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FACTO-267: Increase evo to chunk count to 300

This commit is contained in:
Aaron Veden 2023-03-13 17:57:45 -07:00
parent c25e100f88
commit d4fed8bc0c
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2 changed files with 2 additions and 1 deletions

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@ -36,6 +36,7 @@ Version: 3.2.0
- Use the enemy seed value instead of the map seed for puesdo random generating used by AI
- Vengence settlers now cost ~3x of vengence squad
- Enemy regional bases now are centered on the average of all chunks that are part of the base
- Set number of chunks to max evolution from 0,0 to 300
Bugfixes:
- Removed layer-13 from projectiles
- script_raised_built now looks for enemy faction and registers as needed

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@ -220,7 +220,7 @@ data:extend({
type = "int-setting",
name = "rampant--max-evo-dist",
setting_type = "startup",
default_value = 40,
default_value = 300,
minimum_value = 0,
maximum_value = 100000,
order = "c[max]-k[evolution]",