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removing dead code in upgrade
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@ -510,7 +510,6 @@ function upgrade.prepMap(universe, surface)
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map.outgoingScanWave = true
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map.outgoingStaticScanWave = true
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map.pendingChunks = {}
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map.chunkToBase = {}
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map.chunkToTurrets = {}
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map.chunkToTraps = {}
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@ -537,8 +536,6 @@ function upgrade.prepMap(universe, surface)
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map.chunkToPathRating = {}
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map.chunkToDeathGenerator = {}
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map.chunkToDrained = {}
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map.chunkToActiveNest = {}
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map.chunkToActiveRaidNest = {}
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map.chunkToPassScanIterator = nil
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map.recycleBaseIterator = nil
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