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decreased chunk scanning on player, enemy, and resource to 960/minute
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@ -22,6 +22,7 @@ Date: 23. 11. 2021
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- Increased acceptance rate of higher evolution to tiers when calculated factions
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- Decreased evolution target variability when calculating bases faction type
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- Decreased wander time when a settle command fails to 20 seconds
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- Reduced player, enemy, resource scanned chunks to 2 every 7 ticks
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Bugfixes:
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- Greatly reduced chance a chunk is not processed due to chunk not being actually generated by game engine. You may notice a small delay before the spawners and worms convert to Rampant new enemy versions.
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- Fixed vengence squads only processing half the expected chunks
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@ -45,9 +45,9 @@ constants.RETREAT_MOVEMENT_PHEROMONE_LEVEL_MAX = 130000
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constants.PROCESS_QUEUE_SIZE = 140
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constants.SCAN_QUEUE_SIZE = 2
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constants.RESOURCE_QUEUE_SIZE = 7
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constants.ENEMY_QUEUE_SIZE = 7
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constants.PLAYER_QUEUE_SIZE = 7
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constants.RESOURCE_QUEUE_SIZE = 2
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constants.ENEMY_QUEUE_SIZE = 2
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constants.PLAYER_QUEUE_SIZE = 2
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constants.CLEANUP_QUEUE_SIZE = 8
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constants.ATTACK_QUEUE_SIZE = 18
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constants.BASE_QUEUE_SIZE = 1
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