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FACTO-267: Increase evo to chunk count to 300
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@ -36,6 +36,7 @@ Version: 3.2.0
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- Use the enemy seed value instead of the map seed for puesdo random generating used by AI
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- Vengence settlers now cost ~3x of vengence squad
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- Enemy regional bases now are centered on the average of all chunks that are part of the base
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- Set number of chunks to max evolution from 0,0 to 300
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Bugfixes:
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- Removed layer-13 from projectiles
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- script_raised_built now looks for enemy faction and registers as needed
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@ -220,7 +220,7 @@ data:extend({
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type = "int-setting",
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name = "rampant--max-evo-dist",
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setting_type = "startup",
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default_value = 40,
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default_value = 300,
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minimum_value = 0,
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maximum_value = 100000,
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order = "c[max]-k[evolution]",
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