mirror of
https://github.com/veden/Rampant.git
synced 2025-02-01 13:07:53 +02:00
decreased wander ticks to wait
This commit is contained in:
parent
ed2b588a06
commit
eb6aa6b97a
@ -281,7 +281,7 @@ local function addCommandSet(queriesAndCommands)
|
||||
type = DEFINES_COMMAND_WANDER,
|
||||
wander_in_group = false,
|
||||
radius = TRIPLE_CHUNK_SIZE*2,
|
||||
ticks_to_wait = 36000
|
||||
ticks_to_wait = 20 * 60
|
||||
}
|
||||
|
||||
queriesAndCommands.wander2Command = {
|
||||
|
@ -22,6 +22,7 @@ Date: 23. 11. 2021
|
||||
- Added early stopping when determining the faction tier to use, so higher level factions will appear more frequently
|
||||
- Increased acceptance rate of higher evolution to tiers when calculated factions
|
||||
- Decreased evolution target variability when calculating bases faction type
|
||||
- Decreased wander time when a settle command fails to 20 seconds
|
||||
Bugfixes:
|
||||
- Greatly reduced chance a chunk is not processed due to chunk not being actually generated by game engine. You may notice a small delay before the spawners and worms convert to Rampant new enemy versions.
|
||||
- Fixed vengence squads only processing half the expected chunks
|
||||
|
Loading…
x
Reference in New Issue
Block a user