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changed active surface to active map in changelog
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@ -15,19 +15,19 @@ Date: 23. 11. 2021
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- Optimized energy thief faction
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- Factorissimo, Space Exploration Orbits, asteroid belts, secret maps, starmap, AAI-signal, NiceFill, Blueprint lab surfaces are no longer processed
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- Map processing around player now changes to the surface the player is standing on
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- Squads now get processed regardless of the current active surface being processed
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- Squads now get processed regardless of the current active map being processed
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- Added max number of move commands that touch the same chunk to squads before disbanding or settling based on if migration is enabled
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- Enemy structure upgrades now are processed regardless of current active surface
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- Spawners covered by pollution are now processed regardless of current active surface
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- Enemy structure upgrades now are processed regardless of current active map
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- Spawners covered by pollution are now processed regardless of current active map
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- Optimized processing spawners covered by pollution
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- Newly generated chunks are now processed regardless of current active surface
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- Newly generated chunks are now processed regardless of current active map
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- Neutral death events that aren't cliffs are no longer processed
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- Added support for AbandonedRuins mod
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- Victory scent is now processed regardless of current active surface
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- Victory scent is now processed regardless of current active map
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- Pheromone map processing only does upto 5% of generated chunks on a surface before switching to the next surface
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- AI Planning will now happen on upto 15 surface per cycle
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- Spawners not covered by pollution are now processed regardless of current active surface
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- Attack waves are processed regardless of current active surface
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- Spawners not covered by pollution are now processed regardless of current active map
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- Attack waves are processed regardless of current active map
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Tweaks:
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- Increase chance to upgrade an enemy structure from 5% to 30%
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- New enemy regional bases that have two factions now do 75% on one faction and 25% on the faction for building and upgrading enemy structures
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