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decreased wander ticks to wait

This commit is contained in:
Aaron Veden 2021-11-28 16:28:52 -08:00
parent ed2b588a06
commit eb6aa6b97a
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2 changed files with 2 additions and 1 deletions

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@ -281,7 +281,7 @@ local function addCommandSet(queriesAndCommands)
type = DEFINES_COMMAND_WANDER,
wander_in_group = false,
radius = TRIPLE_CHUNK_SIZE*2,
ticks_to_wait = 36000
ticks_to_wait = 20 * 60
}
queriesAndCommands.wander2Command = {

View File

@ -22,6 +22,7 @@ Date: 23. 11. 2021
- Added early stopping when determining the faction tier to use, so higher level factions will appear more frequently
- Increased acceptance rate of higher evolution to tiers when calculated factions
- Decreased evolution target variability when calculating bases faction type
- Decreased wander time when a settle command fails to 20 seconds
Bugfixes:
- Greatly reduced chance a chunk is not processed due to chunk not being actually generated by game engine. You may notice a small delay before the spawners and worms convert to Rampant new enemy versions.
- Fixed vengence squads only processing half the expected chunks