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Increased nest activeness duration

This commit is contained in:
Aaron Veden 2021-12-07 18:28:46 -08:00
parent f1204419eb
commit acc62fdf50
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GPG Key ID: FF5990B1C6DD3F84
2 changed files with 2 additions and 1 deletions

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@ -41,6 +41,7 @@ Date: 23. 11. 2021
- Reduced pheromone map processed chunks to 105 every 7 ticks
- All random numbers now are based of the mod settings seed added with the map seed. This means that the AI should always perform the same actions when loading a save.
- Reduced active nest contribution to temperament by 50% which causes expansions more frequently
- Increased nest activeness duration upto 2 minutes between checks
Bugfixes:
- Fixed chunks not processed due to chunk not being actually generated by game engine. You may notice a small delay before the spawners and worms convert to Rampant new enemy versions.
- Fixed vengence squads only processing half the expected chunks

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@ -67,7 +67,7 @@ constants.RESOURCE_NORMALIZER = 1 / 1024
constants.PLAYER_PHEROMONE_MULTIPLER = 100
constants.DURATION_ACTIVE_NEST = 60 * constants.TICKS_A_SECOND
constants.DURATION_ACTIVE_NEST = 120 * constants.TICKS_A_SECOND
-- chunk properties