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decreased chunk scanning on player, enemy, and resource to 960/minute

This commit is contained in:
Aaron Veden 2021-11-28 17:37:26 -08:00
parent 5ca4604451
commit e91fc26066
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GPG Key ID: FF5990B1C6DD3F84
2 changed files with 4 additions and 3 deletions

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@ -22,6 +22,7 @@ Date: 23. 11. 2021
- Increased acceptance rate of higher evolution to tiers when calculated factions
- Decreased evolution target variability when calculating bases faction type
- Decreased wander time when a settle command fails to 20 seconds
- Reduced player, enemy, resource scanned chunks to 2 every 7 ticks
Bugfixes:
- Greatly reduced chance a chunk is not processed due to chunk not being actually generated by game engine. You may notice a small delay before the spawners and worms convert to Rampant new enemy versions.
- Fixed vengence squads only processing half the expected chunks

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@ -45,9 +45,9 @@ constants.RETREAT_MOVEMENT_PHEROMONE_LEVEL_MAX = 130000
constants.PROCESS_QUEUE_SIZE = 140
constants.SCAN_QUEUE_SIZE = 2
constants.RESOURCE_QUEUE_SIZE = 7
constants.ENEMY_QUEUE_SIZE = 7
constants.PLAYER_QUEUE_SIZE = 7
constants.RESOURCE_QUEUE_SIZE = 2
constants.ENEMY_QUEUE_SIZE = 2
constants.PLAYER_QUEUE_SIZE = 2
constants.CLEANUP_QUEUE_SIZE = 8
constants.ATTACK_QUEUE_SIZE = 18
constants.BASE_QUEUE_SIZE = 1