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removing dead code in upgrade

This commit is contained in:
Aaron Veden 2021-12-08 20:31:29 -08:00
parent 5000a86251
commit bfe34eb253
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@ -510,7 +510,6 @@ function upgrade.prepMap(universe, surface)
map.outgoingScanWave = true
map.outgoingStaticScanWave = true
map.pendingChunks = {}
map.chunkToBase = {}
map.chunkToTurrets = {}
map.chunkToTraps = {}
@ -537,8 +536,6 @@ function upgrade.prepMap(universe, surface)
map.chunkToPathRating = {}
map.chunkToDeathGenerator = {}
map.chunkToDrained = {}
map.chunkToActiveNest = {}
map.chunkToActiveRaidNest = {}
map.chunkToPassScanIterator = nil
map.recycleBaseIterator = nil