active map
- Optimized processing spawners covered by pollution
- Newly generated chunks are now processed regardless of current active surface
- Newly generated chunks are now processed regardless of current active map
- Neutral death events that aren't cliffs are no longer processed
- Added support for AbandonedRuins mod
- Victory scent is now processed regardless of current active surface
- Victory scent is now processed regardless of current active map
- Pheromone map processing only does upto 5% of generated chunks on a surface before switching to the next surface
- AI Planning will now happen on upto 15 surface per cycle
- Spawners not covered by pollution are now processed regardless of current active surface
- Attack waves are processed regardless of current active surface
- Spawners not covered by pollution are now processed regardless of current active map
- Attack waves are processed regardless of current active map
Tweaks:
- Increase chance to upgrade an enemy structure from 5% to 30%
- New enemy regional bases that have two factions now do 75% on one faction and 25% on the faction for building and upgrading enemy structures