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Increased nest activeness duration
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@ -41,6 +41,7 @@ Date: 23. 11. 2021
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- Reduced pheromone map processed chunks to 105 every 7 ticks
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- All random numbers now are based of the mod settings seed added with the map seed. This means that the AI should always perform the same actions when loading a save.
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- Reduced active nest contribution to temperament by 50% which causes expansions more frequently
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- Increased nest activeness duration upto 2 minutes between checks
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Bugfixes:
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- Fixed chunks not processed due to chunk not being actually generated by game engine. You may notice a small delay before the spawners and worms convert to Rampant new enemy versions.
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- Fixed vengence squads only processing half the expected chunks
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@ -67,7 +67,7 @@ constants.RESOURCE_NORMALIZER = 1 / 1024
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constants.PLAYER_PHEROMONE_MULTIPLER = 100
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constants.DURATION_ACTIVE_NEST = 60 * constants.TICKS_A_SECOND
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constants.DURATION_ACTIVE_NEST = 120 * constants.TICKS_A_SECOND
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-- chunk properties
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